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It's impossible to go back to Stalker without this addon now.
Thank you very much for working on the mod. I look forward to the next update!
As much as I absolutely adore the winter aesthetic, I simply cannot enjoy this mod. The lack of snow on roofs, windowsils, general objects and so on is extremely jarring. It's especially annoying when you are walking through a doorway of an abandoned building and there is absolutely no snow near the doorway.
If htere were any way for you to add snow textures on top of the many objects, this mod would be perfect.
The Magazine Addon here does that. The addon is in early stages but is actually very stable. Over 10 hours of play time with it with no major bugs.
Should we enable or disable the dynamic music setting? What does this setting even do? Thanks for the mod, by the way. It's very cool.
i'm sorry i said this
i appreciate your contributions to a common cause, hobby and love; despite your other shortcomings
I did not expect an addon for Last Day ever again... What are you doing here? Switch to Anomaly if you want a Last Day experience.
do not download weeb addons
Works great but I think some noises, namely the choking and blood gurgling, should be made quieter. I killed a stalker from about 20-30 meters away and could hear him choke/gargle. I feel like noises like these should only be audible from 5 meters or so.
Other than that, the audio works great!
You can buy 'em from traders. Not every trader sells every type of magazine, though.
Alternatively, you can also pick up magazines from dead stalkers.
Hey, Wuut! I feel like the enhanced recoil effects don't work since this mod has been installed. Could you check? I feel like I'm going crazy...
Thanks for making it!
Wonderful. REminds me of this one: Youtube.com
This should be the same one but with Russian only sounds: Moddb.com
Supposedly compatible with all Stalker versions.
However, I think yours is overall better.
Preview pics, please. As many as you can make.
Bug report (confirmation old bugs have not been fixed):
Reloading gun using drag-and-drop if gun is not unholstered results in sound for reloading being played without any animation. Mag will not be inserted into the gun. If there is any free ammo within the inventory, it will disappear in a number equal to the ammo that was in the mag being reloaded.
e.g. If a drag-and-drop reload is performed using a mag with 15 rounds and the gun in question is not unholstered, the animation will not play, but reload sounds will play. Additionally, if we have around 30 rounds of ammo for this gun in the inventory, 15 will disappear completely.
CZ pistol still has a missing magazine icon.
please allow some sort of ability to see what ammo is currently in a magazine if you hover over it. Thank you. :)
Does this patch make it so that Boomstick & Sharpstick weapons use magazine systems or are they still loaded like in the old Stalker system?
That's really strange. My best guess is that you download the newest version and see if the problem persists. :(
Is it possible to add the option to hover over a magazine in your inventory and get information about which types of ammo are in it?
i.e. if I load a mag with 5 AP, 10 FMJ and 5 damaged FMJ ammo (in that order), can I hover over the mag in my inventory to get this information displayed? That'd be useful. :)
Good job with the ammo wheel, by the way. It's definitely not an ideal solution, but with how nightmarish working with the xRay engine is, this is really great!
Okay, thanks! :)
Hi! I'm not sure why this happened to you. It doesn't happen to me at all.
In case you are confused about some mechanics, I will try to explain them shortly.
If you press R to reload, a mag will only be ejected if you actually have a mag in your loadout which is "eligible" to replace it. At least that's what should happen. I am unsure why in the world the magazine wihch is ejected is full. Did you hover over the mag with your mouse? Some mags will show themselves to be full at the moment, but when you hover over the mag with your mouse, its state will immediately update, potentially showing an empty or half-empty mag (or a full one, if the mag is really full).
When a weapon jams (not empty, but actually jammed), pressing reload should play a short holster immediately followed by unholster animation. At this point, the mag should be ejected out of the weapon and placed into your inventory. Thus, pressing R to reload again (if you have an eligible mag in your loadout) or just drag-and-dropping a mag into the weapon should reload it.
Mini bug report:
Can confirm that drag-and-drop loading a magazine into a weapon if your weapon is not currently unholstered/in your hands will play the audio, but will not actually load the gun. Unfortunately, I cannot comment on its effects on potential ammo disappearance in inventory. Haven't had the time to test that yet.
