I am just a mod user and will occasionally post comments to one of the following (1) questions related to Mods e.g., installation and mod logic clarification or (2) praising the mod under review.

Comment History
Der_ZoneDweller
Der_ZoneDweller - - 10 comments @ [DLTX] Weapon Inertia Redux 2.2 [Devices & MP5 reanim patch]

This looks interesting.
However, is this only for GAMMA?

Good karma+3 votes
Der_ZoneDweller
Der_ZoneDweller - - 10 comments @ [1.1.0] Optimized Graphics Patcher

Hi folks,

Is installing the Agressor Reshade mandatory for this mod to work?
Thanks!

Good karma+1 vote
Der_ZoneDweller
Der_ZoneDweller - - 10 comments @ Weapon retextures V1.6

Thanks, man!

I agree the classic could be just the original tan. A more refined version of it.

*edit: I still, would love to see the combination of tan and black in the standard version. But then again, I will leave it to Yuri to decide. All the best!

Good karma+1 vote
Der_ZoneDweller
Der_ZoneDweller - - 10 comments @ Weapon retextures V1.6

Hi Yuri,

I apologise for the late reply. I have been busy with my class that I didn't have the time to check ModDB. I am relatively free now.

(1) For the "Camouflage" variant, I think this image reference work, link:
- I.pinimg.com

(2) For the standard version, I think this one could be your reference:
- I.pinimg.com
- I.pinimg.com

I hope this is sufficient. And again, I apologize for the late reply!

Good karma+3 votes
Der_ZoneDweller
Der_ZoneDweller - - 10 comments @ Weapon retextures V1.6

If you are not busy, can I request you to do a retexture of the SCAR (both variants)?
Many thanks for this! I love what you did to SV98!

Good karma+2 votes
Der_ZoneDweller
Der_ZoneDweller - - 10 comments @ anomaly rpg 1.3.1 (bunch of fixes)

Hi, maybe I can help you.

If you don't mind, I would assume that you use Mod Manager, i.e., JSGME or MO2 (Mod Organizer 2) to install this mod.

I am going to give you an example of how to install it using JSGME.
This is the mod manager that I am familiar with when it comes to modding STALKER Anomaly. I might transition towards using MO2 in the future.

Anyway, here is the instruction in using JSGME:

(1) Ensure that you correctly install JSGME. See this video, Youtube.com.
As a bonus, the guy also teaches you how to install MO2, if you prefer it over JSGME. But, again, the rest of the instruction is intended for JSGME. If you preferred MO2, the logic is quite similar but I'd advise that you watch the video till it finished to understand MO2 Mods installation.

(2) Download the Mod, make sure that you extract available files zipped of this Mod. You should see something like below from the downloaded file (Anomaly_RolePlayingGame_1.3.6.7z):
- 1. ANOMALY MAIN
- 2. One hit boxes
- 2. OPTIONAL -- DRAGGABLE CRAFT
- 2. Speed landing fix
- 2. Take all with space
- 2. Very fast companions
- 3. DX8 FIX
- fomod

(3) Since we are using JSGME, then a 'MODS' folder should be present in your STALKER Anomaly root directory. Copy all of that folder from this Mod and store it into that 'MODS' folder.

I usually rename the folder copied into this 'MODS' folder. You don't have to do it, but I love to be able to easily identify what I am about to install using my Mod Manager.

For instance;
a. Gameplay - 1. ANOMALY RPG MAIN (inakringibs)
b. Gameplay - 2. ANOMALY RPG One hit boxes (inakringibs)
c. Gameplay - 2. ANOMALY RPG etc. (you get the idea).

(4) Run the JSGME.exe installed within your STALKER Anomaly root directory.

(5) Then, you just have to load the file.
Always load the MAIN folder first, before deciding what you would like to add to your current playthrough.
For instance:
1. ANOMALY MAIN
2. Speed landing fix
3. DX8 FIX ---------------> This is COMPULSORY for any DX8 users.

I hope this comment is not exhaustive enough for you to read and I do hope that it solves your issue with the blank part of the screen!

Best,

edit_1 at 14th January 2022: Don't load 'fomod', if I remember correctly it is intended for Mod Manager like Nexus I think. Someone correct me if I am wrong!

Good karma+2 votes
Der_ZoneDweller
Der_ZoneDweller - - 10 comments @ [DLTX]Alternative Weapon Balance & Reworked Silencers & Scopes 1.3.3

Hi,

Thanks for your reply and don't worry I am fine.

Ah, I see. Thanks for your advice and I hope you find a way to find a workaround on it!

I am looking forward to the next update!

Good karma+2 votes
Der_ZoneDweller
Der_ZoneDweller - - 10 comments @ [DLTX]Alternative Weapon Balance & Reworked Silencers & Scopes 1.3.3

Hi,

I am wondering if you are planning to remove the "increased accuracy" upgrade in guns (other than pistols & shotguns)?

In your description, you wrote:
"All guns(other than pistols & shotguns) are as accurate as they can, so if you miss your target it's your fault - not gun's anymore."

I think that particular upgrade to guns (other than pistols & shotguns) with your mod feels redundant.
Thanks for your time and patience!

*I have not downloaded the latest one yet, as I have hospital stuff happening for an undefined time.

Good karma+2 votes
Der_ZoneDweller
Der_ZoneDweller - - 10 comments @ Modular Miscellaneous Tweaks

Hi,

I have a question about the suppressor changes.
How do these changes affect the weapon with an integrated suppressor?
e.g., AS VAL, VSS Vintorez.

Does this make this weapon degrade faster then? Thanks.

Good karma+1 vote