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Comment History
desertfox2009
desertfox2009 - - 21 comments @ Star Wars: Interregnum Alpha 1 (Full Install)

Ah! So it is intended thank you sir! I'll be more liberal in its use then. BTW no repeat of said earlier problems even on max settings. A stable alpha has been achieved yay!

Good karma+2 votes
desertfox2009
desertfox2009 - - 21 comments @ Star Wars: Interregnum Alpha 1 (Full Install)

I do have a seperate not a problem with mod question. Is the Imperial Star destroyer II's Induce terror ability really supposed to lower the enemy antimatter rate by 100000% ? It shows so on the ability. I've not been unlocking for fear that it may be a crash inducer as soon as it's used.

Good karma+2 votes
desertfox2009
desertfox2009 - - 21 comments @ Star Wars: Interregnum Alpha 1 (Full Install)

I actually used LAA that and had to reuse it when the game patched to it's latest patch. And thank you I'll see if that happens again!

Good karma+2 votes
desertfox2009
desertfox2009 - - 21 comments @ Star Wars: Interregnum Alpha 1 (Full Install)

I have to say I enjoy what've you've added by releasing the galactic empire. very fun race and O man those hero cap ships... WOW! I've had a few crashes after two hours and thirty minutes, but I'm trying to see if lowering some settings will help. I know activating and deactivating terren rogress's gravity field generators and then doing so with the interdictor star star destroyer caused one crash to happen. 90% positive.
Either way it's an Alpha and it looks and feels Very well done sir. Thank you for this mod!

Good karma+3 votes
desertfox2009
desertfox2009 - - 21 comments @ Heretics, whatcha gonna do when they come for you

Lol, this almost feels like a Direct link to Dredd... if he were a member of the Inquistion.

Good karma+1 vote
desertfox2009
desertfox2009 - - 21 comments @ Kane's Wrath Classic 1.00

Alas I Will have to find more info thru Steam, because though I followed the instructions I ran into the same problems as others... the Launcher has the wrong permissions and I don't know / it won't Allow me to change the target location. Thank you for you assistance however!

Good karma+1 vote
desertfox2009
desertfox2009 - - 21 comments @ Kane's Wrath Classic 1.00

If anybody could help I have This game on Steam and am also wondering how to get this to work :(. Please help.

Good karma+1 vote
desertfox2009
desertfox2009 - - 21 comments @ Crazy

Pardon me my good sir, but um... The Vasari loyalists... have no ocean planet research. I do not know about the other races. Other then that I'm lovin it :)!

Good karma+3 votes
desertfox2009
desertfox2009 - - 21 comments @ Total Mayhem

Thank you. Mayhem is working wonderfully now :).

Good karma+2 votes
desertfox2009
desertfox2009 - - 21 comments @ Total Mayhem

Thank you, I know others will Really really appreciate that :).

Good karma+1 vote
desertfox2009
desertfox2009 - - 21 comments @ Total Mayhem

And it won't even run with the 1.03. Interesting...

Good karma+1 vote
desertfox2009
desertfox2009 - - 21 comments @ Total Mayhem

I'm going to try and see if I merge 1.03 with 1.04A it will work...

Good karma+1 vote
desertfox2009
desertfox2009 - - 21 comments @ Total Mayhem

Damn... :/

Good karma+1 vote
desertfox2009
desertfox2009 - - 21 comments @ Total Mayhem

Should I try that? or leave it separate for now? I'd love to see the new units I apologize that it's not working As Intended on my end :/.

Good karma+1 vote
desertfox2009
desertfox2009 - - 21 comments @ Total Mayhem

Hm, well I Uninstalled the old total mayhem AND MM, Installed Total Mayhem plus sounds (checked for zip and put sounds where they belonged). Then installed MM 1.04 plus sounds, then installed hotfix and tried to run them all together. when i run Total Mayhem it's ok! When i run total mayhem and MM together the maps bug out and the Commander never shows.

Good karma+1 vote
desertfox2009
desertfox2009 - - 21 comments @ Total Mayhem

:/ I've followed the instructions and tested with Just Total Mayhem and my game works fine. When I try to run a game with both Total Mayhem and Total Mayhem MM it won't run... I'm not sure why.

Good karma+1 vote
desertfox2009
desertfox2009 - - 21 comments @ Maelstrom

The planets have passive abilities. Like desert storms etc, that actually cause damage to your planet every once in a while. Hold your cursor over one of your planets, and you should see what I mean.

Good karma+1 vote
desertfox2009
desertfox2009 - - 21 comments @ Maelstrom

This mod continues to amaze me. Thank you! I am especially enjoying the titans. They can change the tide so drastically it's incredible. You bugs yet so far and again thank you!

Good karma+1 vote
desertfox2009
desertfox2009 - - 21 comments @ Dawn Of Warhammer 40k 2: Warpstorm Over Aurelia

How did you get this mod to work? I have it running and am able to play campaign, but private and public skirmish crashes every time I try to get into that. I've reinstalled it twice and still no improvement :/.

Good karma+1 vote
desertfox2009
desertfox2009 - - 21 comments @ Dawn of Victory

I'm amazingly impressed with the quality of work being done. Seriously can not wait to see how this mod works, when the download is made available!

Good karma+1 vote