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Comment History
Delta-118
Delta-118 - - 6 comments @ WINTER CONTINGENCY

There's a major difference between Call to Arms and Men of War Assault Squad 2: Updates. Call to Arms has, for a while now, been getting frequent updates, and any big updates require mods to rework somewhat to be compatible with the new version. I think the devs of Winter Contingency have been caught by this stumbling block more than once, and since reworking code doesn't result in any new or interesting things to show the community, the devs haven't posted any updates, since there's little or nothing to look at in awe.
That being said, I would like to know if there's a discord server where we can go and communicate with the devs directly, or, barring that, get confirmation that the mod is kill.

Good karma+4 votes
Delta-118
Delta-118 - - 6 comments @ Star Wars - Clone Wars

Howdy! I've got a question, if anyone is still working on this mod.
Are there any non-hero ARC Troopers or Clone Commandos, and, if not, could we get some of those?

Good karma0 votes
Delta-118
Delta-118 - - 6 comments @ Star Wars The Clone Wars V 4.0

I have a few issues with the Space Battles.
My main one is that the corvettes move like fighters, which is a little jarring.
The ARC-170 and Y-wings spawn two squadrons, one full squadron of three and a second with only either one or two, respectively. I don't know if that's a bug, but I think they should either be two full squadrons or one larger squadron.

The AI doesn't spam Lucrehulks as much as the Republic At War one, though, so good on you with that, at least.

Good karma+1 vote
Delta-118
Delta-118 - - 6 comments @ Star Wars - Clone Wars

Cool!

Good karma+1 vote
Delta-118
Delta-118 - - 6 comments @ Star Wars The Clone Wars V 4.0

I think I found a bug in GC.
I was running the Battlefront map, and I couldn't build Barracks anywhere but Coruscant. Any advice?

As for running it on Steam versions of the game, if you put a folder called "mods" in your corruption folder in the steam games common directory, you can extract the mod file to there and load it from inside the game.

(the file path should look something like "C:\Program Files (x86)\Steam\steamapps\common\Star Wars Empire at War\corruption" on windows)

You can then load the mod from the Steam Version by
Launching the game
going to options
selecting the mods option
loading star_wars_clone_wars_iv (the name of this mod)

The mod should launch from there if everything is done correctly.
(This is only if the mod is downloaded manually from MOD DB, Steam automatically loads the mods from the workshop into a separate folder)

Good karma+2 votes
Delta-118
Delta-118 - - 6 comments @ Star Wars - Clone Wars

Are we going to see the new version of the mod on Steam soon?

Good karma+1 vote