I have been making interactive software since I was in elementary school. Development of my software has exponentially increased in complexity overtime. Because of this I took a break for awhile in developing my own software. The pace of work seemed daunting to produce a modern video-game. Eventually getting a job at a professional software company I was able to see what a "real-world" day was like for a programmer, both first hand and second by the other development portions of the company. Experiencing this I left after finishing my project there to pursue a life of independent video game development. The interactive medium is quite exciting to me. I have devoted many off-hours into video games of all genres and genuinely enjoy observing the details in their art. This art being of all perceivable and hidden forms. Be it graphics, audio, or the engine gluing it all together I enjoy it all and critique it evenly. I am open to criticism about my development or others' games.

Comment History
DBalthazaR
DBalthazaR - - 1 comments @ Tessellation Desolation on Greenlight--Now in Alpha

Too much discouragement was given about what I think was regarding the visual presentation of the game. So I have gone ahead and made the Steam Greenlight entry private. Greenlight is community driven, and the community has basically suggested they only want to see finished games. So I will absolutely hold off on even mentioning this game again on Steam until the final product's demo is ready to distribute.

Good karma+1 vote