A collection of non-medical item animations, models and textures.
As many items as possible were converted to fancier gunslinger animations. Some items had their use sounds replaced/enhanced.
Items that lacked animations now have them.
Originally made/adapted for BHS realistic overhaul by me, but separated out into a separate mod.
Fully DLTX.
Goes hand in hand with BHS Realistic Overhaul. This mod was originally a part of it.
A medical part of this mod: Here
This mod is standalone and does not require the other mods mentioned above.
REQUIRES FDDA(this is an extension to it).
Disable Water flask rework. It is not needed
vodka(s) - Gunslinger animation with a different model and textures for both
Gerkules(drug_booster) - Gunslinger anim + model.
Anabiotic - Gunslinger anim + model.
Nuts,raisins - FDDA can model but with nuts and raisins respectively.
Salmon - FDDA fish can anim, unchanged.
Energy drink - Gunslinger anim with a different texture(Non stop)
Water drink(can) - Energy drink but with a water can texture(edited).
Mineral water - Vanilla water bottle adapted to gunslinger drinking animation (took some Blender lessons)
Quality vodka,metal flask - Flask reanimation with a texture and a customised sound(a bigger sip)
Water Flask - Gunslinger water flask, unchanged.
Beard's tea - Mineral water but retextured for tea.
Tobacco,joint,marijuana,cigar - retextured FDDA smoking.
Mints - very appropriately, a pills animation with a retexture for mints. Works very well
Since update 1.2M:
Bread(and old) - MFS Bread animation
Sausage(and old) - MFS Sausage animation
Video by NullMoxy: Youtu.be
Credits:
Warhawk022 for some textures.
Apathy_Knight for water flask rework, used for metal flask and quality vodka animations.
BarryBogs for coaching me through basics of blender. Really. Thanks. Saved my sanity.
Teivaz for porting all the animations from gunslinger
ZeburG - for porting MFS bread,kolbasa animations
Update 1.2N
- Fix MFS bread texture being broken on DX8/DX9. It had slightly wrong texture compression method used.
Update 1.2M
- Added MFS Bread and Sausage animations as optional modules(Now working on making all animations optional)
- Added cigarette smoke when smoking new items(thx BudBone)
- Started work on CYOA tab(Choose Your Own Animation tab in the installer)
Hotfix 1.2A
- Fixed wrong config files
Update 1.2
- Compatibility for Western Goods
- Small changes for better compatibility
Update 1.1
- Now uses a fomod installer
- Added a "return gunslinger water bottle" option for people who disliked it
good mod and i wish there is Chocolate bar eating animation
Goes so well with bread eating animation. Don't you think?
Elongated chocolate stick would be pretty funny.
I know what you mean. Sadly animations in FDDA are done by hands rather than items(as in items are positioned in the hands). Though i might be able to somehow work around that
Unfortunetly cant test it rn, but seems awesome!
If you can port anims from gunslinger, they have nice ones for bread and sausage, they couls be addapted not only as those but as chocolate bars and so on! 10/10 for the iniciative! Soon im gonna test it, tks!
Sadly i am not nearly as good to convert gunslinger anims. I just used what was available.
Really nice, exactly what I was looking for!
I will sucrifice lungs and liver of my stalker to test these animations - but I am more than certain that this will be worth to do) Preliminarily, 10 out 10.
Can the mod run on its own or does it require BHS?
It is standalone
cigars and weeds crashing the game, any ideas?
Weird. i assumed you wouldn't need asnen's and in a test i did it didn't.
Moddb.com
mb the gunslinger bandage mod was interfering with your mod
Ah, yes that could be it. DLTX conflicts.
I uploaded a medical part of this separately. It wont conflict since they are both parts originally of the same mod.
Cigar and weed maybe all 'added smokes' don't have smoke particles coming out.
Yeah, i know. Gonna look into that
So where to start?
Pros: Most items have animation and this is better than nothing; their textures also meet the requirements.
The animations from Ganslinger are adapted normally.
Cons: despite the fact that I said that the Animations from Ganslinger are adapted normally, there are 2 things that I don’t like, 1, I mixed up the texture of Putinka vodka and also with Neinfoff vodka.
