I have been making interactive software since I was in elementary school. Development of my software has exponentially increased in complexity overtime. Because of this I took a break for awhile in developing my own software. The pace of work seemed daunting to produce a modern video-game. Eventually getting a job at a professional software company I was able to see what a "real-world" day was like for a programmer, both first hand and second by the other development portions of the company. Experiencing this I left after finishing my project there to pursue a life of independent video game development. The interactive medium is quite exciting to me. I have devoted many off-hours into video games of all genres and genuinely enjoy observing the details in their art. This art being of all perceivable and hidden forms. Be it graphics, audio, or the engine gluing it all together I enjoy it all and critique it evenly. I am open to criticism about my development or others' games.

Post article RSS Articles
Tessellation Desolation on Greenlight--Now in Alpha
Tessellation Desolation

Tessellation Desolation on Greenlight--Now in Alpha

Tessellation Desolation 1 comment

New features highlighted in Alpha build of Tessellation Desolation. Also the game is up for voting on Steam's Greenlight!

Prototype Demo Updated with Fix
Tessellation Desolation

Prototype Demo Updated with Fix

Tessellation Desolation

A bug when rendering glass has been fixed. This fix allows for support when playing with an integrated GPU.

New Demo Now Available
Tessellation Desolation

New Demo Now Available

Tessellation Desolation

Push and shove to overcome obstacles and foes. New graphics, sketchy music, and revised "push-of-war" mechanics featured in this re-release of the prototype...

New Build To Release Soon
Tessellation Desolation

New Build To Release Soon

Tessellation Desolation

I have been correcting and altering some gameplay elements to have a more polished presentation of mechanics in the game. Fixing issues with character...

Pre-Alpha Platformer Gameplay
Tessellation Desolation

Pre-Alpha Platformer Gameplay

Tessellation Desolation

I am building a platformer with a focus on interactions from angular momentum. I aim to make difficult levels with some obvious puzzle arrangements as...

Collision Orientation Detection
Project Dane

Collision Orientation Detection

Project Dane

This is a summary of various models I have used for determining the direction a collision has occurred in without using preemptive checks. I have no need...

Development
Project Dane

Development

Project Dane

Project Dane is in development. It is having its remaining gameplay features instantiated to lead it into its final playable state. However funding is...