This add-on for Project Brutality
>Enables Cheats
>Adds a Carbine Silencer Mode
>Restores the PB final opener from "killing floor 2"
NEW V5 ADD-ON PACK FOR PB 3.0 NOW ON Moddb.com
NOTE: I WISH TO TAKE NO CREDIT FOR THIS. ALL CREDIT SHOULD GO TO THEIR RESPECTED OWNERS. THANKS.
Previously known as Project Brutality 203v5 (was not an Official PB Version), the V5 is a true add-on. Load it after Project Brutality v2.03.
DO NOT LOAD WITH THE OLD V5!!
Features:
FILE 1:
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Enabled Cheats
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Extended 12 round rocket magazine
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Carbine's semi-auto fire mode is silenced. (will not alert monsters)
FILE 2:
PB2.03OpMusic2.pk3
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Restores the PB final opener
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Title: Collapsing
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Artist: Demon Hunter
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Album: Killing Floor 2 Original Soundtrack
If you find any bugs, please let me know. DO NOT COMPLAIN TO THE CREATORS OF PB2.03 OR BD.
Special Thanks to TheBarge and pa1nki113r for their helpful information.
Nice, just used it.
No Brightmaps, so it moves smoothly in low graphic cards.
The Silenced Carbine is going to be more useful.
glad to hear that!! :D
- Your avatar wouldn't happen to be Guts from Berserk, would it?
Yes, he is.
Sweet! Great series, perfect for any anime or manga fan who plays Project Brutality.
Wouldn't it be awesome if we could make anime/manga weapons for Project Brutality though?
Like my Zangetsu...., Gut's Dragonslayer, Alucard's Casull and Jackal, etc.etc.etc.?
=D
could we get someone to fix the rocket launcher section as well?
Whats wrong with it? :o
I'll be honest i don't like PB's rocket weapons the separate ammo thing spreads it too thin
Also the basic rocket launcher could have more ammo in its magazine =/
i know a 6 round canister is realistic, but we also have plasma and singularity guns so why can't be there a rocket launcher that packs more ammo?
All im saying that there should be a unified ammo for all rocket weapons and more clip size for ol' Mr. Kuh-Boom =x
I'll see what I can do ;D
oh cool!
NOTE: the first part already exists in upgrade options menu.
How does 12 sound?
If youre gonna have 12 it should be a rocket chamber in a box shape more than anything that attatches to the side of the launcher and the rockets channel through a ststem kind of like a 3x4 missile launcher bracket. The rockets can feed in through an automated system in the box that rotates into the launching device and when empty you can chuck aside like the old 6 feed barrel! Sprite sets would have to be made for a box upgrade along with new code. I hope all that i said made sense! Also alike other PB Addons all new code and such should be seperate so you can just drop this on the original PB by loading it after, and the file size is MUCH smaller :) It should all still work! Plus the title can be something like "PB Enhancements" or something of your choosing
I know, but this would require acs(to which i am still trying to get the hang of), a decompiled copy of all acs in PB, and more experience with zdoom coding.in the future i would love to do a lot more, but for right now this is the best i can do with what i have at my disposal.
For anything you replace, just take the txt files of whatever you edited and slap them into a PK3 with proper names! For a new item it can take time to learn to make new code. However in some cases you can just take old code and edit it and make it into something new from there into a whole new item. Sprite work on the other hand you need some digital art skill haha
Thank you very much!! I have been wondering how to make a "real add-on" and have not been able to figure it out.(mainly because i was overthinking it lol XD)
Youre more than welcome! and i always overthink XD no biggie!
I was thinking make it like the old Unreal 8-Ball gun with a 6 barrel rocket launcher
Or
Make it like the Serious Sam rocket launcher (which model you want to use the 4 rocket rotary or the single shot new one is up to discussion really)
Anyway a 12 ammo box would be nice if not 24
with the ability to shoot 6 missiles at once
sadly that i cant do at this time.
Hey, do you know how turn off the new(ish?) sound effects? They completely ruin the experience for me and want to go back to vanilla sounds or be able to override them with sound wads, but I can't seem to do either...
The Original PB has optional files for all Vanilla sounds.
Here.
Moddb.com
Is it working with multiplayer? v203 didnt work with any multiplayer launchers based on Zandronum. Always crahed with script errors.
Try Zandronum 3.0. Works good.
This is *NOT* an Real or Official update. Just wanted to point that out.
Also you restored the worst opening song ever. Everyone hated that song. It';s cringeworthy.
note that the new song is just an instrumental version XD (no offense but this is an opinion. not "everyone" hates the song as i like it. I do however respect your opinion and hope you dont take offense from this.
Change the preview screenshot of this download, and I've told at least a dozen of you that you don't have to upload the FULL MOD OF PROJECT BRUTALITY, but just a .pk3 containing the modified files you're overwriting that can be loaded after. This prevents clutter, and confusion among downloaders.
At a glance, someone can easily mistake this for Project Brutality, so plus consider it.
I actually told him about this a little bit ago a few comments up and what to do. However you did a better job at doing so and included more too haha :)
On top of that, this is just a small modification. The author doesn't need the whole giant *** file just to upload something with a 3 changes.
Finally, I was waiting for a new versio!
This is not a new version of Project Brutality.
Oh! Senpai is here! Hey man, do you have any clue abut why monsters enter an infight at level 16 of maps of chaos? they fight each others at the realy start of the map, when i alert then. and when i say all of them, i say ALL OF THEM IN THE MAP even those to are hidden when you trigger that horde when pick up the blue key. i asked the author of MoC but he don't know, he say that could be a problem in PB or BD, do you have any idea about this?
Link to new V5 Add-on Pack For PB 3.0 is in the description!!!
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