Description

So you guys can play how you like. I simply removed the reloading for all weapons.

Preview
DOOM3D Version 4.0 No Reloads
Comments
Cacodoom
Cacodoom

theres a problem in the dual pistols, it still wants to reload even tho it cant. what i meant is that it cant shoot. also the chainsaw and the quake axe doesnt have 3d models, it would be nice if you added 3d models for the 2. sorry if you're a bit confused, english is not my 1st language

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eviltechno
eviltechno

i'll wait for a fix then. but nice he gives options now

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Alchee66 Author
Alchee66

the chainsaw DOES have a 3d model. The axe does not yet.

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Starwind_Amada
Starwind_Amada

Can't even launch the game. I get this message:

Execution could not continue.

Script error, "DOOM3Dnoreloading.pk3:weapons" line 30:
Invalid parameter 'a_startsound'

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Nerou
Nerou

The mod only works on GZDoom

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NssOne
NssOne

Supershotgun and dual pistols require loading before shooting. Not sure if it's a bug or a feature, but when you're empty on the chaingun, you can't switch between weapons at all. Or at least, I couldn't.

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Guest
Guest

I run this mod with LZDoom 3.87a and my Doom and Doom II still in 2D sprites.... I run this mod by dragging the file to the launcher app... Am I missing something?

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Alchee66 Author
Alchee66

yeah. GZDoom.

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Cachorro_louco476
Cachorro_louco476

try playing with BohdanZPM´s HD textures and sprites, very lovely

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vulturetf
vulturetf

The dual pistols and the super shotgun both play a clicking sound upon attempting to fire them.

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Guest
Guest

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Nerou
Nerou

For others. This mod only works on GZDoom! Thanks for your attention.

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RageyGagey
RageyGagey

Looking through the comments it appears this version of the mod seems to be bugged yes?

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Guest
Guest

no just people think it is, people don't know you have to use GZDOOM or ZDOOM

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CryptidWorks
CryptidWorks

Confirming what everyone else is saying

The way reloads were disabled has broken the super shotgun since it has a reload hard-coded into it's firing cycle.

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TheOldKingCole
TheOldKingCole

Awesome

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GamingCanary
GamingCanary

I think you need to add an option to disable decals and turn on a janitor. When I killed a large amount of monsters it lagged a bunch. If I could just reduce the blood and have the bodies disappear overtime it would make the mod a lot better.

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AcoolLSPDguy
AcoolLSPDguy

well the doom 2 super shotgun cant even shoot

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youareatoy9999
youareatoy9999

zandronum/multiplayer support? this is great for deathmatch

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ADRIG
ADRIG

Hey Multiplayer with bots do not work (im using Gzdoom With Perfectbots)

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THEGRUARRR
THEGRUARRR

Love your DOOM3D mod!!! Please read what I write about seeing how many grenades you have at any time. The mod has a loooooooooooot of potential! Thank you for sharing!!!

I´m playing it at 110 fov in a laptop, the plasmagun cuts, if you wanna make it longer it would be great, but if you don´t want I don´t mind a lot. Again, thank you for making this and for sharing it !!!!

EDIT: BIG BUG: If you finish the level, doing a punch, when you enter the new level you have not any weapons. It happened twice to me by accident.

EDIT2: I´t would be nice to have a button to quit all the dead bodys from the ground, to improve performance. Because in maps with a lot of corpses the game could lag a bit.

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OEMshotgunAPE
OEMshotgunAPE

I was really surprised when playing this mod! I though that it was gonna be a clunky experience but it's not. I genuinely had a lot of fun playing it, I even made an account just to post this comment, keep up the good work!

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