Hello, I'm Dawn, and I really like listening to music and play video games . Subscribe to me on youtube.com/DawnHibiki .

Comment History  (0 - 30 of 32)
DawnHibiki
DawnHibiki - - 32 comments @ Combat+ Add-on v4.0

Can you disable the Super Shotgun firing twice but having to reload
longer? I highly prefer consistent firing rates from the original Super
Shotgun. Otherwise, I would just stick with the original Quake 1.5.

Good karma+2 votes
DawnHibiki
DawnHibiki - - 32 comments @ DO NOT DOWNLOAD PLEASE [ Extremely Outdated ] Half-Life : MMod v1.0

Why not? MMod v2 still hasn't been released yet, so downloading this is still fine.

Good karma+2 votes
DawnHibiki
DawnHibiki - - 32 comments @ Brutal Doom Platinum

Easily my favorite Brutal Doom mod!! I have never got tired of it.
It's one of the reasons why I've still been playing Doom to this day.
(I've added HD door sounds, which fits much better for this mod.)

Good karma+8 votes
DawnHibiki
DawnHibiki - - 32 comments @ (OUTDATED, CHECK DESCRIPTION!) Dox778's personalized Brutal Doom v21

I see the barrel nukage option now. Thanks for adding that option!
Also, I have changed the Dual Flame Cannon sprites into this one:

Imgur.com

The firing animation isn't really the best, but it's more fitting to
the singular flame cannon than the thinner dual flame cannons.

Mediafire.com

Good karma+1 vote
DawnHibiki
DawnHibiki - - 32 comments @ (OUTDATED, CHECK DESCRIPTION!) Dox778's personalized Brutal Doom v21

Hey Dox778, I got to say that I really enjoyed using this addon! I had alot of fun with it, and I especially love both the Nailgun & Freezer firing mode for the Minigun & Railgun, respectively.

I have a couple of requests though. Is it okay if you can add the option to turn off toxic liquid from the exploding barrels? The game drops so many frames if the level has so many barrels. It even makes the game unplayable due to sheer amount of lag.

Also, is it okay if I could change the Dual Flame Cannon first person sprite? The current sprite doesn't match along with the singular Flame Cannon sprite.

Good karma+1 vote
DawnHibiki
DawnHibiki - - 32 comments @ Doom 64: Retribution (Version 1.5)

Yes, I said 'the last one that's on the beginning of the map', the one that is next to the zombiemen cages. I blew that barrel after I blew the other 9 barrels, and the secret door still doesn't open.

Good karma+2 votes
DawnHibiki
DawnHibiki - - 32 comments @ Doom 64: Retribution (Version 1.5)

Hello! I've finally played Doom 64: Retribution again, and I blew up all ten barrels in Staging Area, including the last one that's on the beginning of the map, and the secret door still doesn't open. Is there something that I'm doing wrong?

Good karma+2 votes
DawnHibiki
DawnHibiki - - 32 comments @ Broken H-eart-H

Hello, I had alot of fun playing Broken H-eart-H along with Brutal Doom: Tomtefar's Extension. It's a really good map, & I couldn't help, but to feel bad for your grandfather. R.I.P. Youtu.be

Good karma+1 vote
DawnHibiki
DawnHibiki - - 32 comments @ Tomtefar's Extension V1.12

Hey, I finally got my internet back, and I recently uploaded my playthrough of a single map WAD Broken H-eart-H using this addon. I really like the Autocannon that's dropped by the Spider Mastermind. It is a really powerful chaingun that can decimate enemies in no time! Sorry if the sound quality is so low, because my laptop doesn't record high quality sounds.

Good karma+1 vote
DawnHibiki
DawnHibiki - - 32 comments @ Duke Nukem 3D Ripper for Brutal Doom v21

Because I was hoping that the weapon would work with BaseWeapon like the other Tomtefar's Extension weapons, but since changing to BaseWeapon does not work, I decided to change it back to BrutalWeapon. The Ripper works just fine for me now.

Good karma+1 vote
DawnHibiki
DawnHibiki - - 32 comments @ Duke Nukem 3D Ripper for Brutal Doom v21

Nevermind, I fixed it by simply leaving BrutalWeapon as BrutalWeapon. If I change it
to BaseWeapon, taunting, kicking, and throwing grenades leave me armless. Thanks anyway though. This is a great BD addon, and it works well on a Duke Nukem level.

Good karma+1 vote
DawnHibiki
DawnHibiki - - 32 comments @ Duke Nukem 3D Ripper for Brutal Doom v21

This is a really cool addon, but I found a really broken bug. When I tried to kick, taunt, or throw a grenade along with this weapon, I get completely unarmed, and I can't select any weapon anymore. I used Tomtefar's Extension. Does this only work on vanilla Brutal Doom?

Good karma+2 votes
DawnHibiki
DawnHibiki - - 32 comments @ Tomtefar's Extension V1.12

Hello, I'm finally back, and I just want to say that this new update is awesome. I really like the Auto Grenade Launcher and its own grenade ammo. Will the grenade ammo be only used for the that weapon, or do you think it can be used on a regular pumped-up Grenade Launcher? Also, I updated the NC HUD patch for this addon Brutal Doom Tomtefar's Extension: I.imgur.com

Good karma+1 vote
DawnHibiki
DawnHibiki - - 32 comments @ Bloom demo ver1 666 (OUTDATED)

Aw, alright. By the way, I finally did my BlooM playthrough on my YouTube channel.
(Also, delete my guest comment above, since I did not mean to post it as a guest.)

Good karma+2 votes
DawnHibiki
DawnHibiki - - 32 comments @ Bloom demo ver1 666 (OUTDATED)

Also, is it possible that you add the classic Blood levels for BlooM? I would like to play those levels fighting against hybrid monsters, & I played Hell on Earth too many times.

