As promised I am giving you the fans the version of 4.0 that you all deserve. The Mod still has a few minor bugs but they are hardly worth withholding the mod from the community. We will work on finding a solution for them with 4.1.
The mod is based on the popular 2008 to 2013 CGI show which is meant to cover
the period between Episode 2 and Episode 3. The mod is also inspired by the
many comics, novels and games and of course the movies. Play as the Republic or
Confederacy for control of the galaxy. Including in the mod are several other
factions in control of valuable worlds such as the Hutts, The Ohnaka Pirate
Gang and The League of Neutral Systems. Enjoy!
A huge Thank You to my friend Dr. Mckay for all of his rigging, model help
and just sticking by my side even when I am bugging the crap out of him for
A huge Thank You to my loyal team for all their hard work and dedication.
501stCaptainRex, The_Darker_side, Delta289, Triangulum, 501st-Veteran,
Suerteto, Fr0st47, Lord_Starkiller, MagicalPaladin, CCArggee, CaptainFordo,
connah_r1, Korasi, DarthWolffeRex56.
I also need to thank Warb Null for his amazing models and help, Geroenimo
for teaching me particles and giving the mod a Republic Battleship, Anakin of
RAW for all of the help he has given me over the years, Burntstrobe for his
advice and support and of course his awesome planet models, z3r0x for his
advice and for letting me use some models, Nomada Firefox for his support, and
the Thrawn's Revenge Team for letting Nett40 and myself use a few things. Thank
you to the many other contributors over the years who have come and gone
especially Mikofski, Shadowdude, and
Thanks to nett40 for starting this mod and inspiring us to make it what it
The mods content is free release as my gift to the community as long as you
credit properly. Feel free to message me if you are not sure about credit and I
would also like a message so I can check out the many wonderful projects you
guys are developing.
Known bugs that we hope to fix in the next release
Jedi occasionally freeze during a force attack
The AT-AP has secondary turrets that do not fire.
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
Finally Order 66 can come true.
The CIS vehicles are WAY oversized... and Rep ones are too small, this looks weird
The AI in still inactive in skirmish... EDIT : not inactive, just very stupid, especially the republic one. It doesn't seem to be able to understand that it has 1 man units, and is VERY slow... I tried with a medium ai with me, it took several second to make a move, but only moved like 3 clones at a time, sending them into droid squads. It's building stuff, though, which is good. The CIS AI seems to be doing pretty well.
I love the mod though, I only want to see it improve even further!
Thanks for the feedback
This was definitely worth the wait.
Well I found some bugs ingame and some graphic issue also-
i)The clone captain phase 1 is enlarged model and it just stand there like a statue
ii)The 41st elite corps phase 2 are not having green colour and can you please change the model to Forest Camo ARF Troopers like in the battle of kashyyk and the colouring of the phase 1 does not look like the same as in canon
iii)All the ARC hero units except fives and echo are having old models and some clone commander's model are different like they are a little short than their fellow brothers
Ill look in to it. If you can PM me screen shots it would be helpful
My download, and my friends, were corrupted
It took forever to download, and then it was missing files and the title screen was missing textures.
I redownloadeed and i can report the mod is broke af for me
Actually, it's skirmish as well. I'm going to try redownloading it from moddb and see if it fixes it
Yeah same for me. even redownloaded it
Keep me posted
I managed to fix it, for some reason i had to go and install all the files manually instead of mass dropping them, and then i deleted the shaders folder and boom, mod works.
Glad you got it working
My main screen was filled with green models.
go in the folders and delete all the shaders from the shader folder
That fixed it. Thank you.
Bro I had the same problem, almost smashed my PC before I saw this comment lol
I am glad your PC was spared :p
Are you going to put this on Steam?
I plan to but I don't have FOC on their yet and gotta figure out how to do it
Oh.My.God. It has finally arrived. Thank you so much Ozzy + (?)Averus (the guy that initially rebooted the mod on the steam workshop).
