Nice work stalker!
Nice work stalker!
Great collaborating with you on the BHS integration. Will be a mainstay in my added GAMMA mods as well as my own personal mod pack.
Killing it man! Your animation mods are so immersive. Excited for whatever else you have in store for us.
You got it - just send a request.
Hey man - I made some modifications to this mod to make it fit in with the Body Health System in my modpack. I also made it compatible with the GAMMA mod pack. I am more than happy to share the files with you if you wanted to add it as an option to your install.
Thanks again for adding in my requested feature!
Hell yeah man - appreciate your work!
If you could add that in that would be awesome man!
I am currently trying to get this mod to fit into the Body Health System in my personal mod pack. I successfully changed the arm stamina bar to be the same dimension and color as BHS one and to be below the stamina bar. But haven't been able to modify it so that it always appears.
Appreciate the great mod! 10/10.
Is there a way to make the stamina bar always appear?
Thank you! You have implemented some long missing features and at first glance there are some good improvements. Great work!
Holy ****. Well done.
It's funny all the little things you don't notice until they are pointed out. Now I can't unsee the missing collisions. So now this is a must have. Excellent work .
Your work is really appreciated. Great stuff.
Nice. Thanks!
Just grabbed the 1.2 update. I saw that it did not completely overwrite the 1.1 update. Just wanted to make sure that the 1.2 file was complete/not missing any files unintentionally.
Thanks for a great mod.
This mod no longer removes magazines from the traders. If you could please patch / provide a fix it would be a god send.
Great mod.
Great animation. Unfortunately the sound doesn't work. I even tried to install this on a fresh copy of the game without my mod list loaded and the sound still didn't play.
Nice work!
I recommend adding in a load order for these three mods into the description. Will probably help those less experienced at modding.
Amazing mod. Thank you!
I only encountered one problem, which I was able to fix.
When using your mod, you cannot view certain item parts (like the lead lined container and ammo parts) when right clicking the item and going to details while in game.
I think I isolated the problem to the z_parts_inject.script file located in gamedata/scripts directory.
I fixed it by manually importing the parts for the weapons into my parts.ltx file and creating a "blank" version of the z_parts_inject.script file to override the original.
If you want a quick fix for the water bottle and flask desync issue, open this mod's folder and navigate to: gamedata/configs/items/items
Then open the file mod_animations_settings_zz_roanims_mirrowel
Then replace the entire contents of the file with the following:
![vodka]
snd = interface\item_usage\vodka_drink
anm = item_ro_hemupob_vodka
cam = itemuse_anm_effects\vodka.anm
tm = 7200
helm = false
![vodka2]:vodka
snd = interface\item_usage\vodka_drink
anm = item_ro_cmuphob_vodka
cam = itemuse_anm_effects\vodka.anm
tm = 7200
helm = false
![drug_booster]
anm = item_ga_booster_weight
snd = interface\item_usage\gerkules
cam = itemuse_anm_effects\gercules.anm
tm = 7000
helm = false
[drug_anabiotic]
anm = item_ga_anabiotic
snd = interface\item_usage\anabiotic
cam = itemuse_anm_effects\biotic.anm
tm = 22000
helm = false
[nuts]:tushonka
anm = item_ro_nuts
[raisins]:tushonka
anm = item_ro_raisins
[salmon]:conserva
![energy_drink]
snd = interface\item_usage\energy_drink
anm = item_ga_energy_drink_nonstop
cam = itemuse_anm_effects\energy_drink.anm
tm = 5300
helm = false
![water_drink]:energy_drink
snd = interface\item_usage\energy_drink
anm = item_ro_water_can_1
cam = itemuse_anm_effects\energy_drink.anm
tm = 5300
helm = false
![vodka_quality]
snd = interface\item_usage\new_fast_drink_flask_v2
anm = item_ga_flask2
cam = itemuse_anm_effects\sexo_fast_flask_drink.anm
tm = 5500
helm = false
![bottle_metal]:vodka_quality
snd = interface\item_usage\new_fast_drink_flask_v2
anm = item_ga_water_flask
cam = itemuse_anm_effects\sexo_fast_flask_drink.anm
tm = 5500
helm = false
[tea]:mineral_water
anm = item_ro_beard
snd = interface\item_usage\water_drink
[tobacco]:cigar1
anm = item_ro_cigarettes_rus
[joint]:cigar1
anm = item_ro_cigarettes_joint
[marijuana]:joint
[cigar]:cigar1
anm = item_ro_cigarettes_cuban
[hand_rolling_tobacco]:cigar1
anm = item_ro_cigarettes_handroll
[mint]:akvatab
anm = item_ro_mint
Hope this helps you.
Amazing work. Thank you! 10/10.
It works fine for me while using those mods!
Perfection. Good work. 10/10.
If you could look into doing the same for placing artefacts into containers, you'd be a legend.
Any chance of you updating the animation scripts to include a "turn off" animation? Tried replicating the torch toggle script myself but couldn't get it to work without crashing.
BarryBogs Fantastic work - 10/10
I do have a question about compatibility with your More Melee Features and Better Knives mods.
MO2 shows a conflict with the "animation_common.script" file. When I compare these files in WinMerge there are differences in the "Sounds" section of the files.
Will these differences cause any issues? Should there be a specific load order I should use when using these three mods together?
Thanks.
Damn I love this community. A great mod that adds depth to the game play mechanics of the game. Great work Utjan.
Modders like you are what make this community as great as it is. Good work stalker. Can't thank you enough. 10/10
I appreciate your work. Thank you for uploading.
What mod are you using for your health HUD in the video? It looks clean and I'd love to check it out.
I just wanted to drop a note and give you massive props for creating this mod. The new anomalies introduced are fantastic and my favorite feature by far is the dynamic anomalies which pop in and out of existence. As a huge fan of the 1979 Stalker film (didn't read the book) this feature perfectly captures how unpredictable anomaly fields can be. Paths which were once clear can become dangerous if you don't tread carefully and meticulously. Thank you for a great mod.
Hey TheMrDemonized. Great mod and a huge quality of life improvement.
I am currently using this mod alongside your APOCALYPTIC BLOWOUT OVERHAUL 3.1 (ABO 3.1) mod. In MO2 I see that this mod overwrites the "demonized_time_events" file in the ABO mod.
Will there be any compatibility issues caused by this?
Thanks for a great mod.
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