Description

Just an addon I thought I'd share. Gives the option to add unused mutants in addition to zombie hordes to make the Zone a living hell for stalkers. UPDATE 6/5/20: I've completed some requests asking for only unused mutants without zombie hordes present. It is under version 5.

Preview
Zombie Hordes v2
Comments  (0 - 50 of 57)
redgangsta305
redgangsta305 - - 117 comments

hey I think u mixed up the file names. like it says in description that version 0 is survival 2.0 but in file it says version 3 is survial 2.0? which is which.

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ZOng22 Author
ZOng22 - - 81 comments

Sorry for the goof-up. Version 3 is survival mode 2.0. Version 0 is just the original addon.

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reter
reter - - 615 comments

Finally some survival zombie thing! thx

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[šš›ššžšš‹šš¢]
[šš›ššžšš‹šš¢] - - 606 comments

At last, someone making use of the already ingame mutants. We need someone to make them all spawn normally, it hurts me to spawn them via debug menu to take screenshots hehe

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daftestofpunks
daftestofpunks - - 135 comments

So this is an addon that changes all mutants/monster spawns into zombies? Does it touch Stalker spawns, or are they left untouched?

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ZOng22 Author
ZOng22 - - 81 comments

yes, this addon just modifies mutant spawns. Stalker spawns are unaffected.

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xintothefallx
xintothefallx - - 241 comments

I remember that I found a karlik in pripyat and that gave me the information for the pda, but if I spawn one of them and kill it when I looked at it, it doesn't give me any information to the pda, the same goes for the borya, this addon adds the information on each mutant's pda?

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ZOng22 Author
ZOng22 - - 81 comments

To be honest, I have no idea why the Karlik doesn't show up on your PDAguide. For me, no mutants have showed up on my PDA guide. For the Borya, there is no description of it in the vanilla game.

Here's the official description of the Karlik in the game files:
Karliks are very rare dwarf-like mutants which hide away in seclusion.
It is unclear whether or not they are related to Burers, but between them they share a great many psychic similarities making it difficult to dismiss as just coincidence.
On the few rare occasions that observations have been made, karliks are seen captivated by certain locations or artefacts, as if they have tasked themselves with their responsibility, proceeding to attack anything that comes too close.
\nHardly anything else is known about them, as most who have encountered the creatures directly are often found dead or crazy with no discernible physical injuries.\n

ā€¢ Attacks: Melee, Psychic\nā€¢ Health: Average\nā€¢ Speed: Slow\nā€¢ Traits: Passive damage, Phantom projection, Psy-powers, Telekinesis\n
\n%c[pda_yellow]Trivia%c[ui_gray_1]
\nā€¢ While often compared to the Burer, the Karlik focuses more on illusions and telepathy than telekinesis.
If one accepts that Karliks and Burers were lab creations, the former was likely an earlier iteration of the latter.

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bacone
bacone - - 53 comments

I am 100% sure you are supposed to butcher them to add it to your guide so you can read about them in the encyclopedia.

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xchrisx88
xchrisx88 - - 149 comments

hi, got a technical question, is there any reason why you only used one type of female zombie (besides the wich)?
Im trying to get them to spawn myself, but havent seen any female zombies so far.

Did you do anything else besides adding the zombie line in the squad_desc to make it work?

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ZOng22 Author
ZOng22 - - 81 comments

I'm not sure why only two types of female zombies spawn, as I set three different types of female zombies to spawn.

[simulation_zombie_3_6]:online_offline_group
faction = monster_zombied_day
npc_random = zombie_weak, zombie_normal, zombie_strong, zombi_wich, zombi_babka_1, zombi_teta
npc_in_squad = 19, 20

The only thing I've edited from the vanilla squad_desc was the npc_random line and npc_in_squad.

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hetza
hetza - - 18 comments

This mod (v3) + Deadly Mutants: Moddb.com or Decent Mutants: Moddb.com = HELLISH HELL Ł©(ą° ē›Šą° )Ū¶
...
respect!

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reter
reter - - 615 comments

What's changed in the the update?

You can name this mod "mutants hordes"

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ZOng22 Author
ZOng22 - - 81 comments

I've added two more zombie variants and replaced some lurker spawns with zombie spawns.

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Guest
Guest - - 698,649 comments

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ZOng22 Author
ZOng22 - - 81 comments

can you copy and paste your squad_descr_default_mutants contents here?

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Guest
Guest - - 698,649 comments

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ZOng22 Author
ZOng22 - - 81 comments

huh, I don't see anything out of the ordinary. Maybe start a new game? Are you in warfare? I don' think it works there.

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Guest
Guest - - 698,649 comments

no im not in warfare... i really dont want to start over now myb other time but can i unnisntall this do i use version 0 to get it back to normal

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MilligraM313
MilligraM313 - - 254 comments

Sometimes it takes a while for the game to throw it at you. I played for 2 days before the game threw a horde at me. I get both regular zombies hordes and zombies with guns hordes

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ZOng22 Author
ZOng22 - - 81 comments

yeah, use version 0.

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daftestofpunks
daftestofpunks - - 135 comments

So, are ALL mutant spawns replaced by zombies? I still see boars and cats and such.

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daftestofpunks
daftestofpunks - - 135 comments

I would love to see a variant of Version 3 without Albino Pseudogiants, Bibloteklars, and Karliks. Same sort of all-spawns-replaced deal, but more zombie in feel.

