Description

Talk to everyone, suppressor changes, companion disguise fix, QoL changes, and other small optional tweaks.

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Modular Miscellaneous Tweaks
Comments  (0 - 50 of 55)
Zerk.
Zerk.

I was sold at "talk to everyone".. thank you so much for this! (you and Dawn/Strider, ofc)

but that also means you can't sit near a campfire without stalkers getting up and staring at you, right?

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Vintar0 Author
Vintar0

The NPC behaviors aren't changed, so you should be okay. The squad leader might stare at you if you get to close, though...

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Grokitach
Grokitach

So many much needed changes. This goes on the community list during the weekly update ;) !

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loneSTALKER00
loneSTALKER00

Great addon! Def putting some of these on my list. Question: Is the suppressor tweak compatible with BaS?

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Vintar0 Author
Vintar0

Does B&S change weapons_silencers.ltx? If so, then no. You would need to copy the changes from this addon's file into the B&S one. It's pretty straightforward to do using a program like WinMerge to compare the files.

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loneSTALKER00
loneSTALKER00

It does change it, thanks for the tip though.

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HugeCat84
HugeCat84

Very nicely done Sir. BIG thanks for sharing this tweaks for more immersive zone....

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Kotik02
Kotik02

You deserve a cookie :)

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BlinMaker
BlinMaker

nice tweaks thanks for this!
changed take all,put all to shft+s,shft+w cant locate the click function wanted to revert it back to double click

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Vintar0 Author
Vintar0

You can try the original by MrAus10 here (alt+click transfer) Discord.com

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BlinMaker
BlinMaker

great, thanks for the link !

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reter
reter

thank you, i was waiting for this

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PripyatBandit
PripyatBandit

Could any tweaks be done to increase NPC accuracy VS other NPC's + Mutants?

Especially to make the companions more useful

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Vintar0 Author
Vintar0

I don't know how to change accuracy ONLY vs non-player entities, sorry.

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Guest
Guest

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TrollIfy
TrollIfy

I'm quite new to modding so how do I install this one?

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ToxicIII
ToxicIII

I use the 'Talk to Everyone' mod, it works really great as always with most of your mods. however, what i've noticed is that none of the stalkers use their "greetings" anymore (before, the non-talkable ones would say something to you when you try and talk to them). This is a very small thing, but it would be great if the soundbytes would still play whenever you would talk to them. Anyway, small QoL mods like these are really appreciated, especially the no mutant auto-aim one

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Vintar0 Author
Vintar0

That may not be possible, since it's a voice line that plays only when the dialogue is rejected, but I could take a look later

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CHIKIBRIKINAU
CHIKIBRIKINAU

Does Remove Mutant Auto-Aim work for snorks?

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Vintar0 Author
Vintar0

Their autoaim was already removed in vanilla Anomaly

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arpadiam
arpadiam

i'm a bit confused, were do i get Soundscape Overhaul - Real Mutant Sounds.
is integrated already on soundscape overhaul or I'm missing a "add-on" for real mutant sounds

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Vintar0 Author
Vintar0

Soundscape Overhaul is modular, you'll see there are a bunch of different parts you have to select when you install it. This mod requires the one titled 'Real mutant sounds'

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arpadiam
arpadiam

thank you

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THEWILLOFD
THEWILLOFD

thx brO adding this to my da modpack since it works

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Zerk.
Zerk.

Dude, I'm not sure but I think your mod causes a bug that turns pseudodogs invisible

That's right, I was entering Agropom from Garbage and I got raped from all sides by a invisible pack of pseudodogs, they are not only invisible but immortal too! cuz I tried taking them out with my gp-25 several times and they still continued attacking me.

I don't have any other addon that changes pseudodog.ltx or anything similar. But as I said, I'm not sure.. this still need to be tested by others I think. Good thing this bug doesnt happen often, it is quite rare.

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Vintar0 Author
Vintar0

Umm... I've been using this for a few weeks now and killed plenty of Pseudodogs. In fact, the pseudodog.ltx file is literally the exact same as Solarint's file in Soundscape Overhaul except for 1 line (the auto-aim strength line).

But you can disable this addon and see if that fixes your problem.

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Zerk.
Zerk.

Still having the issue after disabling it, yeah your addon is not related to this bug, sorry.

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GermanDmitrovsky
GermanDmitrovsky

Как работает мод "Longer NPC Loot Range" ? просто нет в описании

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DeathBySugar
DeathBySugar

This is such a great little addition - thanks! One small request if possible? I really like the single click to move from the previous version, if you could add that again but make it so that now shift+click moves the whole stack, it would be perfect. I had a look at the script files, but I'm no coder lol. Totally up to you though, and thanks again!

