So have you made the mod for the remastered version yet? If so, which folder would I actually send it to?
So have you made the mod for the remastered version yet? If so, which folder would I actually send it to?
What is the expected release date for the mod?
Well then I'd rather keep the heart beat sensor just in case you might not be able to make optic cable usable around corners.
Would it be possible to add in an optical cable that allows you to look under doors and around corners like in the Swat and R6: Vegas games? This would be a far more realistic alternative to the heart beat sensor and its the one thing I liked about the Vegas games because of it.
I don't know if its my computer or this Beta but after a few minutes of playing it freezes up and crashes to the desktop, so there isn't much else I can say about it.
What exactly do I type into the command line because I can't get it to work? Is it "-mod HHFRC1.big" as you suggested in the readme or is it "-mod HHFRC105.big"?
Hopefully I'll be able to play this in its lower settings.
Would I be able to play this game in its lowest setting with my set up?
Intel Pentium 4 CPU 3.20ghz (don't know why it lists this twice in my device manager), 1.00 GB of Ram, NVIDIA GeForce FX 5200 (Omega 2.169.21). My system is Windows XP Professional 2002, service pack 3.
Will you still be able to play the vanilla campaign mode with Halo ships?
Will the YSS-1000 Sabre starfighter be in the mod? If not, then what kind of fighter planes did the humans use?
What the ****, I turn the game on, and even though I have the the Halo mod uninstalled the screen still shows nothing but static, or the kind of interference you see on analog TV's. Whats going on here?
I understand what a beta is, and I actually take back what I said by calling this a beta, this mod isn’t even a beta by my definition. In any beta you can pick, whatever it is that you are going to release in that beta is supposed to at least be half decent, with everything working and with all models having actual textures, the Halo 3 beta is a prime example of what a beta actually is. This thing you call a beta doesn’t even meet that simple criteria. Imagine the huge backlash Bungie would have gotten if they released the Halo 3 beta in the quality of this Homefront mod. It’s so bad I can’t even play it. It wasn't even ready to be released.
You know, the screen starts getting static as soon as the game starts up, like static from a TV set, I don't know what thats all about. Also, the textures, wait I forgot this is a beta, why even go into all the flaws. This is why I don't bother with beta's, I would rather wait for the full version to come out instead and save myself the huge inevitable headache. How anyone could possibly pass judgement and say that this mod is "awesome" on a half-assed beta is beyond me.
Mines still won't work even if I put "mod Halohomefront.big" at the end, maybe its something else in the data file that needs to go.
I still have the complex mod installed, the "unofficial patch V1.2.big" file installed and the "english.big" file. Is it something that needs to be deleted in order for this mod to work?
So when can we expect the full mod to be completely finished and released?
Further info on the Raven Shield 2.0 mod is in the link below.
Is this mod going to have Newtonian physics or the standard sci-fi like physics?
Can this mod be played with patch version 1.2?
What are the system requirements for this mod?
Oh thank the lord Jesus in heaven!
@rekox51x
When I click OK will it ovverride the original vanilla Homeworld 2 game?
When I try to install this mod it tells me that 'C:\Program Files\Sierra\Homeworld2\Data' already exists. What should I do from here?
I have two questions.
1. Does this mod work with Swat 4: The Stetchkov Syndicate?
2. Does it replace The 'Sheriffs Special Forces Realism' Mod?
Another thing I see wrong with this is the way your team A.I stacks up on doors screwing up room clearing procedures.
I understand that this is a work in progress but I'm going to say it anyway. The nightvision is missing, You should have just kept the gameplay's speed the same because it felt too fast(almost like I'm playing unreal tournament instead of a Swat game), And some of the sound FX was missing(like the sound of rain pouring outside in the first level of the campaign mode).
dcopymope
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