Also, it's possible to bring a magazine to a mechanic and ask for it to be repaired. I haven't actually tried to repair it out of fear of messing with my save, but you can certainly click on the amg and press repair and then confirm yes or no in the pop-up box.
When a mag is ejected, there is still a deccently high chance that it will show up as full until you hover over it, at which point its real state will update (usually showing it's empty). I thought you had decided to remove this feature.
If your arm is broken and you try to pick up a weapon (and your weapon slot is empty), the weapon is auto-equipped and thus immediately dropped. As such, looting weps off the ground or just picking up your pricy gun as you run away is not really possible.
Could you fix this?
Additional: Could you write include the healing properties of items in their specific in-game descriptions? The healing preview helps, but is of course very limited. You can't see it when you're buying an item and it's hard to see what items do if you're at full health.
Thanks for the mod. It is REALLY cool.
Hey, man. This is shaping up to be a really, really nice mod. I am really enjoying my permadeath playthrough with this mod.
IMPORTANT BUG REPORT:
1. If your weapon is not equipped and you drag a mag to load it into the gun, the sound will play but the mag will not load. Additionally, you will LOSE AMMUNITION for the respective weapon, if this ammunition was in your inventory (not in mag). Also happens if you have a different wep out from the one you load.
Solution suggestion: Implementation of Dead Air animation system where the actor plays a short static and invisible animation (akin to eating/changing armor).
2. If you perform the drag and drop and the weapon begins to reload then you begin loading a magazine with ammo while the previous animation is playing, all magazines will freeze and become dysfunctional. You cannot load weapons anymore, you cannot load or unload mags.
Solution suggestion: Same as above.
Note: Not sure if this bug also happens if you press R to reload and then load a mag during this animation. You have some strange restrictions on loading ammo into a mag which force the loading to stop. Perhaps these restrictions are a big buggy. Might just be better to take them out altogether.
3. CZ weapon is missing mag icon.
Why not just make traders sell an alternative magazine variant whose base icon is different? e.g. just a normal AK mag which, in its icon, has a red stripe (or is colored red or differently).
It's not the best since you can't change your mag colors on the go, but it's better than anything else right now, right?
Does this work with update 4? I know the title says 3, but I'd like to know fi it's compatible with 4. Nice work, btw. This was sorely needed.
Almost definitely an anomalous influence, I would say.
Thanks for the great work. xRay engine must be a nightmare to work with. Your efforts are appreciated.
Sry about the jam clear misinformation. I had tried it in the newest version and it was acting weird, but perhaps I was a bit confused on what to do. I'll try again and report back if I see any problems.
I strongly suggest repurposing the wheel menu that Anomaly has. When you hold the wheel menu button, a window should open up showing all your current magazines equipped in their respective pouches (small, medium, large). You can then click on a mag to then load into your gun. This way, you can choose which mag you want to load instead (i.e. you want a mag with specific ammo type or you want a mag that's half empty).
To make this system work better, I think it would be important to choose the color of the icon that shows that a mag is part of your loadout. For example, you take a mag and load it with standard ammo and another with AP. You then equip them both as part of your loadout. They get the green circle icon. Now right click on the AP mag ammo and choose a "change color" option and it switches between various colors, making the loadout circle yellow. Now, when you hold Y to open the ammo wheel/new mag window, you can specifically click that yellow icon mag in order to load in AP ammo.
Additional potential changes to think about:
-Ability to load mags into gun by drag & drop. Plays the Dead Air mini-animation when you do so.
-If a mag is in your gun and it is a part of your loadout, holding Y and opening the new mag window will show the mag in its respective slot, however it will be greyed out to indicate it is in the gun. Once this mag is ejected, it will be placed back into this spot. If a mag is inside of a gun which is not in your loadout, it won't be shown there.
-If a gun jams and you reload it, you shouldn't perform a mag change and you shouldn't need a second mag to do this change. Currently, you need a second mag to clear a jam.
-Visible missing mag if gun is unloaded.
-Round in chamber mechanic? I feel like this is unnecessarily hard to implement.