Add addon Powered Exoskeletons
Location
Addons
Filename
exo_2.36.7z
Category
Prefabs
Licence
Proprietary
Uploader
artifax
Credits
Arszi, OnegRiot, K.Cin, TDLemon, Grok, Rezy
Added
Updated
Size
2.33mb (2,439,958 bytes)
Downloads
3,406 (6 today)
MD5 Hash
7b74856c1b7fdd7c7f381d169d4acdeb
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Description

Adds exoskeleton power sources to the game. Read Description.

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Powered Exoskeletons
Comments  (0 - 50 of 141)
redgangsta305
redgangsta305

THIS LOOKS DOPE ASF . totally agree exo suits were way too easy to come bye as well as too op but this addon looks like it might add a need for purchasing batteries in bulk as well as holding off on exo suits.

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AyeBlin
AyeBlin

Why you add files that have no change? I compare them to Trader Overhaul and some files are still the same

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TDLemon
TDLemon

Good day sir. Any way to get a normal exo-backpack coz tis bandit style bag is khmmmmm very unpleasent to look at) Sorry

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artifax Author
artifax

The TO files should add PSUs and military batteries for sale. Which files are problematic?

And for the bag, I need to find or create some better looking icons first. I'm waiting for Update 5 to drop so I can use a separate icon page for it.

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AyeBlin
AyeBlin

Oh I see now good job!

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dwarfplanet
dwarfplanet

Too easy to come by? Nonsense. Come across a dead body, loot, bingo. Stash and wait till you have enough to repair and or upgrade. Natural as pie.

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DDLicio
DDLicio

FALLOUT 4 power armors?

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Pale_Navigator
Pale_Navigator

Interesting concept. I always thought that the Exos drew their power from an artifact or something.

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TDLemon
TDLemon

I have an idea, if author dont mind.
Do u see Top-left corner, in inventory screen slots, the empy one to the left of helmet place???
I dont know what class it is, but my idea is to make it the battery place. If we do so it will open the place for backpack(if separation addon is in place), or lock it same as helmet.

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TDLemon
TDLemon

Ok i get it. Its Binocular))
Moddb.com

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artifax Author
artifax

A dedicated slot would be cool - maybe some 'reserve battery' items in artifact slots could be workable, or add-ons to optimize battery life.

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TDLemon
TDLemon

what do u mean by optimising battery life?

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TDLemon
TDLemon

Another moment. Is it intended?
I have an EXO suit that need battery.
I need to upgrade the EXO to run, or just put the battery?
coz now i need upgrade and to put battery to run

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artifax Author
artifax

Batteries allow the exo to move normally. WIthout a battery you will be forced to walk. Sprinting is still a special upgrade that needs to be installed.

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whereismy
whereismy

Really good balancing feature. Thx

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TDLemon
TDLemon

The backpack-battery for exo gives a description:
" If the power supply is drained completely, the exoskeleton will run on auxiliary power and won't be able to do much else besides keep itself upright. Movement is possible, but extremely taxing on the user, so it is advised to keep the power supply charged at all times. To use this item, equip it like a backpack. Accepts military battery units."
So it should just stand still with 0% energy.

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Dalabak
Dalabak

I always liked this idea. Whenever I get to an exoskeleton, I always feel that the game gets too easy and managing funds and items is no longer that necessary. This is something to keep me on my toes. Thanks!

One suggestion, make it so that the battery can be "placed" into the exoskeleton the same way normal batteries are placed into PDAs and detectors. I just like having an extra backpack slot.

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jeffrey11t1523825168
jeffrey11t1523825168

this is a brilliant addon to the game

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leoaug
leoaug

great work.amazing :))

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juanplay93
juanplay93

Im getting crashes when trying to loot characters equiped with exoesqueleton armor.

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artifax Author
artifax

Must be some bug in latest RC version. Let me look into that.

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artifax Author
artifax

This is fixed now. Grab the new death_manager script

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juanplay93
juanplay93

Thanks, it now works perfectly.

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ZSHADOWWOLF
ZSHADOWWOLF

The addon doesn't work. - I can run without servo backpack, and if i wear and charge battery, I still keep losing stamina.
+ in console i see error about:
CCustomoutift: cannot access class member GetadditonalMaxWeight!
+ Sometimes i get crash about this error
Not work at RC17/18

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artifax Author
artifax

Hey dude,
Addressed both of those issues in the latest version. Lemme know if you still see problems.
Thanks!

