Description

This addon gives speed bonuses and penalties to various outfits.

Preview
Outfits affect movespeed
Post comment Comments  (0 - 50 of 68)
TDLemon
TDLemon - - 82 comments

Lets Check. Sounds interesting

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Brzerker
Brzerker - - 35 comments

Sounds amazing.

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illinaru
illinaru - - 33 comments

Sounds good :D

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jeffrey11t1523825168
jeffrey11t1523825168 - - 28 comments

does this works with Actor Rework addons ?

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artifax Author
artifax - - 302 comments

This should be compatible, since I dont touch base speed. Are there conflicts?

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Bazingarrey
Bazingarrey - - 499 comments

No there isn't, you're good to go :)

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Guest
Guest - - 690,787 comments

update 5? so not compatible with update 4 hotfix 8 right?

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artifax Author
artifax - - 302 comments

Unfortunately no - U5 has the calls I need to set the movespeed multipliers.

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PossuM
PossuM - - 322 comments

Really cool, I like having a reason to chose something like Nomad over Exos.
A master Stalker might consider mobility more important than additional protection, fits right into my RP sensibilities.

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seferoth85
seferoth85 - - 26 comments

Found visuals bugs immediately. Wearing a black trenchcoat shows you wearing a green one in 3rd person, wearing a green one shows you wearing a brown one, etc, etc.

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axcell_d
axcell_d - - 11 comments

It's realy good that the sprint increases with the side arm and knife. Great work.

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nighthitech
nighthitech - - 165 comments

Hey bro, you had a problem with this addon.
It was associated with an attempt to remove armor while equipped with a backpack or a power source for an exoskeleton.
I solved it by changing the lines in the file "outfit_speed"
These are the lines
db.actor:set_actor_run_coef(base_value [0] * coef)
db.actor:set_actor_runback_coef(base_value [1] * coef)
I changed them to
- db.actor:set_actor_run_coef(base_value [0] * coef)
- db.actor:set_actor_runback_coef(base_value [1] * coef)

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Leoniuz
Leoniuz - - 12 comments

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: c:/anomaly 1.5.0 rc21\gamedata\scripts\outfit_speed.script:27: attempt to perform arithmetic on local 'coef' (a nil value)

Just as HIPVILSTRIX said, changing those 2 lines solved this issue

db.actor:set_actor_run_coef(base_value [0] * coef)
db.actor:set_actor_runback_coef(base_value [1] * coef)

to

- db.actor:set_actor_run_coef(base_value [0] * coef)
- db.actor:set_actor_runback_coef(base_value [1] * coef)

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artifax Author
artifax - - 302 comments

Is this the crash that happens when removing outfit? This should not happen anymore, get the latest. Removing those two lines will cause the addon to have no effect.
Alternately, change L25 to this:

local coef = outfit and get_outfit_speed(outfit) or 1

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nighthitech
nighthitech - - 165 comments

May I ask? And what has been changed in the update

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artifax Author
artifax - - 302 comments

Nothing is changed. I was worried maybe I packed an old version of the script last time, so I reuploaded just to be sure.

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PripyatBandit
PripyatBandit - - 166 comments

Could you make it compatible with T.H.A.P. ?

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artifax Author
artifax - - 302 comments

Is it not compatible?

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AyeBlin
AyeBlin - - 364 comments

Now I will wait for WPO update :D

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AyeBlin
AyeBlin - - 364 comments

Parts toolkit in still in WPO's files

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artifax Author
artifax - - 302 comments

Yea, this is because I didn't want to brick anyone's save that had an older version of WPO. It should not spawn in the world at all.

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real_leaper
real_leaper - - 240 comments

Does it increase movespeed when you wear nothing at all? What happens with your movespeed when you holster/lower a weapon (a pistol or a knife)?

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Guest
Guest - - 690,787 comments

Played with this for a good few hours with no issues, then got this about 10 mins after starting a new playthru. not sure what caused it, i was just walking around and it crashed lol didnt seem to have a very clear trigger unfortunately

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...mes/anomaly-1.5.1.2\gamedata\scripts\outfit_speed.script:33: bad argument #1 to 'find' (string expected, got nil)

should I change those two lines mentioned in the other comments as well? thanks!

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artifax Author
artifax - - 302 comments

Let me look into this, I might know what the problem is. Does this happen when you holster your weapon?
Try changing L32 to:
local kind = weapon_sec == "no weapon" and weapon_sec or ini_sys:r_string_ex(weapon_sec,"kind")

I will push a fix soon.

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Guest
Guest - - 690,787 comments

So this makes pistols and knives give you a speed boost, but what about empty handed?

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PripyatBandit
PripyatBandit - - 166 comments

I don't get the little lung icon next to Movement Speed Multiplier :(

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Random_13
Random_13 - - 8 comments

In monke_patch_ui.script you seem to have forgotten the "utils_ui." in front of "stats_table" which is causing the game to CTD on load.

