I'm sorry, but this is a mess despite the interesting concept.
The combat is just plain unfun because nearly every weapon is just a WORSE version of a standard doom weapon. Mainly because they've all had their firing rate decreased so much the normal shotgun feels like the super shotgun and the super shotgun is near unusable from a several second reload.
It would be borderline broken having weapons so clunky on maps with this many enemies if you hadn't tried to compensate by turning their damage output down to nearly nothing
Some serious balancing and tweaking needs to go into this
CryptidWorks
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