Good karma+2 votes
DawnHibiki
DawnHibiki - - 32 comments @ Bloom demo ver1 666 (OUTDATED)

Besides, BlooM is already brutal itself. There's a good amount of gore.

Good karma+2 votes
DawnHibiki
DawnHibiki - - 32 comments @ Bloom demo ver1 666 (OUTDATED)

I'm loving this mod so far. I really like the fact you added the really good looking single-barrel shotgun, and the hybrid monsters are great. Will you be making voxels for the Tesla Charges?

Good karma+2 votes
DawnHibiki
DawnHibiki - - 32 comments @ -NEW VERSION IN DESC- BD Side View Mod (Alpha)

Will you be adding sprites for the Minigun and the BFG too? EDIT: Never mind, already asked.

Good karma+2 votes
DawnHibiki
DawnHibiki - - 32 comments @ Weapons Angled Sprites

Will you be uploading the rest of the weapon sprites like the Minigun, the Rocket Launcher, the BFG9000, the Machine Gun, etc.? I'm liking these weapon sprites, & I can't wait for more.

Good karma+2 votes
DawnHibiki
DawnHibiki - - 32 comments @ Diabolus Ex v.1.0

This level is currently broken right now, because getting 100% secrets is impossible for this map. There are two sections that are supposed to be secrets, but they're not. I got both the BFG and Soulsphere, and neither of them are tagged as secrets. EDIT: Never mind, I removed those secrets. Getting 100% secrets is possible now. I would like to say I really like this map.

Good karma+2 votes
DawnHibiki
DawnHibiki - - 32 comments @ CatsVisor HUD 1.10.3

I've downloaded the version 1.6.9 of CatsVisor HUD, and it works so great with Doom Remake 4!! Thank you so much for making this HUD compatible with that Doom mod!

Good karma+2 votes
DawnHibiki
DawnHibiki - - 32 comments @ CatsVisor HUD 1.10.3

Yes, I tried the version 1.6.7, but I recently downloaded 1.6.8, and the HUD now works properly for the 4:3 screen resolution. As for Doom Remake 4, you can open the Doom Remake 4 file that contains the UDV wad and remove it, so you can play Doom Remake 4 with CatVisor. My problem is that even after I added the weapons from that mod to CatVisor, the HUD still doesn't show the ammo counter properly at the bottom right, although there are still ammo info at the middle right. Imgur.com

Good karma+1 vote
DawnHibiki
DawnHibiki - - 32 comments @ CatsVisor HUD 1.10.3

Alright, I changed the screen resolution scale to 4:3, & it looks a bit better, but the Kills, Items, and Secrets info still get cut off. I can't see how many monsters have I've killed, how many items I've picked up, and how many secrets I have found. Imgur.com

Also, can you make this HUD compatible to Doom Remake 4? I don't like the HUD that comes with that mod itself to be honest, and I literally prefer this design of the HUD.

Good karma+1 vote
DawnHibiki
DawnHibiki - - 32 comments @ CatsVisor HUD 1.10.3

This HUD does not support 4:3 ratio. Whenever I put the force aspect ratio into 4:3, the HUD does not fit into the screen well. It looks out of place. I can't see the Kills, Items, and Secrets info, nor can I see an ammo counter on the right side. Imgur.com Am I doing something wrong?

Good karma+1 vote
DawnHibiki
DawnHibiki - - 32 comments @ Tomtefar's Extension V1.12

I'm loving this update. Ifrits look pretty sick! Also, I have made the patch for this addon of NC HUD, which is the HUD that I use when I play Brutal Doom. Here is the screenshot: Imgur.com

Good karma+1 vote
DawnHibiki
DawnHibiki - - 32 comments @ Bolognese Gore Mod v3.0

The difference between them is that in v2, there's the annoying blood mist that comes out from bullet firings, and it takes away the 'realism' of gore. The blood mist in v1 was excellent, and it should've kept that way. I edited the v2 to restore the v1 Blood Mist.

Good karma+4 votes
DawnHibiki
DawnHibiki - - 32 comments @ Bolognese Gore Mod v3.0

I restored the Blood Mist from v1 to v2 by using Slade. In TomatoSauce.txt, I copied the actors SuperGore and SuperGoreMistTiny from v1, then I pasted them over the ones in v2. I also copied the BLER and BLOR sprites from v1. The Blood Mist looks alot better to me now, because I won't have to deal with the long, repetitive red clouds.

Good karma+2 votes
DawnHibiki
DawnHibiki - - 32 comments @ Tomtefar's Extension V1.12

Thanks so much, theGermanDoomGuy1939! I've been looking for that HUD as well.

Good karma+1 vote
DawnHibiki
DawnHibiki - - 32 comments @ Tomtefar's Extension V1.12

Hello Tomtefar, I would like to say that I really like your extension of the Brutal Doom mod. It definitely enhances and balances Brutal Doom really well, and I really like how you have changed the machine gun to be reloadable. Not to mention I really like the extra animations of Doomguy's taunts when wielding certain weapons.

I have a couple questions for you. Will you be willing to add the explosions of the green shells for the automatic shotguns? Not looking for a buff of them, but I usually imagine green shells as explosive shells, and I just think it looks cool.

Also, do you think you have time to make a HUD (or modify a HXRTC HUD) that shows all of the ammo counters for your Brutal Doom extension? I like to check how much ammo do I have without having to select the weapons all the time.

Good karma+1 vote
DawnHibiki
DawnHibiki - - 32 comments @ HontE Remastered

I've also tried HontE Remastered with Project Brutality, and for some reason, the monsters keep increasing according to my kill count when I'm in Underhalls. Is this mappack not working so well with Project Brutality? I'm using the 3.0 test version.

Good karma+1 vote