There is also no smoke from most new cigarettes.
I also don’t like the animation of flasks for water and vodka at all (which are in flasks and not in bottles) since there is a better and more pleasant animation for this, namely WATER FLASK REWORK.
From me personally, how can the mod be improved: Chocolate bars would not be bad to see, but new ones need to be made animations, whether it’s a small thing or not, all the food rations look like they came from an American MRE. I would be pleased if it were possible to change the textures, for example, from a Russian package and a can of food would be green, and from a Ukrainian one, green-camouflaged.
Also, if you can take animations from this mod: Moddb.com namely (old meat) then You can adapt this to uncooked mutant meat by changing the textures.
Bottom line: The mod complements FDDA and it’s nice to see it, but I wanted something more, my rating is 8/10.
I already use water flask rework animations for metal flask and quality vodka with better sounds - they are exactly the same.
Imo water flask animation in gunslinger is way better than the rework.
I am not an animator so i cant create new animations(yet) or models, so i work with what i have.
Mre animations are vanilla FDDA, so that isnt changed. But retexture should be simple enough - i will look into that.
As for vodkas in glass bottles - i used the textures i found. Nemiroff vodka is used for nemiroff vodka, so i am not sure what you mean. Putinka and smirnoff i agree. Couldn't find a good putinka texture
Rat animation is definitely not getting added as it is a meme.
'Ey b0ss, would you mind adding some of your fine animations to NLTP_ASHES' Western Goods mod: Moddb.com ? The drinks are all animated, but only like 2-3 pieces of the food items have animations.
I dont play with that but some items can be changed to use the better animations.
Looking at it closer it is possible to change all the can drinks to a better animation. And bottle drinks too. Those are easy and require a simple retexture.
Food would be very tricky. They all arent the items that you can eat out of a can or a pill bottle(sort of)
Compatibility will be added soon. Working on it right now.
edit: It is now here
Update 1.2
- Compatibility for Western Goods
- Small changes for better compatibility
Very nice pack, but i have seen two problem, the flask and water bottle have the sound out of sync, it stops before the animation is finished, and the other one is when smoking cigar and rolling tobacco there is no smoke, and with sss the vision is blurred for all the animation
I tried to make it impossible to overwrite the mod's changes, but you did it somehow.
Disable other animation mods overwriting this one. Animations and sounds are NOT out of sync. Possibly you are using water flask rework, in which case disable it because it is included and made better
you can try to disable DOF in SSS and in game, it works for me.
If you want a quick fix for the water bottle and flask desync issue, open this mod's folder and navigate to: gamedata/configs/items/items
Then open the file mod_animations_settings_zz_roanims_mirrowel
Then replace the entire contents of the file with the following:
![vodka]
snd = interface\item_usage\vodka_drink
anm = item_ro_hemupob_vodka
cam = itemuse_anm_effects\vodka.anm
tm = 7200
helm = false
![vodka2]:vodka
snd = interface\item_usage\vodka_drink
anm = item_ro_cmuphob_vodka
cam = itemuse_anm_effects\vodka.anm
tm = 7200
helm = false
![drug_booster]
anm = item_ga_booster_weight
snd = interface\item_usage\gerkules
cam = itemuse_anm_effects\gercules.anm
tm = 7000
helm = false
[drug_anabiotic]
anm = item_ga_anabiotic
snd = interface\item_usage\anabiotic
cam = itemuse_anm_effects\biotic.anm
tm = 22000
helm = false
[nuts]:tushonka
anm = item_ro_nuts
[raisins]:tushonka
anm = item_ro_raisins
[salmon]:conserva
![energy_drink]
snd = interface\item_usage\energy_drink
anm = item_ga_energy_drink_nonstop
cam = itemuse_anm_effects\energy_drink.anm
tm = 5300
helm = false
![water_drink]:energy_drink
snd = interface\item_usage\energy_drink
anm = item_ro_water_can_1
cam = itemuse_anm_effects\energy_drink.anm
tm = 5300
helm = false
![vodka_quality]
snd = interface\item_usage\new_fast_drink_flask_v2
anm = item_ga_flask2
cam = itemuse_anm_effects\sexo_fast_flask_drink.anm
tm = 5500
helm = false
![bottle_metal]:vodka_quality
snd = interface\item_usage\new_fast_drink_flask_v2
anm = item_ga_water_flask
cam = itemuse_anm_effects\sexo_fast_flask_drink.anm
tm = 5500
helm = false
[tea]:mineral_water
anm = item_ro_beard
snd = interface\item_usage\water_drink
[tobacco]:cigar1
anm = item_ro_cigarettes_rus
[joint]:cigar1
anm = item_ro_cigarettes_joint
[marijuana]:joint
[cigar]:cigar1
anm = item_ro_cigarettes_cuban
[hand_rolling_tobacco]:cigar1
anm = item_ro_cigarettes_handroll
[mint]:akvatab
anm = item_ro_mint
Hope this helps you.
