Tessellation Desolation is a platforming game that offers a challenging suite of gameplay due to is rolling based mechanics. Characters can only displace themselves based on their rotational energy, which is gained based on the shape of a character. Characters are uniform polygons(with one universally breaking exception) built from congruent shaped triangles; that is their design is of tessellated patterns. A state of depravity has occurred wherein characters with greater rotational acceleration attempt to enslave those seen as "rotational-ly" challenged. Eventually one of these less capable rotating characters, an enraged square, decides they will not submit, and their peers are not obligated to do so either. As a square, the player will have to be cunning to avoid and outwit those trying to be oppressive--using their range to latch onto ledges, and to lead on their enemies--until they have disrupted the new order based around the Circle, a figure with seemingly unlimited power.

Description

This is the very early stages of this game. There are bugs but nothing detrimental to play, unless you start falling through walls; then close and restart. Instructions: Unzip the folder and run the executable contained inside. The game is dependent on some DLLs so this is limited to Windows. Press Escape to Close. Resolution is locked 960x540. Challenge: If you finish the level, and die or restart from the end(in the same game instance) you will be in time trial mode. The console window will display your time from start to finish with each completion of the level. My best time is 68.55 seconds, try to beat it if you dare. There are many little nuisances to deduct time spent. Post a video or time in comments. Tip: Square rotates faster than the other playable characters. Useful, and necessary when needing to clear gaps. Help: Please inform me of bugs. This will help me build a better game. Notice: Everything should be stable but you are freely using this software by downloading it.

Preview
Prototype Demo
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