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Comment History
darkshark3
darkshark3 - - 12 comments @ Quake 1.5

That did it! Thanks a bunch.

Good karma+1 vote
darkshark3
darkshark3 - - 12 comments @ Quake 1.5

Love this mod so far, some really great work has gone into this I can tell.

However, I'm having one issue... and rather bothersome one at that: Blood splatter is appearing black and soft, like shadows. Any idea on how to fix this? Is it something to do with my video card perhaps (a 980ti)?

Any fixes/assistance would be very much appreciated, pretty much the only thing keeping me from really enjoying this mod.

Good karma+1 vote
darkshark3
darkshark3 - - 12 comments @ Half-Payne - Definitive Update Released

Mod is awesome, my only issue is I can't seem to get the commentary to work. Subtitles show up but no actual voice clip can be heard.

Good karma+1 vote
darkshark3
darkshark3 - - 12 comments @ QC: Doom Edition v2.7 (Main Mod Only)

They are in update 2.0 coming sometime tomorrow (Nov 30th)

Good karma+1 vote
darkshark3
darkshark3 - - 12 comments @ ZBloody Hell

OK I realized the elevator is already raised and lowers with a use press, so no real issue after all, just different.

Good karma+1 vote
darkshark3
darkshark3 - - 12 comments @ ZBloody Hell

I am having an issue with E1M4, the Dark Carnival. The switch that is supposed to trigger the elevator up to the tight rope doesn't trigger anything, making the key unattainable without cheats. Is there a specific version of GZDoom that this works best with? I am currently using 3.5.1 and launching with the included GZDoom bat.

Good karma+1 vote
darkshark3
darkshark3 - - 12 comments @ Brutal Doom: Black Edition v3.38

I'm not understanding, where is this fatum section? I do not see anything like that anywhere in any of the menus. There's nothing but the difficulties in the skill select page. I'm running this on gzdoom 3.4.1.

EDIT: I found that menu, turns out Ultimate Doom Visor doesn't play well with this mod. It causes the intro to crash and makes that fatum menu disappear. Is there some kind or compatibility patch? cause its a shame to not use UDV, it really adds to the brutal feeling with its blood stains and visor damage options.

Good karma+1 vote
darkshark3
darkshark3 - - 12 comments @ Brutal Doom: Black Edition v3.38

I am also experiencing a lack of running. Only works when the sprint key is held, and with the sprint keys bound to keyboard keys only (as opposed to controller which I usually prefer). Setting always run to on has no effect. Seems like there's something wrong, needs a fix.
Edit: also worth noting that attempting to use a keyboard sprint button in conjunction with forward on the controller does not work either.

Good karma+1 vote
darkshark3
darkshark3 - - 12 comments @ QC: Doom Edition v2.7 (Main Mod Only)

Monster randomizer is broken as of 1.3, only loads the top selection in the monster set list, not all at once like it used to and is supposed to. Really wish 1.2 was still up, please fix this.

Good karma+1 vote
darkshark3
darkshark3 - - 12 comments @ OSJC's Quake: Descent into Heresy

This mod is awesome. Pretty inspired to put Quake with Heretic. Both have fantasy elements so the Quake stuff fits like a glove (the texture pack is a must). I also find Ketchup fits quite well also, though it seems to negate the custom monsters unfortunately.

Good karma+1 vote
darkshark3
darkshark3 - - 12 comments @ Death Foretold (D4T) 2.1

For those using Gzdoom 3.0 onward: in the bindings, Weapon Zoom is Quick Melee (execution/glory kill).

Good karma+4 votes