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ZSHADOWWOLF
ZSHADOWWOLF

Error about: GetadditonalMaxWeight! [Seconds] Not disappear

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artifax Author
artifax

Does it still spam your xray log? I saw it come up a few times but couldn't find the root cause - let me know if it causes crashes or anything
EDIT: Found the root cause - it was another call in actor_status

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artifax Author
artifax

Looks like the value for depleted stamina is too high. I cut it down a bit and will release it soon.
Tested on RC18 and the other basic functionality is working. I'm going to try and pin down the class member issue and update later today.

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zoust
zoust

Tx for update Stalker

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AyeBlin
AyeBlin

When i right click on the weapon my game crash :c

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TheVoidPancake
TheVoidPancake

I can confirm. I tried to split stack, for 4x Customised Colt, the game instantly crashed.
FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: d:/games/anomaly-1.5.0-rc15\gamedata\scripts\_g.script:1865: invalid order function for sorting

This is the error. It can be reproduced 100% of the time.

Edit : With the latest update ( 2.5 ) The problem is solved, there is no more crash, the Console does not show the "GetadditonalMaxWeight! [Seconds]" Error anymore. However, Stacked Items, like weapons and weapon parts are separated from the get go.
Edit 2 :
Another Crash. When I try to right click a Weapon.
* loading script ui_inventory.script
! [ERROR] --- Failed to load script ui_inventory
! [LUA] SCRIPT RUNTIME ERROR
! [LUA] ...s/anomaly-1.5.0-rc15\gamedata\scripts\item_weapon.script:166: attempt to index global 'ui_inventory' (a nil value)
! [SCRIPT ERROR]: ...s/anomaly-1.5.0-rc15\gamedata\scripts\item_weapon.script:166: attempt to index global 'ui_inventory' (a nil value)

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_error
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 191
[error]Description : fatal error
[error]Arguments : LUA error: ...s/anomaly-1.5.0-rc15\gamedata\scripts\item_weapon.script:166: attempt to index global 'ui_inventory' (a nil value)

These issues only present when this addon is enabled.

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artifax Author
artifax

Dang, must have screwed something up in the script I modified. Let me take a look at it

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artifax Author
artifax

Hey guys,

I forgot a parentheses when changing ui_inventory.script, which caused it to be invalidated when loading and causing your weapon crashes. It should be working now- sorry about that

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TheVoidPancake
TheVoidPancake

It's all fine, lot has changed with RC, nothing to be sorry for. Your addon is amazing, and I rather not played and did wait for the fix, than play without it. Great Work.

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artifax Author
artifax

Seems like there's still a bug with updating weight limits. I'm digging into it.
EDIT: Fixed

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AyeBlin
AyeBlin

About TO patch, I need to install TO first or just install the patch?

Thank you

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artifax Author
artifax

Both are a standalone version of Trader overhaul. I took the entire files and went through them to add the right things, only difference is the recipes are not absurdly expensive like they were in TO.

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AyeBlin
AyeBlin

How to bind the key?

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TDLemon
TDLemon

ingame menu-> Settings ->Control ->KeyBinds line Check Exoskeleton Power

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AyeBlin
AyeBlin

Thx you so much!

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TDLemon
TDLemon

How do u like this way of showing the Info on power?

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idcurse
idcurse

спасибо ! очень круто !

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artifax Author
artifax

благодарю вас!

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SparksTheUnicorn
SparksTheUnicorn

does this were with the muh immersion mod pack?

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BenedictSpinoza
BenedictSpinoza

Great mod! Thank you so much. I really like it. However, I don't understand how to make it work together with Boomsticks trade. I use mod manager and one mod disables the other. So, I can only loot batteries from dead guys which is not really convenient and immersive. Is there any way to make those mods work together (in terms of trade). Thank you again. Great job.

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Bestworldeu
Bestworldeu

Классный аддон. Будет ли обновление под rc 19?

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artifax Author
artifax

This should work with RC19

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nighthitech
nighthitech

What changes you have made and if it's possible!,in which files.

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AyeBlin
AyeBlin

Item_device.script

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