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Actually, that video was uploaded on the 25th April 2017, this game was announced on my website on the 20th November 2016... So the video didn't even exist when I came up with the idea.
Guys, the job listing says to *PM* me. So please don't comment here and clutter the comments section.
Well, for the moment, I can't. I'm using Mercurial for the repository, GitHub only supports git. I'll see what I can do, though.
Yeah, that's right, and the demon-like sounds the enemies make.
Hey, I'm not sure if I asked this here before (I can't find the original comment, if there was one), but is there a way to turn off the sound effects, or more specifically, the voices, this mod adds, and go back to vanilla and/or allow sound mods to be installed over them? The voices in the mod completely ruin the experience for me. =/
Hey, do you know how turn off the new(ish?) sound effects? They completely ruin the experience for me and want to go back to vanilla sounds or be able to override them with sound wads, but I can't seem to do either...
I did, but it still didn't work...
Is there a way to turn off those demoic-like voices the monsters have? It's so unnecessary and drives me up the wall! The vanilla pk3s in the zip seem to have no effect... =(
Brilliant! Mind if I steal that idea? (I'll give you credit for it...)
Nevermind about the lighting thing, I realized it's all light when the room has a ceiling light, so that makes sense.
This is exactly the kind of mod/source port I've been looking for! Thanks so much!
The only problems I have, though, are the inverted mouse and the lighting. Is there anyway to un-invert the mouse, and is there anyway to make the whole game light/neutral, like it is in the original?
Also, is there anyway to use the FPS guns from the original NewWolf 3D pack on this mod and/or move the guns to the right of the screen, like most modern shooters and NewWolf3D with a crosshair? The guns from this mod are glithced out for me...
Thanks for getting in touch. Are you getting any error messages when trying to launch the game? If my experience with Windows is anything to go by, then I don't think the extractor used will make a big difference.
Thanks for the feedback! It's all been written down. By the way, what version of the game were you playing?
Thanks for your feedback! You're going to be in the cyberspace world the whole game, the future level designs will be more varied, though, they won't all be corridors and small areas, some will be more open and some will test the game's other aspects. (Such as platforming levels)
Nevermind, I have it figured it out, I started using Ubuntu, and the drag and drop thing worked on that, I can now test the Linux version of my game.
Nevermind, I sorted it, the lines are now gone, and I cleaned up the UVs a bit.
I just did "Smart UV Project" to quickly make the UVs for the models above, to show what they might eventually look like, I plan to make proper UVs later on.
It seems no matter what I do, I can't get rid of the lines, not a huge problem, though, they only appear when I render them on Blender, I never see them in unity.
Also, how do I "push up the UV padding"?
I have the builds on a memory stick, but I can't seem to access the memory stick in DSLinux, maybe I'm just looking in the wrong places, I'm pretty much a newbie when it comes to Linux. Are they any tutorials on it that you know of?
How do I set up a folder share on VMWare? I don't see any option for it.