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Comment History
Cyberfounder
Cyberfounder - - 19 comments @ Empire at War Expanded: Fall of the Republic

Okay, thank you for the tip! €5 seems reasonable. :D

Good karma+1 vote
Cyberfounder
Cyberfounder - - 19 comments @ Empire at War Expanded: Fall of the Republic

Too bad you can't combine it with the disk version, paying €20 for a game from 2006 which I bought back then for €30 seems a little absurd. Still the mod looks awesome, good work.

Something I noticed is that the speed of some units seems to be on the fast side, like the AT-TE and Homing Spider Droid, is this normal?

I hope I can play it in the future.

Good karma+1 vote
Cyberfounder
Cyberfounder - - 19 comments @ Phase 1 Leadership

Looks great! :)

Good karma+2 votes
Cyberfounder
Cyberfounder - - 19 comments @ Republic at War

I have notice the CIS snail tank is bugged, when it comes into play my save games crash and when I try and destroy it in a ground battle my game crashes.

I removed the tank from the CIS army and now my game is fine. :)

Good karma+1 vote
Cyberfounder
Cyberfounder - - 19 comments @ Republic at War

As far as the crashing go's, I have found that if I remove the snail tanks my save games are fine, there is something with this unit that makes the game crash. Every time I encounter one and try to destroy it my game crashes.

As for the flakguns, ARC troopers can take them out with ease, just use their special ability to neutralize it, then move in close so when it reactivates it can't hit you.

You can aslo go for the enery generator, when you destroy it the flak guns go down. ;)

Good karma+1 vote
Cyberfounder
Cyberfounder - - 19 comments @ Republic at War

I have noticed this indeed, but these are ussualy smaller units. Capital units seems to be taken from your own forces.

Good karma+1 vote
Cyberfounder
Cyberfounder - - 19 comments @ Republic at War

This happens becauce the reinforcements you get from upgrades in the spacestation come from your own unitpool from nearby systems.

Good karma+2 votes
Cyberfounder
Cyberfounder - - 19 comments @ Republic at War

Notepad should do the trick. ;)

Good karma+1 vote
Cyberfounder
Cyberfounder - - 19 comments @ Republic at War

You can easily fix the Malevolence, just go to your XML files, search for the malevolence and increase health and shields. Same for the super tank.

Good karma+2 votes
Cyberfounder
Cyberfounder - - 19 comments @ Republic at War

Kit Fisto can be recruited on Mon Calamari, the heroes of the CIS will be added automatic when you advance your techlevel.

Good karma+1 vote
Cyberfounder
Cyberfounder - - 19 comments @ Republic at War

I knew some of my other mods modified AI files, so I just removed those. I don't know what mods you have, but if you want to be sure just the easiest way is to reinstall EAW and FOC, then install this mod.

Good karma+1 vote
Cyberfounder
Cyberfounder - - 19 comments @ Republic at War

My AI was not working because other mods tampered with some of the original FOC filesh, once I did a clean install everything worked perfectly. ;)

Good karma+2 votes
Cyberfounder
Cyberfounder - - 19 comments @ Republic at War

No problem, happy to help. ;)

Good karma+1 vote
Cyberfounder
Cyberfounder - - 19 comments @ Republic at War

Its a combination of the Z95 (both desings) and the ARC-170.

Good karma-1 votes
Cyberfounder
Cyberfounder - - 19 comments @ Republic at War

Hi guys,

First of all, thank you for creating such a great mod, I appreciate the time and effort you put into this!

I have been modding 1.1.5 a bit myslef and added an "Arquitens-class Light Cruiser", it took me some time, but I got it working. :)

Now just a question: How do you sort the Building tabs? All frigates, corvettes, cruisers and capitals are nicely ordered by size and strength, but the arquitens icon just pops up after the Venator tab.

Also, ever since I downloaded this mod, I can never seem to get the planetary gun(hyper gun and W165 gun) to fire. The icon in the spacebattlemap shows the landbombingrun icon, and it stays inactive... :/

Anybody got some advice? :)

Good karma+1 vote
Cyberfounder
Cyberfounder - - 19 comments @ The Passion of Slavianka

I have the same problem, so I played it in the editor. (Without mission object though.)

But still a great map.

Good karma+1 vote
Cyberfounder
Cyberfounder - - 19 comments @ B17G in 3DSmax

Very nice, can't wait to see the final result. :)

Good karma+2 votes
Cyberfounder
Cyberfounder - - 19 comments @ New planes for Mow Assault Squad by Bassmaniac

I will be happy with all of them. :p

Good karma+1 vote
Cyberfounder
Cyberfounder - - 19 comments @ New planes for Mow Assault Squad by Bassmaniac

A b-17... Really??? That is awesome!! I have been looking for this for almost 6 YEARS! Back from when Faces of War came out. :)

Good karma+1 vote