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Vintar0 Author
Vintar0

I switched to shift+click because using the right-click context menu and selecting an entry would transfer the item upon left-clicking, which got a bit annoying to do unintentionally. Similarly, combining stacks would transfer, too.

But if you can tolerate those issues, it's a really easy change:
- Open up gamedata/scripts/ui_inventory.script
- navigate to line 3281
- delete "and is_shift_pressed". Then save the file

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DeathBySugar
DeathBySugar

Ohhh yeh that does happen, and it was annoying. Lol sorry to have bothered you then, I'll stick to what you've uploaded ^^

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Jurkonov
Jurkonov

Man, this one is yours. It is supresor mini-mod that is causing it. Other than that everything works super nice.

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 544
[error]Description : fatal error
[error]Arguments : Can't open section 'wpn_sil_kek12'. Please attach [*.ini_log] file to your bug report

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Vintar0 Author
Vintar0

kek12? Is that from Boomsticks and Sharpsticks? It's not a vanilla silencer (hence why you get a crash for missing it). Any conflict with B&S needs to be merged manually.

As a rule: any conflict is an incompatibility, and requires merging of the conflicts by hand... unless otherwise stated by the authors

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Jurkonov
Jurkonov

Fair enough.

I might overlooked it, since the MO did not directly indicated problem.

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Guest
Guest

Just got a fatal crash:

! [SCRIPT ERROR]: ...maly-1.5.1.2/bin/..\gamedata\scripts\ui_inventory.script:899: attempt to index local 'ci' (a nil value)

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...maly-1.5.1.2/bin/..\gamedata\scripts\ui_inventory.script:899: attempt to index local 'ci' (a nil value)

Hope that helps

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Vintar0 Author
Vintar0

The lines that the crashlog refer to are unchanged by any of the optional modules of this addon. It has something to do with objects being the "child" of a bag, or something like that.

But could you remove the "shift+single-click take" and see if it goes away?

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DeathBySugar
DeathBySugar

I'll try but I don't know if I'll be able to reproduce that bug any time soon, if ever, because I've been using that part of your mod for a long time now with no errors. Just today I got hit with that fatal crash out of the blue... no real idea why.

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maggotknees
maggotknees

Hi what does TWEAKSfomod file do?
thanks

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Vintar0 Author
Vintar0

Nothing if you don't use Mod Organizer 2 (MO2). You really should be using it

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Faroya
Faroya

fomod what does it do and how do i install it in game data too?

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Vintar0 Author
Vintar0

You don't. It's only used when installing via Mod Organizer 2 (which you really should be using)

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GabeCPB0
GabeCPB0

Jesus, the "talk with anyone" is such a must! As if, in a real-life situation, people simply wouldn't respond to you.

Thanks a lot! A must-have addon!

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CthuluIsSpy
CthuluIsSpy

I tried using the disguise fix and I still can't use a disguise when I have companions

Edit : Nevermind, I was just using it wrong. You have to make your companions aren't watching you.

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Flavorable
Flavorable

Injured stalkers who then surrender seem to immediately jump from the injured animation to the surrender animation, and then when I finish talking to them, go back.

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Razarač.
Razarač.

Love the mod! Trying to make a patch for this and Boomsticks and Sharpsticks (B&S) mod. So there are two areas which have something similar to this:
inv_grid_width = 1
inv_grid_height = 1
inv_grid_x = 18
inv_grid_y = 7

I've noticed the only difference between your mod and B&S in these lines is the inv_grid_x and inv_grid_y equals numbers.

Just wanted to ask what these reference too? So if B&S overwrites this file what does it actually stop your mod from doing?

Apologies if this will take forever to answer, just have no idea what these values reference and do.

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fitrieliass
fitrieliass

*Help
Should I load this mod before or after SO - Real Mutant Sounds ?
I'm using MO2 *still learning

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Der_ZoneDweller
Der_ZoneDweller

Hi,

I have a question about the suppressor changes.
How do these changes affect the weapon with an integrated suppressor?
e.g., AS VAL, VSS Vintorez.

Does this make this weapon degrade faster then? Thanks.

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Vintar0 Author
Vintar0

No, only weapons with detachable suppressors are affected.

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StalkerAnomalyPlayer
StalkerAnomalyPlayer

My loner companion is being shot by the military on sight from 100m away, I have he is with me and your " companions don't ruin disguises " addon, what could be wrong?.

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Noname#404
Noname#404

Shift+Space TakeAll and Shift+Single-Click Grab mod is conflicting with another mod, how can i fix it? A conflict arises in the "ui_inventory.script file", is it possible to somehow embed hotkey commands in the Full_upgrades_1_5_1 mod file?

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khalmika
khalmika

Did you find out?

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