Good to see your alive!
my game keeps crashing
More details. At what point does it crash?
it crashes when ever i try to start the game
im gonna redownload it and reinstall the game to see if that fixes it
I think the AT-AP is cursed. I remember Republic at War's model had the extra weapons and they work when I used it. And I've used a re-rigged version of the vanilla model and the top and bottom turrets didn't work on that one either. Know anyone good at removing curses?
That thing frustrated the crap out of me. Everything on it seems like it should be working but it just refuses to fire the secondary turrets. Definitely cursed.
So the AI for GC is still not doing much. It keeps building some ships and moving units around but I never get attacked. I wonder if it's because I put the game into my steam one and used the mod launcher to launch it?
It just sucks I can't fully enjoy such a great mod. Any advice would be helpful.
I am not to familiar with steam but it could be a steam issue. I wanna get it on their also I just gotta get some money to buy the game on steam first.
Alright, I'll try to run it on the other version and see if that helps.
I'm having a completely different experience than you the CIS is super active compared to the last version and I'm only playing on normal. I Would maybe try one of the other GC's and see if it's a problem with your download. I only play on the 70 planet GC.
Well I'm playing the CIS is the thing. The republic doesn't do much and I am playing the 70 planet GC.
I remember the old demo (years ago, had a cover picture of aayla secura on it) had a working AI. I wonder if I could find a version of that one and put the AI file into this one? Might screw it up too.
My screen is filled with green, I tried to delete shader but how do I know which file is shader?
The folder is under the art section and its named Shaders. Hope this helps
Thanks, the mod works. But the mod always crashes after I deleted Shaders. Every time when I built a large fleet and was about to attack separatist, the mod crashed!!!!!And my two republic battleships were gone with that.
Does this update have order 66 in it?? if it does that would be amazing.
No, it doesn't. I'm not sure if it that is even possible but I'm no programmer.
ha, that's where you're wrong kiddo, it's possible ;)
The mod keeps crashing about every 5 minutes after deleting Shaders, and then I have to restart the game and reproduce the fleet again and again. Anyone knows how to fix it?
The models are glitched for me they are all green, how can I fix that?
remove the shaders
Thanks for the help, but why did you put the folder there if it causes this problem
Not everyone has the problem. They are better shaders than the vanilla ones.
It is so cool this mod, but i have the Gold game on steam i just like to hear if it is comming for steam, and if not can you add a Instructions to the steam part.
Keep up the good work
Got it to work.. :D on steam
I am a steam novice admittedly. How did you make the mod work for you?
I think I found a bug in GC.
I was running the Battlefront map, and I couldn't build Barracks anywhere but Coruscant. Any advice?
As for running it on Steam versions of the game, if you put a folder called "mods" in your corruption folder in the steam games common directory, you can extract the mod file to there and load it from inside the game.
(the file path should look something like "C:\Program Files (x86)\Steam\steamapps\common\Star Wars Empire at War\corruption" on windows)
You can then load the mod from the Steam Version by
Launching the game
going to options
selecting the mods option
loading star_wars_clone_wars_iv (the name of this mod)
The mod should launch from there if everything is done correctly.
(This is only if the mod is downloaded manually from MOD DB, Steam automatically loads the mods from the workshop into a separate folder)
Just like he did it.. you can use the file path thery it is the same i did, just need to put in the right drive.. C, D, F or what you have.. mine is..
Destination: "F:\SteamLibrary\steamapps\common\Star Wars Empire at War\corruption\StarWarsG.exe" MODPATH=Mods\star_wars_clone_wars_iV
and Start in: "F:\SteamLibrary\steamapps\common\Star Wars Empire at War\corruption"
i need to delete the Shaders or it is all green :D.. just asking do you thing you will add more big ships to the game.. ?? like the
Victory-class Star Destroyer Heavy cruisers: Ships of roughly 600 - 1000 meters length.
I can't play because of green texture fails... any ideas?
Delete all the shaders in the shaders folder
help me i am new this mod Star Wars The Clone Wars V 4.0
it will not start after i put it in my mod file for empire at war gold gog my install path for the game is C:\GOG Games\Star Wars - Empire At War Gold please help me thank you can you help me figure out the Target and Start Path for it my pc install path is C