Karasawa (From Armored Core Series) for your own joy in Project Brutality.
Description:
Primary Fire: Plasma Bolt that bounces of surfaces.
Secondary Fire: Three Bolts/Death Rail.
Weapon Special: Switch between alt fires.
Drops from the plasma zombie with some ammo.
Also it uses it's own Custom Ammo (High Density Plasma) and spawns: KsawaCell: 50% instead of a clip.
KsawaCellPack: 50% chance instead of a clipbox.
It's just the Karasawa gun from the Armored Core game series put in the Doom Universe and brutalized.
All credits go to the original creators of the Sprites and SGT MARK IV for BD.
Sprites:
Decorate: Mechadon
Sprites: Eriance, Mechadon (Pickup sprite base)
Sounds: Unknown, Mechadon
Idea Base: Karasawa from Armored Core
It's not compatible with zan zan (Zandronum) 'cause of the spawn script on the Plasma Zombie.
Also huge update is coming, made by a great friend of mine and an awesome modder. Who's that guy could possibly be?
I really like this weapon. also I'm a big fan of fromsoftware the creators of armored core
My regards old pal. That's very good to hear. Karasawa ftw.
cool weapon, but i got an unrelated question, how do you recommend i get into armored core? i tried playing AC3p and ACFF and i just couldnt get into them
i recommend playing ac: nexus, phantasma & 4
Wouldn't recommend better friend.
i got a problem, the only platform capable of running those that i have is the ps3 and i dont have money to buy ps3 games (pretty expensive here).
i can play anything before and including last raven though
you can't torent & burn on disc?
well, yeah, but that requires a CFW, and i think i cant do that with my fully updated PS3, you sure none of the psx, ps2 and psp are easy to get into? maybe some tips to get how the game works?
all i can say is stay mobile, a moving ac is an alive ac, get the yellow machine gun at the earliest opportunity & back radars are a waste of space, get the heads with radar equipped.
thanks, ill try again ;)
Emulator
I used this weapon but its a bit too gimmicky and less punchy
Next update it'll get much better. Pinky promise.
not punchy by base not by your design.
I personally made my variant have the projectile explode at every frame so it had some extra damage. Tho it did make it a bit dangerous
I've done the same thing and well... sh*t happens.
what is this map called
JPCP Megawad friend.
I don't know if it's just me or in almost every WAD I get an over abundance of shells. You're better off making the ammo packs spawn alongside the shells than bullets. (Especially so since I use Barge's Sniper mod and and sniper rounds are already rare enough)
The primary fire overshadows the alt fire, and the sound effects seem a little aged in my opinion. However the recolor looks decent as well as the animations.
Can't wait till this gun gets finalized, it's definitely got potential.
The Barge it's already working on it, new animations/sounds etc. And thanks for the feedback. It's good for us both.
What level is that?
Is it possible to make it more compatible with bd 21? i tested it and it works fine with it, the only issue is left over PB stuff and the gun and its ammo doesn't spawn in game, only way to use it is summon it.
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Could You make Karasawa for Brutal Doom?
It didn't work for BD
Don't work