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Comment History  (0 - 30 of 37)
daemon_stark
daemon_stark - - 37 comments @ Private's Aim Stamina v1.3

Great collaborating with you on the BHS integration. Will be a mainstay in my added GAMMA mods as well as my own personal mod pack.

Good karma+2 votes
daemon_stark
daemon_stark - - 37 comments @ Outfit Animations v1.0.2

Killing it man! Your animation mods are so immersive. Excited for whatever else you have in store for us.

Good karma+3 votes
daemon_stark
daemon_stark - - 37 comments @ Private's Aim Stamina v1.3

You got it - just send a request.

Good karma+1 vote
daemon_stark
daemon_stark - - 37 comments @ Private's Aim Stamina v1.3

Hey man - I made some modifications to this mod to make it fit in with the Body Health System in my modpack. I also made it compatible with the GAMMA mod pack. I am more than happy to share the files with you if you wanted to add it as an option to your install.

Thanks again for adding in my requested feature!

Good karma+1 vote
daemon_stark
daemon_stark - - 37 comments @ Private's Aim Stamina v1.3

Hell yeah man - appreciate your work!

Good karma+2 votes
daemon_stark
daemon_stark - - 37 comments @ Private's Aim Stamina v1.3

If you could add that in that would be awesome man!

I am currently trying to get this mod to fit into the Body Health System in my personal mod pack. I successfully changed the arm stamina bar to be the same dimension and color as BHS one and to be below the stamina bar. But haven't been able to modify it so that it always appears.

Appreciate the great mod! 10/10.

Good karma+3 votes
daemon_stark
daemon_stark - - 37 comments @ Private's Aim Stamina v1.3

Is there a way to make the stamina bar always appear?

Good karma+2 votes
daemon_stark
daemon_stark - - 37 comments @ Beef's NVG, Improved (upd. 5)

Thank you! You have implemented some long missing features and at first glance there are some good improvements. Great work!

Good karma+3 votes
daemon_stark
daemon_stark - - 37 comments @ Shell Physical Particles v0.2

It's funny all the little things you don't notice until they are pointed out. Now I can't unsee the missing collisions. So now this is a must have. Excellent work .

Good karma+3 votes
daemon_stark
daemon_stark - - 37 comments @ GAMMA Massive Text Overhaul Project (GMTOP) v2.0.3.1

Your work is really appreciated. Great stuff.

Good karma+1 vote
daemon_stark
daemon_stark - - 37 comments @ Re:done Yantar & Wild Territory OUTDATED VERSION

Just grabbed the 1.2 update. I saw that it did not completely overwrite the 1.1 update. Just wanted to make sure that the 1.2 file was complete/not missing any files unintentionally.

Thanks for a great mod.

Good karma+2 votes
daemon_stark
daemon_stark - - 37 comments @ Trader Destockifier (UPDATE 8)

This mod no longer removes magazines from the traders. If you could please patch / provide a fix it would be a god send.

Great mod.

Good karma+1 vote
daemon_stark
daemon_stark - - 37 comments @ Animation Of Ballistic Plates

Great animation. Unfortunately the sound doesn't work. I even tried to install this on a fresh copy of the game without my mod list loaded and the sound still didn't play.

Good karma+1 vote
daemon_stark
daemon_stark - - 37 comments @ Animation Ballistic Plates for Anomaly Armor Attachments

Nice work!

I recommend adding in a load order for these three mods into the description. Will probably help those less experienced at modding.

Good karma+2 votes
daemon_stark
daemon_stark - - 37 comments @ Pretty Pistols Pack

Amazing mod. Thank you!

I only encountered one problem, which I was able to fix.

When using your mod, you cannot view certain item parts (like the lead lined container and ammo parts) when right clicking the item and going to details while in game.

I think I isolated the problem to the z_parts_inject.script file located in gamedata/scripts directory.

I fixed it by manually importing the parts for the weapons into my parts.ltx file and creating a "blank" version of the z_parts_inject.script file to override the original.

Good karma+1 vote
daemon_stark
daemon_stark - - 37 comments @ FDDA Enhanced Animations - Food and Drinks(CYOA and MFS Anims update)

If you want a quick fix for the water bottle and flask desync issue, open this mod's folder and navigate to: gamedata/configs/items/items

Then open the file mod_animations_settings_zz_roanims_mirrowel

Then replace the entire contents of the file with the following:

![vodka]
snd = interface\item_usage\vodka_drink
anm = item_ro_hemupob_vodka
cam = itemuse_anm_effects\vodka.anm
tm = 7200
helm = false

![vodka2]:vodka
snd = interface\item_usage\vodka_drink
anm = item_ro_cmuphob_vodka
cam = itemuse_anm_effects\vodka.anm
tm = 7200
helm = false

![drug_booster]
anm = item_ga_booster_weight
snd = interface\item_usage\gerkules
cam = itemuse_anm_effects\gercules.anm
tm = 7000
helm = false

