Ah! So it is intended thank you sir! I'll be more liberal in its use then. BTW no repeat of said earlier problems even on max settings. A stable alpha has been achieved yay!
Ah! So it is intended thank you sir! I'll be more liberal in its use then. BTW no repeat of said earlier problems even on max settings. A stable alpha has been achieved yay!
I do have a seperate not a problem with mod question. Is the Imperial Star destroyer II's Induce terror ability really supposed to lower the enemy antimatter rate by 100000% ? It shows so on the ability. I've not been unlocking for fear that it may be a crash inducer as soon as it's used.
I actually used LAA that and had to reuse it when the game patched to it's latest patch. And thank you I'll see if that happens again!
I have to say I enjoy what've you've added by releasing the galactic empire. very fun race and O man those hero cap ships... WOW! I've had a few crashes after two hours and thirty minutes, but I'm trying to see if lowering some settings will help. I know activating and deactivating terren rogress's gravity field generators and then doing so with the interdictor star star destroyer caused one crash to happen. 90% positive.
Either way it's an Alpha and it looks and feels Very well done sir. Thank you for this mod!
Lol, this almost feels like a Direct link to Dredd... if he were a member of the Inquistion.
Alas I Will have to find more info thru Steam, because though I followed the instructions I ran into the same problems as others... the Launcher has the wrong permissions and I don't know / it won't Allow me to change the target location. Thank you for you assistance however!
If anybody could help I have This game on Steam and am also wondering how to get this to work :(. Please help.
Pardon me my good sir, but um... The Vasari loyalists... have no ocean planet research. I do not know about the other races. Other then that I'm lovin it :)!
Thank you. Mayhem is working wonderfully now :).
Thank you, I know others will Really really appreciate that :).
And it won't even run with the 1.03. Interesting...
I'm going to try and see if I merge 1.03 with 1.04A it will work...
Should I try that? or leave it separate for now? I'd love to see the new units I apologize that it's not working As Intended on my end :/.
Hm, well I Uninstalled the old total mayhem AND MM, Installed Total Mayhem plus sounds (checked for zip and put sounds where they belonged). Then installed MM 1.04 plus sounds, then installed hotfix and tried to run them all together. when i run Total Mayhem it's ok! When i run total mayhem and MM together the maps bug out and the Commander never shows.
:/ I've followed the instructions and tested with Just Total Mayhem and my game works fine. When I try to run a game with both Total Mayhem and Total Mayhem MM it won't run... I'm not sure why.
The planets have passive abilities. Like desert storms etc, that actually cause damage to your planet every once in a while. Hold your cursor over one of your planets, and you should see what I mean.
This mod continues to amaze me. Thank you! I am especially enjoying the titans. They can change the tide so drastically it's incredible. You bugs yet so far and again thank you!
How did you get this mod to work? I have it running and am able to play campaign, but private and public skirmish crashes every time I try to get into that. I've reinstalled it twice and still no improvement :/.
I'm amazingly impressed with the quality of work being done. Seriously can not wait to see how this mod works, when the download is made available!
desertfox2009
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