I have been making interactive software since I was in elementary school. Development of my software has exponentially increased in complexity overtime. Because of this I took a break for awhile in developing my own software. The pace of work seemed daunting to produce a modern video-game. Eventually getting a job at a professional software company I was able to see what a "real-world" day was like for a programmer, both first hand and second by the other development portions of the company. Experiencing this I left after finishing my project there to pursue a life of independent video game development. The interactive medium is quite exciting to me. I have devoted many off-hours into video games of all genres and genuinely enjoy observing the details in their art. This art being of all perceivable and hidden forms. Be it graphics, audio, or the engine gluing it all together I enjoy it all and critique it evenly. I am open to criticism about my development or others' games.

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Prototype Demo Version 2

Prototype Demo Version 2

Tessellation Desolation Demo

Features: New graphics, sketchy ambient music, and a more balanced "push-of-war" mechanic. This revamped prototype features stronger components to build...

Prototype Demo

Prototype Demo

Tessellation Desolation Demo

This is the very early stages of this game. There are bugs but nothing detrimental to play, unless you start falling through walls; then close and restart...