I have been making interactive software since I was in elementary school. Development of my software has exponentially increased in complexity overtime. Because of this I took a break for awhile in developing my own software. The pace of work seemed daunting to produce a modern video-game. Eventually getting a job at a professional software company I was able to see what a "real-world" day was like for a programmer, both first hand and second by the other development portions of the company. Experiencing this I left after finishing my project there to pursue a life of independent video game development. The interactive medium is quite exciting to me. I have devoted many off-hours into video games of all genres and genuinely enjoy observing the details in their art. This art being of all perceivable and hidden forms. Be it graphics, audio, or the engine gluing it all together I enjoy it all and critique it evenly. I am open to criticism about my development or others' games.
New features highlighted in Alpha build of Tessellation Desolation. Also the game is up for voting on Steam's Greenlight!
tessellation desolation on greenlight--now in alpha
A bug when rendering glass has been fixed. This fix allows for support when playing with an integrated GPU.
prototype demo updated with fix
Push and shove to overcome obstacles and foes. New graphics, sketchy music, and revised "push-of-war" mechanics featured in this re-release of the prototype...
new demo now available
I have been correcting and altering some gameplay elements to have a more polished presentation of mechanics in the game. Fixing issues with character...
new build to release soon
I am building a platformer with a focus on interactions from angular momentum. I aim to make difficult levels with some obvious puzzle arrangements as...
pre-alpha platformer gameplay
This is a summary of various models I have used for determining the direction a collision has occurred in without using preemptive checks. I have no need...
collision orientation detection
Project Dane is in development. It is having its remaining gameplay features instantiated to lead it into its final playable state. However funding is...
development
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