[drug_anabiotic]
anm = item_ga_anabiotic
snd = interface\item_usage\anabiotic
cam = itemuse_anm_effects\biotic.anm
tm = 22000
helm = false

[nuts]:tushonka
anm = item_ro_nuts

[raisins]:tushonka
anm = item_ro_raisins

[salmon]:conserva

![energy_drink]
snd = interface\item_usage\energy_drink
anm = item_ga_energy_drink_nonstop
cam = itemuse_anm_effects\energy_drink.anm
tm = 5300
helm = false

![water_drink]:energy_drink
snd = interface\item_usage\energy_drink
anm = item_ro_water_can_1
cam = itemuse_anm_effects\energy_drink.anm
tm = 5300
helm = false

![vodka_quality]
snd = interface\item_usage\new_fast_drink_flask_v2
anm = item_ga_flask2
cam = itemuse_anm_effects\sexo_fast_flask_drink.anm
tm = 5500
helm = false

![bottle_metal]:vodka_quality
snd = interface\item_usage\new_fast_drink_flask_v2
anm = item_ga_water_flask
cam = itemuse_anm_effects\sexo_fast_flask_drink.anm
tm = 5500
helm = false

[tea]:mineral_water
anm = item_ro_beard
snd = interface\item_usage\water_drink

[tobacco]:cigar1
anm = item_ro_cigarettes_rus

[joint]:cigar1
anm = item_ro_cigarettes_joint

[marijuana]:joint

[cigar]:cigar1
anm = item_ro_cigarettes_cuban

[hand_rolling_tobacco]:cigar1
anm = item_ro_cigarettes_handroll

[mint]:akvatab
anm = item_ro_mint

Hope this helps you.

Good karma+1 vote
daemon_stark
daemon_stark - - 37 comments @ Headgear Animations v0.9.2

Amazing work. Thank you! 10/10.

Good karma+2 votes
daemon_stark
daemon_stark - - 37 comments @ Headgear Animations v0.9.2

It works fine for me while using those mods!

Good karma+2 votes
daemon_stark
daemon_stark - - 37 comments @ Disassembly Anims Freedom *DLTX*

Perfection. Good work. 10/10.

If you could look into doing the same for placing artefacts into containers, you'd be a legend.

Good karma+1 vote
daemon_stark
daemon_stark - - 37 comments @ Beef's Shader Based NVGs v1.1.1

Any chance of you updating the animation scripts to include a "turn off" animation? Tried replicating the torch toggle script myself but couldn't get it to work without crashing.

Good karma+1 vote
daemon_stark
daemon_stark - - 37 comments @ Devices of Anomaly Redone (UPDATE 4.1)

BarryBogs Fantastic work - 10/10

I do have a question about compatibility with your More Melee Features and Better Knives mods.

MO2 shows a conflict with the "animation_common.script" file. When I compare these files in WinMerge there are differences in the "Sounds" section of the files.

Will these differences cause any issues? Should there be a specific load order I should use when using these three mods together?

Thanks.

Good karma+2 votes
daemon_stark
daemon_stark - - 37 comments @ PDA Hacking

Damn I love this community. A great mod that adds depth to the game play mechanics of the game. Great work Utjan.

Good karma+3 votes
daemon_stark
daemon_stark - - 37 comments @ [MODDED EXES] Ledge Grabbing / Mantling (UPDATE 4.4)

Modders like you are what make this community as great as it is. Good work stalker. Can't thank you enough. 10/10

Good karma+4 votes
daemon_stark
daemon_stark - - 37 comments @ EFT gear rustle sound

I appreciate your work. Thank you for uploading.

Good karma+3 votes
daemon_stark
daemon_stark - - 37 comments @ Don't waste

What mod are you using for your health HUD in the video? It looks clean and I'd love to check it out.

Good karma+1 vote
daemon_stark
daemon_stark - - 37 comments @ [1.5.2/1.5.1] Dynamic Anomalies Overhaul (DAO) (UPDATE 25)

I just wanted to drop a note and give you massive props for creating this mod. The new anomalies introduced are fantastic and my favorite feature by far is the dynamic anomalies which pop in and out of existence. As a huge fan of the 1979 Stalker film (didn't read the book) this feature perfectly captures how unpredictable anomaly fields can be. Paths which were once clear can become dangerous if you don't tread carefully and meticulously. Thank you for a great mod.

Good karma+1 vote
daemon_stark
daemon_stark - - 37 comments @ Keep Crafting Windows Opened (UPDATE 12)

Hey TheMrDemonized. Great mod and a huge quality of life improvement.

I am currently using this mod alongside your APOCALYPTIC BLOWOUT OVERHAUL 3.1 (ABO 3.1) mod. In MO2 I see that this mod overwrites the "demonized_time_events" file in the ABO mod.

Will there be any compatibility issues caused by this?

Thanks for a great mod.

Good karma+1 vote