You seem to misunderstand what the ammo overhaul portion of the addon actually does...
You seem to misunderstand what the ammo overhaul portion of the addon actually does...
Are we gonna see an update that can tell us what's in what magazine, or is that just not an option due to engine limitations?
Thank you very much!
Could I incorporate this into Yim's Weapon Tweaks with appropriate credits and linking to the original addon?
Not to bug, but will we see an eventual update to this sometime in the near future? I would love for NPCs to respect player kills and such in an alternate version, even if people might say it makes things easier for some reason.
How did you install it?
My mistake! Sorry about that, I'll fix it with the next update.
****, I might play with thirst on now.
What are you using inside of my mod, and what other mods are you running them alongside?
Cool! Will make hunting more interesting for sure.
I would love to see a variant of Version 3 without Albino Pseudogiants, Bibloteklars, and Karliks. Same sort of all-spawns-replaced deal, but more zombie in feel.
So, are ALL mutant spawns replaced by zombies? I still see boars and cats and such.
Seems real cool, man! I'll try this out next run.
So this is an addon that changes all mutants/monster spawns into zombies? Does it touch Stalker spawns, or are they left untouched?
Another fantastic upload, Souvlakii! I admire your dedication to animating and seriously hope that you decide to keep at it. This game needs good animations.
This addon doesn't touch anything for 2D scopes. What other addons are you using?
Probably an oversight on my part. This will be fixed in the update that follows the ammo overhaul, as the update-after-next will feature re-positioned hipfire view models as well as Tarkov-inspired positioning for sights and irons when ADS. Everything should be on point then. Thank you for your patience in advance!
There's so many guns that don't visibly eject bullet casings, that it triggers me. If I find a way to fix this, I for sure will.
It's due to base.ltx changes between my mod and that mod. I'll release a patch for it with the next update.
However, if you are interested in making it compatible manually, all you really need to do is copy-paste the tracer colour table from my changes in base.ltx, to the base.ltx inside of EFT BCI.
Though, piggy-backing on that question; can we get some optional variants like that? A mono-lens overlay for the first gen that resembles one of those single lens NVGs, maybe some weird tetchy shapes for the third gen's overlays. Just an idea for future updates.
Glad to hear! Enjoy and stay tuned. The ammo overhaul update comes out soon with some more optionals and a new no zoom on irons & red dots variant, and the update after that will bring another quality pass for view model positioning that is, in my eyes, more realistic and offers more screen space and more accurate prediction of hipfire point-of-aim, while retaining the pin-point accuracy offered by the existing changes to ADS.
I would suggest asking in the Anomaly discord and seeing you can get some help in the technical issues channel. I can't point to one specific thing that would cause this, even with my experience.
One more question; in the colour options, what is the difference between the black and white alternatives?
Honestly, I would try to redownload the Anomaly files with all the latest updates and hotfixes and reinstall, if it's truly a clean version of Anomaly. This seems to me like you got a bad download, and that's usually fixed by downloading again.
If this doesn't help, please tell me and I'll look into what this could mean, because it could be something else entirely.
Can you paste me the crash report? Without that, I likely can't do anything to help you.
Like I said to megalon, I'll include a version that has the original tracer structure intact on the next update.
I'll look into this! I don't know why it doesn't work. Hm. Maybe I mucked something up.
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