"Uknown person who ported all the animations from gunslinger" (There is a typo btw) Teivaz ported the animations
Having a conflict with extra animations from the minimodpack, now I cant get a animation when I eat sausage. causes the game to crash if I use both. anyway to fix or patch this please?
Minimodpack? What is that?
This? Moddb.com
If so then disable the animations from there - you wont need them
Видео будет?
does it work with 1.5.2. ?
Why would anyone make a mod for versions below 1.5.2?
Of course
Очень крутой аддон, то что я искал!!!
Hey, Mirrowel.
Everytime I try to use a marjuana, cuban cigar, russian tobacco, etc., it shows this error.
Expression : <no expression>
Function : CScriptEngine::lua_pcall_failed
File : D:\a\xray-monolith\xray-monolith\src\xrServerEntities\script_engine.cpp
Line : 257
Description : fatal error
Arguments :
1 : [Lua] d:/expedition\gamedata\scripts\ssfx_weapons_dof.script(226) : func_or_userdata
LUA error: d:/expedition\gamedata\scripts\ssfx_weapons_dof.script:226: attempt to compare number with nil
Check log for details
stack trace:
I play expedition, have asnen's on, haruka skill system, utjan's mods, convenience mods, stealth 2.3, and companions don't die.
I used JSGME and put the mods on in this order : main mod, asnen's, medical
I downloaded the Modded exes mod for DLTX to try and fix this and it only added another error instead of fixing anything.
help
I got no idea what that error is. I assume some shaders mod you use needs a profile for every usable item or smth, which is a very bad design decision.
Expedition 2.3 uses ReShade and cannot be removed without the game breaking. I assume updating from ReShade 5.0 to 5.9 may fix this? Another thing I've noticed is that other items like the smoked salmon, nuts and raisins, etc. do not play their animations. This happened with the cigars as well when I rearranged the 3 mods.
Another question, should I use MO2 instead of JSGME? Or should I just drop gamedata into my root folder?
(The guest is me, I just registered)
Reshade is not related to this and shouldn't cause issues.
You should use Mo2. Only reason the animations wont play is if you installed the mod incorrectly OR something overwrites it down the line.
Thanks Mirrowel!
GAMMA compatibility?
It doesnt care if you use gamma or not.
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Great job dude !
Does the addon complete the missing FDDA animations, because its very immersion breaking, having animatons on some, but not all items..lol
All the possible animations are there. As in the ones that make sense.
No chocolate being a stick of meat
Thank you for a good mod
how do i install FDDA in the first place tho??
Go to its page and read. Just like any other mod
I'm so glad to have new animations in anomaly! Great work!
Btw if you need help finding out why the smoke effect isn't working for the new cig animations added, Its because anims_cigga_smoke.ltx from FDDA needs to be edited also. If you add these lines to the itx file it'll work.
[cigar]:cigar1
[hand_rolling_tobacco]:cigar1
[tobacco]:cigar1
[marijuana]:cigar1
[joint]:cigar1
Good tip. Now to figure out how to make that DLTX
I just want to use the mineral water animation alone. What should I do
And nothing else? that's ... random.
Go to mod_animations_settings_zz_roanims_mirrowel.ltx and remove everything but the mineral water section