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ZOng22 Author
ZOng22 - - 81 comments

I'm not sure if I can help you with the boars or cats, but I did replace stalkers with zombies in a new Version 4. It should make entire bases infested with zombies now. Lmk if any errors appear.

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daftestofpunks
daftestofpunks - - 135 comments

Thank you!

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Tegarccio
Tegarccio - - 130 comments

Is it possible to make a Lite integration with the normal spawns of mutants. I'll like to see them (even Bibloteklars) in a normal run. Not a fan of hordes just to kill them.
Also,can this mutants be looted, has some meat to cook, or anything?
Tnx in advance

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ZOng22 Author
ZOng22 - - 81 comments

By Lite Integration, do you mean a modification so that you can see the all the unused mutants without zombie hordes? If so, I could make that for you.

The bibloteklar is basically a buffed version of the Fracture / Izlom. This mutant can be looted, but it will have the same loot a zombie has, a.k.a you'll only get zombie hands and random items.

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Tegarccio
Tegarccio - - 130 comments

yes. i just want some random encounters in the zone like with any other mutant.
also, izloms and zombies have some random loot, maybe you could put this on the more dangerous ones and then loot will be worthty.
anything you can do is welcome.
tnx very absolutly much.

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Tegarccio
Tegarccio - - 130 comments

When you get a chance to make it I'll try it with the bleeding mutants addon. Tnx

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ZOng22 Author
ZOng22 - - 81 comments

Done

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xchrisx88
xchrisx88 - - 149 comments

what does "zombie_x4" mean in the NPC spawns?

does it do what I think it does, and randomly selects 4 zombies?

EDIT: I'm stupid, nevermind....

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_SoPro
_SoPro - - 105 comments

Hey I have a request! Can you make an addon that only adds those unused mutants and make them appear on their respective places lore wise? (also the female zombies seems good also) Please bro I consider this mod as essential addon.

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ZOng22 Author
ZOng22 - - 81 comments

I can fulfill this request, but I cannot control the places where they spawn. I don't think I am able to add any more female variants unfortunately.

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Guest
Guest - - 698,649 comments

Does this require a new game? Also for version 5 does it replace spawns or add new ones and if the former, would it be possible to add spawns instead of replace? Thanks! Cool idea and would love to see all the unused mutants implemented

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ZOng22 Author
ZOng22 - - 81 comments

No, this does not require a new game. Version 5 only replaces spawns. Unfortunately, I don't know how to properly add spawns into the world, although I'm sure other modders like GhenTong can extend this mod and add new spawn points.

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Guest
Guest - - 698,649 comments

Ah OK gotcha. Thanks for the mod

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Guest
Guest - - 698,649 comments

So version 5 adds all of the unused? (Karlik,female zombies,boryas,albino psuedogiants,bibliotekars)? Been using it for a bit and have notice a ton of boryas, but I have not found a single pseudodog yet.

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ZOng22 Author
ZOng22 - - 81 comments

That's strange. I'll check if I somehow deleted their spawn in version 5

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Kahntei
Kahntei - - 91 comments

I think so. That's one of the things i changed. The only mention of pseudodogs in the file is here, version 5 changed it to borya. Not sure if it replaces everything though, I know very little about how it all works lol.

[simulation_pseudodog]:online_offline_group

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fernando.s.b2000
fernando.s.b2000 - - 13 comments

amazing addon bro but....
sadly i am getting a error every time who the monsters you introduced is for spawn, the error is like:
ERROR: npc section zombi_ghol does not exist!
ERROR: npc section zombi_ghol does not exist!
ERROR: npc section zombi_wich does not exist!
can you explain me what can be that?

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ZOng22 Author
ZOng22 - - 81 comments

I'll be honest with you @fernando.s.b2000, I have absolutely no idea what that means. The most you can do is start a new game, enable the mod, and hope for the best.

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Tegarccio
Tegarccio - - 130 comments

mutant bleeding works perfectly. using v. 5. seen a lot of boryas, albino pseudogiants and zombies alternative.
No Bibliotekars. i look everywhere for them. not a single one. Already clear the Strelok, Sin and UNISEG missions. No Bibliotekars.

ps: I have a... Controller situation.
So, i went to the wishgranter and wish for the humanity to be controlled. Bad choice it seems...
any way to change that back. any line a could modified?
i will really apreciated any help.

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ZOng22 Author
ZOng22 - - 81 comments

Lol I can try to look into your controller problem. What version are you using rn?

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Tegarccio
Tegarccio - - 130 comments

anomaly 1.5.0 + update 4 + hotfix 8
zombie hordes v2e2 2
Version 5 no hordes, only unesed mutants
Arszi PsyOverhaul .5

that`s all related to controller.
hope you can find something.
sincerely thanks. i can only kill so many controllers

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ZOng22 Author
ZOng22 - - 81 comments

I just discovered Jupiter underground was a cesspit full of the worst combinations of mutants possible. I ran into 20+ blind zombies, two decently-sized packs of bloodsuckers, a bibloteklar, and a **** ton of boryas and lurkers.

Such life is the zone

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Guest
Guest - - 698,649 comments

What version are you using?

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ZOng22 Author
ZOng22 - - 81 comments

Modded Version 2. I replaced several zombified stalker spawns with various mutants.

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Guest
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Goldni
Goldni - - 8 comments

any chance this can be updated for 1.5.1 , doesnt seem like the last verison works good with the update

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