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Comment History
CryptidWorks
CryptidWorks - - 6 comments @ Bastardos Ep.1

I'm sorry, but this is a mess despite the interesting concept.

The combat is just plain unfun because nearly every weapon is just a WORSE version of a standard doom weapon. Mainly because they've all had their firing rate decreased so much the normal shotgun feels like the super shotgun and the super shotgun is near unusable from a several second reload.

It would be borderline broken having weapons so clunky on maps with this many enemies if you hadn't tried to compensate by turning their damage output down to nearly nothing

Some serious balancing and tweaking needs to go into this

Good karma+1 vote
CryptidWorks
CryptidWorks - - 6 comments @ FRESH SUPPLY Bloodlines: Out of the Grave Edition (version 1.5.2)

I've encountered a few minor collision bugs in tight spaces that made walls go invisible when up against them, but nothing major.

I really like what you have on display here so far with it being a really atmospheric with large stretches of puzzle solving with little combat almost like a survival horror game

The level design is also fantastic in how varied and experimental it is. I loved Twilight Zone and the Insane Asylum in particular.

Good karma+1 vote
CryptidWorks
CryptidWorks - - 6 comments @ Trench Foot

Has a real Quake feel to it, and judging from the Quake II sound clips that seems to be the intended vibe.

I like it

Good karma+1 vote
CryptidWorks
CryptidWorks - - 6 comments @ CountryCide 1.1a

They may not have been very long but was there was perfect and really gave me old school survival horror vibes cirta the PS2 era

Good karma+2 votes
CryptidWorks
CryptidWorks - - 6 comments @ Angry Anna XMAS Quest

Not bad for a short shitpost WAD with a little bit of meat on it's bones.

I would recommend tweaking the mountain skiiing level because that last corner is super hard to hit because of all the forward momentum you need to jump the gap before it

Good karma+1 vote
CryptidWorks
CryptidWorks - - 6 comments @ DOOM3D Version 4.0 No Reloads

Confirming what everyone else is saying

The way reloads were disabled has broken the super shotgun since it has a reload hard-coded into it's firing cycle.

Good karma+1 vote