You should probably fix that. Reject crash, return to monke.

The same script on your Outfit Parts and Repair Overhaul patch for this mod has it, by the way, so no need to fix that one, I don't think.

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artifax Author
artifax - - 302 comments

Damn I suspected I forgot something. Let me fix that

Edit: fixed, I'll double check the other patches later

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Jurkonov
Jurkonov - - 375 comments

Lastly, I use expanded armors and exoseva mod. Do I need to add something to some of your files ? (I will if pointed in right direction, no problem)

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artifax Author
artifax - - 302 comments

In outfit_speed.ltx add entries for the new items.

For example, if the new exoseva is named something like "exoseva_outfit" and you want to give it a speed modifier of 0.9 to keep it on par with exoskeleton, add

exoseva_outfit= 0.9

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KronQ
KronQ - - 278 comments

As artifax said, add the Exosevas or any other suits to the outfit_speed.ltx with the value of other exos.
You can get their config names from the readme in Exoseva mod archive, they are all listed there. Or just wait a bit, I'll probably upload a compatibility patch in the near future.

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Jurkonov
Jurkonov - - 375 comments

Hi, I´ve sent file to you both. Copied stuff there, easy to adjust.
EAP armors - I did not know exact values, so I guessed the right ones.

Also I sent some comp. patch to you KronQ for EAP.

Cheers :)

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BlinMaker
BlinMaker - - 45 comments

not sure why but latest version removes weapon stat details

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artifax Author
artifax - - 302 comments

I might know the reason why, let me troubleshoot this

Edit: This should be fixed now, can you check?

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aluminumcardboard
aluminumcardboard - - 1 comments

I ran into the same issue as above. The newest version has fixed it. Thank you!

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BlinMaker
BlinMaker - - 45 comments

By the time i got back from my chores, thing is fixed, stalker community OP

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THEWILLOFD
THEWILLOFD - - 134 comments

this looks good asf for dead air can you make a port for it? it would really help with you being so slow all the time and balance the game so you dont adjust your actor to make you too fast

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Guest
Guest - - 690,787 comments

Im in love with this, great idea bratan! I was wondering if SKAT or some heavier scientific suits would also decrease move speed.

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artifax Author
artifax - - 302 comments

I might add it for SKAT and increase the penalty for exosuits (because they are extremely cumbersome without exoskeleton), scientific suits are already fairly weak so I don't want to punish them too much more

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Jurkonov
Jurkonov - - 375 comments

It took my ages, but kudos for that redline tribute :) Hard to spot, but rewarding :)

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PossuM
PossuM - - 322 comments

"- Fixed another bug in speed.script that made run modifier apply to sprint speed."

Wait, isn´t that a good thing? Sprint faster in light suits, slower in exos? Or maybe I´m misunderstanding it.

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GalaxiT
GalaxiT - - 104 comments

In EFT run penalties applies only for moving without shift key. Maybe author wanna be closer to it.

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artifax Author
artifax - - 302 comments

There's another modifier that is supposed to apply to sprint speed, without it it meant the run speed boost was applied twice

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Rexzi
Rexzi - - 5 comments

This only affect the player right? Would be cool if it could be applied to NPCs as well (but perhaps with different percentage modifier), might work really well in tandem with Grok's Ballistic Balance overhaul (makes heavy armor NPC be tankier and require AP ammo, but they move around bit more slowly, and vice versa).

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IgorDolvich
IgorDolvich - - 62 comments

I'm getting the following error when using the latest update 1.1.7

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...mes/anomaly-1.5.1.2\gamedata\scripts\outfit_speed.script:78: attempt to index a nil value

Only other speed related mod I'm using is Grok's Gotta Go Fast / Powered Exoskeleton, which do not appear to interact with your outfit_speed.script, speed.script are the same across the other 2 mods. Seems to randomly happen when I'm sprinting for awhile then start walking.

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Jurkonov
Jurkonov - - 375 comments

I am getting it too. It is not related to sprinting or walking. I am getting it immidiately after I look at certain helmets or armors...

I think it will be solved swifty. No worries.

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artifax Author
artifax - - 302 comments

This always happens. Whenever I think it won't happen, it happens.

Expect a fix soon.
EDIT: Fixed
I.imgflip.com

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aunpasso
aunpasso - - 9 comments

i rated 10/10 because of the meme

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IgorDolvich
IgorDolvich - - 62 comments

Thanks bro. All of your mods are 10/10 in my book

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real_leaper
real_leaper - - 240 comments

Crashes the game for me in get_outfit_speed(), because outfits[sec] (where sec is "helm_respirator") returns nil

EDIT: Ah, I see you fixed that already.

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