Tried to define 'PlayerFlyingBlood' more than twice in the same file. It didn't work for GZDoom 4.11. wtf
Tried to define 'PlayerFlyingBlood' more than twice in the same file. It didn't work for GZDoom 4.11. wtf
Game wont load. No Pallete loaded
Does it work with Zandronum?
Enemies only when?
Ayy! Do Marisa next. She be perfect for the Megawad called "Projectile Hell" by Tarnsman
Ya ha ha ha ha ha! I fee like Allen O Neil with this
Dude! Its amazing and also works for Zandronum too without error. Excellent job!
Btw, one thing. All weapons were too weak for other monster mods. Could you buff them up in case when I use harder monster mods like Hell From Earth? Also, the number of ammunition picked up from dropped guns was too much it already fills up to maximum already when I use the UNLI Ammo hack pk3 mod. Could you make them a bit scarcer?
This is awesome!!! Could you add more monsters from Complex Clusterf***? I'm okay with a few
That was really well made. You down right pulled it off for such a TC Gameplay mod. The weapons are just like how it is. The animation, the functions, the sound, very nostalgic and the weapon visuals are QUITE and over the top when I used DarkDoomZ. As for the damage was pretty alright but probably a bit unbalanced with a few monster mods like PB/BD enemies only or even stronger enemy mods (or maybe the difficulty? Idk) also, the sound was quite wierd when I use a music pack like my own. Either way, it's good! 9.99/10 imma tip my hat for that
Ayy! It worked too for Zandronum. Thanks.
No. It's just what you were gonna say to what you say about my edit. I even put bunch of ur names as credit cuz I can't help it... I knew I should've changed the firing sound. Also, I couldn't find ur original RPK after I load it in a normal Doom run and it's not there in any of the Chaingun spawns
I'm sorry. I'll take it down. Any response before I do? I couldn't help it :'(
Btw, I expected and supposed to be spawned somewhere in the minigun section but no... I just have modify as a starter weapon via "Rifle start" and "Tactical" class
Why not just make it "lite" restrict them features and do them acs shenanigans. Even it means, removing double wield. Is okay if yuo don't.
Umm... Idk but I'll try it and imma do M16 next. Like again, there is no dual wield sprites cuz it's from the Combined Mods/Weapons Edition. It will work on the Extended Edition except it acts corrupted just like Corrupted guns mod
The mod is cool and all but what bothers me is that I want to take a break from killing demons. I wanted to load Russian Mercenaries but the Doom monsters are still there. It would be nice if you make a patch for the use of Russian Mercenaries just like NB001 made a universal patch for Iron Snail Enemies (Metal Slug styled enemies). Which it works as I play it after PB 3.0 Another problem is that when I load custom weapons from original BD, it didn't work on the spawners including my favorites weapon ported from PB 3.0, the UAC-41 Carbine. Only Dox Exclusive custom weapons were spawned except the Beam Katana. Splendificent mod tho
THE HD Models are cool but what bothers me is that the first person view of the M16 and the IBM defender models were kind of small to hold. Could increasingly scale the M16? It looks like I'm holding a toy
This is an amazing mod. You managed to pull it off. Despite bugs, it's worth with a few mods played. Maybe in the future, maybe you have the time to extract the weapon models from Counter Strike Extreme... I can't wait to see them with Doom. Splendificent work
I have a problem with the revolver. It death no damage and plays a weak sound. Fix plz
Btw. Its very loud tho. I suggest PB 3.0 because them Zombies and guns are that loud. I also made a mini patch that replaces the lines of picking up the Plasma Rifle and BFG
Dude! Thanks for that. I can remember playing Real Guns Advance before Call of Doom and that mod
Finally!! It works for Zandronum. Especially the edited Mastermind Chaingun
Yes but I'm lazy and busy for now... Be patient
*chef's kiss* Splendificent. This will totally satisfy my GZ Converted Complex Clusterfxxx gameplay
GZ 4.7.1+ is only required
Critzhater76
Jacques joined
This member has provided no bio about themself...