Yantar and Wild Territory has been updated, spawn changes have been made to Lab X-16. When the miracle machine is turned off, the industrial complex switches from zombified spawn to mutants and various stalker spawn. Wild Territory now contains one more faction-controlled smart terrain, mutants spawn, and the sim avail has altered.
Redone Spawn Point is a modification series that will update Stalker maps to make them more immersive while attempting to retain a balance between realism\lore and playability. Both spawning and sim availability will be altered, resulting in a new gameplay experience.
YANTAR FEATURE
WILD TERRITORY FEATURE
JOIN STALKER RE: DISCUSSION ABOUT RE:DONE FUTURE UPDATES AND ADDONS
DO YOU HAVE A BUG? YOU CAN ADDRESS THAT AT DISCORD.
INSTALLATION
Install it simply with ModOrganizer. Basic Installer: just select which map addon to install, or select full install.
If you already have "Redone Spawn Point," mod installed, simply merge the install with the existing one.
To merge, the new installation needs the same name as the existing installation.
This addon needs Horror Overhaul - DesmanMetzger for the reactivation of Lab X-16
Make sure this addon is installed under Horror Overhaul in MO2.
This modification is recommended. Because there are no spawns for bloodsuckers or other more difficult opponents, only in certain places with low chance to spawn. These mutants should only be available at night. If you want their mutant parts, you must now hunt at night.
Night mutants 0.2 addon - S.T.A.L.K.E.R. Anomaly mod for S.T.A.L.K.E.R.: Call of Pripyat - Mod DB
For better NPC immersion:
The altered script are from this addons.
Credits go to the author who made and
participated in these addons.
Duty Expansion addon - S.T.A.L.K.E.R. Anomaly mod for S.T.A.L.K.E.R.: Call of Pripyat - ModDB
UPDATE FEATURE:
Update 2.1.6 (02/02/2024) BALANCE AND IMPROVEMENTS UPDATE
YANTAR UPDATE:
Update 2.1.5 (12/26/2023) BALANCE AND IMPROVEMENTS UPDATE
Update 2.1.3 (12/23/2023) BALANCE AND IMPROVEMENTS UPDATE
YANTAR UPDATE:
Update 2.1 (12/18/2023) FIX UPDATE
Update 2.0 (12/16/2023) BALANCE AND IMPROVEMENTS UPDATE
Immersion mod: Current Verison: 2.1.6
Average
9.926 votes submitted.
PERFECT
I already know-- 10 out of 10! Thank you for a reinvigorated Stalker survival experience!
Спасибо автор, сейчас буду пробовать, как раз хотел начать новую игру!
Nice ! Thanks a lot for your work :)
Что это за опция: Optinal Y&W Lab X-16 Orginal ?
Привет. Если вы не используете мод Horror Overhaul, вам следует установить этот файл. Это для звуков, когда вы выключаете машину и отключаете последовательность выдачи. Возможно, неудачное имя файла.
Я пробовал сделать его в формате DTLX, но это не получится.
Pretty good job
still have to ask something
lets say you will do this for pripyat map too
will you add Monolithians on top of roof and inside buldings to shoot at player from window Like Shadow Of Chernobly ?
Thanks. Yes, it should be doable. Have a pre-build of pripyat at the moment, but, no spoilers ;)
Nice thanks for reply
can't wait more stuff from you :)
Man. Wish you didn't add so many spawns especially Underground in a few spots on your other mods. Literally gets about impossible if you use Mags Redux because you have no where to even hide and reload. Other than that man I really love the work you're doing. Almost feels like a whole new game!
Thank you for the feedback.
There will be balance changes when the southern maps are complete :)
I'm happy you like it.
Here we go. Keep it up man. Southern maps are near completion. Spawns are fresh and makes sense.
Only Army Warehouses & Dead City left ;)
Does your level redone mod not need newgame yeah? I hope:)
It changes respawn so no need for new game. It will only apply on the next respawn.
Underground areas depend on whether you have visited the area before.
Hello, maybe you'll include my Saharov no weapons fix to your work?
Hi. To be honest, I had the same thought and was about to ask you if this mod may be included in the update ;) I will gladly add this mod to the Re:done.
Thank you.
Question where do i get "Redone Spawn Point" ?
Hi. Well, this is a Redone Spawn Point mod, as are all other Re:done mods. It's just a collation name. To make it easier to install, you may label the mods simply redone or whatever you wish :)
i have them all labeled separately :^) also another question are you going to cover the other levels and or the new levels mod ?
also i merged all of them together now like mod family or something
Yes, all maps are being planned to be Re:done. The new levels I don't know yet.
That's lovely. After the two remaining maps are completed, a bundle pack will be uploaded when the final configuration is done.
Just grabbed the 1.2 update. I saw that it did not completely overwrite the 1.1 update. Just wanted to make sure that the 1.2 file was complete/not missing any files unintentionally.
Thanks for a great mod.
Hi. I changed the name of the optional folders because there was a comment about it, and yes lab x16 folder is missing... xD
It's fine if you have the 1.1 version, but not with a fresh installation.
Thanks for telling me. I have triple-checked the installation folder now :)
Nice. Thanks!
good mod. Would it be possible to activate the lights on the pillars next to the research facility, and/or make the lights on the research facility brighter? I think it would add nicely to the athmosphere.
Great mod collection and thanks for the work man
Hi. Thank you. Well, those lights are broken. It should be possible to add a light object manually and script it in. Yes, I agree. I will look into it later.
Hi really liking the changes, but i cant find the barman in yantar... the one you can trade the vodka for a toolbox in gamma... is he gone or died or what happend to him?
It's nice to hear. I haven't altered that NPC logic file, so I'm not sure what happened to him for you. In my installation, he is sitting where he always sits.
Sorry. I'm not sure what this bug is about. :(
I'm having a problem where I can't switch the last switch on top of Lab16 in Yantar. I disabled this section of the mod and entered lab16 again and problem goes away. I think this mod broke the top switch
Hello. Okay, It working well on my tests. Today, I tested one main story and everything went smoothly both BS and MM. Are you positive that you didn't accidentally press off\on of the three switches?
already did 3 runs inside and same problem.
Hi again. Did to the run again an now it does not work. Will be a fix in update
Thank you!