Description

The classic ripper chaingun from Duke Nukem 3D ported and brutalized for Brutal Doom v21! Slot 2, sometimes replaces the minigun.

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Duke Nukem 3D Ripper for Brutal Doom v21
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C4RNAGE6
C4RNAGE6 - - 153 comments

Ever wondered of making a Duke Nukem 3D weapon pack for BD?

Maybe except the shrinker and expander, because they are too tricky to work with BD.

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Dox778 Author
Dox778 - - 435 comments

That's definitely an interesting idea, but
a) I'm lazy
b) I'm not really an artist and I don't think there's every centered DN3D weapon, sooo...

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C4RNAGE6
C4RNAGE6 - - 153 comments

It's pretty cool nonetheless, just wondering at which point i should summon this gun lel, would be a nice upgrade to normal chaingun.

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Dox778 Author
Dox778 - - 435 comments

I wanted to make it spawn randomly, but that'd have to replace the chaingun and it'd be uncompatible with my rotating double cannon which people for some reason seem to enjoy...

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C4RNAGE6
C4RNAGE6 - - 153 comments

Too bad, still, the gun looks pretty cool.

If i had the spriting skills, i would try to center Duke3D's shotgun, maybe make it compatible with slug rounds from another weapon mod (forgot the name), probably the second most bad *** gun from Duke3D.

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C4RNAGE6
C4RNAGE6 - - 153 comments

Also, just found this around the web, in case you plan on doing anything with them (Lieutenant Xandro made them)

2.bp.blogspot.com

Forum link:

Forums.duke4.net

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Guest
Guest - - 688,627 comments

The closest thing one could get for a "brutalized" Duke3D experience IMO would be to put Dn3DooM and Brutal Monsters Only together; but yeah, Shrinker and Expander still doesn't work against BDMO. Which is a kind of a shame, since Brutal Monsters have a custom Freeze Death system in place despite BDv21 itself doesn't employ freezing weaponry. On the other hand, PB's Shrink Death system on its monsters is a mixed bag for me; for one thing I like that the monsters get permanently shrunk, however they don't drop anything upon getting shrunk or squished.

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Tomiechan
Tomiechan - - 162 comments

Groovy~

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Ultimate_Dukke
Ultimate_Dukke - - 101 comments

>Doesn't works with Project Brutality
Heartbroken :(

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Tomiechan
Tomiechan - - 162 comments

Project brutality have too many guns and upgrades so no

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Ultimate_Dukke
Ultimate_Dukke - - 101 comments

Not enough dakka

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Dox778 Author
Dox778 - - 435 comments

Thank you for reading the description!
It doesn't work with PB because it's constantly being updated and stuff changes there, so my addons would most likely become outdated very quickly.

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Ultimate_Dukke
Ultimate_Dukke - - 101 comments

Yeah but I love the PB monsters and guns. Make the game more crazy and violent. I wish I knew how to adapt your stuff.

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Thorir
Thorir - - 565 comments

Looking good!

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Martinoz
Martinoz - - 326 comments

CHU CHU CHU CHU CHU

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Guest
Guest - - 688,627 comments

brutal mod Quake 1 and prey 2 human head please

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Richie7777
Richie7777 - - 54 comments

There is another mod like this, but it doesn't work with BD21, or any version that I've tried actually, so good job with this. Your rotating double barrel is popular because it's very useful against the large enemies with high HP

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Dox778 Author
Dox778 - - 435 comments

I know there is. It (and Duke Nukem Forever) actually inspired me to make my own, "brutalized" version. Also that rotating double barrel is... supposed to be a joke. You people really can't take a joke...

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DawnHibiki
DawnHibiki - - 32 comments

This is a really cool addon, but I found a really broken bug. When I tried to kick, taunt, or throw a grenade along with this weapon, I get completely unarmed, and I can't select any weapon anymore. I used Tomtefar's Extension. Does this only work on vanilla Brutal Doom?

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Dox778 Author
Dox778 - - 435 comments

It works fine for me, so it's Tomtefar's Extention's fault. Don't use this weapon with Tomtefar's submod.

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DawnHibiki
DawnHibiki - - 32 comments

Nevermind, I fixed it by simply leaving BrutalWeapon as BrutalWeapon. If I change it
to BaseWeapon, taunting, kicking, and throwing grenades leave me armless. Thanks anyway though. This is a great BD addon, and it works well on a Duke Nukem level.

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Dox778 Author
Dox778 - - 435 comments

... Why did you change it in the first place?
Also thank you.

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DawnHibiki
DawnHibiki - - 32 comments

Because I was hoping that the weapon would work with BaseWeapon like the other Tomtefar's Extension weapons, but since changing to BaseWeapon does not work, I decided to change it back to BrutalWeapon. The Ripper works just fine for me now.

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JksonBlkson
JksonBlkson - - 13 comments

can you make this replace the chaingun? thx

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Dox778 Author
Dox778 - - 435 comments

I didn't make it spawn because my other weapon (the rotating double barrel shotgun) also replaces the minigun, so they wouldn't really be compatible with each other.

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JksonBlkson
JksonBlkson - - 13 comments

Alright, i didnt know they were supposed to be compatible

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