Description

This add-on for Project Brutality >Enables Cheats >Adds a Carbine Silencer Mode >Restores the PB final opener from "killing floor 2"

Preview
V5 addon pack for PB 2.03
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BerserkerNoir
BerserkerNoir - - 378 comments

Nice, just used it.
No Brightmaps, so it moves smoothly in low graphic cards.
The Silenced Carbine is going to be more useful.

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D3X1KAXYZ Author
D3X1KAXYZ - - 88 comments

glad to hear that!! :D

- Your avatar wouldn't happen to be Guts from Berserk, would it?

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BerserkerNoir
BerserkerNoir - - 378 comments

Yes, he is.

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D3X1KAXYZ Author
D3X1KAXYZ - - 88 comments

Sweet! Great series, perfect for any anime or manga fan who plays Project Brutality.

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FPSNation
FPSNation - - 306 comments

Wouldn't it be awesome if we could make anime/manga weapons for Project Brutality though?

Like my Zangetsu...., Gut's Dragonslayer, Alucard's Casull and Jackal, etc.etc.etc.?

=D

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Dracologist
Dracologist - - 139 comments

could we get someone to fix the rocket launcher section as well?

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⋆Ƅarge™
⋆Ƅarge™ - - 1,287 comments

Whats wrong with it? :o

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Dracologist
Dracologist - - 139 comments

I'll be honest i don't like PB's rocket weapons the separate ammo thing spreads it too thin
Also the basic rocket launcher could have more ammo in its magazine =/
i know a 6 round canister is realistic, but we also have plasma and singularity guns so why can't be there a rocket launcher that packs more ammo?
All im saying that there should be a unified ammo for all rocket weapons and more clip size for ol' Mr. Kuh-Boom =x

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D3X1KAXYZ Author
D3X1KAXYZ - - 88 comments

I'll see what I can do ;D

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Dracologist
Dracologist - - 139 comments

oh cool!

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D3X1KAXYZ Author
D3X1KAXYZ - - 88 comments

NOTE: the first part already exists in upgrade options menu.

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D3X1KAXYZ Author
D3X1KAXYZ - - 88 comments

How does 12 sound?

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⋆Ƅarge™
⋆Ƅarge™ - - 1,287 comments

If youre gonna have 12 it should be a rocket chamber in a box shape more than anything that attatches to the side of the launcher and the rockets channel through a ststem kind of like a 3x4 missile launcher bracket. The rockets can feed in through an automated system in the box that rotates into the launching device and when empty you can chuck aside like the old 6 feed barrel! Sprite sets would have to be made for a box upgrade along with new code. I hope all that i said made sense! Also alike other PB Addons all new code and such should be seperate so you can just drop this on the original PB by loading it after, and the file size is MUCH smaller :) It should all still work! Plus the title can be something like "PB Enhancements" or something of your choosing

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D3X1KAXYZ Author
D3X1KAXYZ - - 88 comments

I know, but this would require acs(to which i am still trying to get the hang of), a decompiled copy of all acs in PB, and more experience with zdoom coding.in the future i would love to do a lot more, but for right now this is the best i can do with what i have at my disposal.

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⋆Ƅarge™
⋆Ƅarge™ - - 1,287 comments

For anything you replace, just take the txt files of whatever you edited and slap them into a PK3 with proper names! For a new item it can take time to learn to make new code. However in some cases you can just take old code and edit it and make it into something new from there into a whole new item. Sprite work on the other hand you need some digital art skill haha

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D3X1KAXYZ Author
D3X1KAXYZ - - 88 comments

Thank you very much!! I have been wondering how to make a "real add-on" and have not been able to figure it out.(mainly because i was overthinking it lol XD)

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⋆Ƅarge™
⋆Ƅarge™ - - 1,287 comments

Youre more than welcome! and i always overthink XD no biggie!

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Dracologist
Dracologist - - 139 comments

I was thinking make it like the old Unreal 8-Ball gun with a 6 barrel rocket launcher
Or
Make it like the Serious Sam rocket launcher (which model you want to use the 4 rocket rotary or the single shot new one is up to discussion really)
Anyway a 12 ammo box would be nice if not 24
with the ability to shoot 6 missiles at once

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D3X1KAXYZ Author
D3X1KAXYZ - - 88 comments

sadly that i cant do at this time.

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Cobra!
Cobra! - - 16 comments

Hey, do you know how turn off the new(ish?) sound effects? They completely ruin the experience for me and want to go back to vanilla sounds or be able to override them with sound wads, but I can't seem to do either...

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BerserkerNoir
BerserkerNoir - - 378 comments

The Original PB has optional files for all Vanilla sounds.
Here.
Moddb.com

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MrSpac
MrSpac - - 1 comments

Is it working with multiplayer? v203 didnt work with any multiplayer launchers based on Zandronum. Always crahed with script errors.

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Zapzop
Zapzop - - 171 comments

Try Zandronum 3.0. Works good.

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AllfatherofWalrus
AllfatherofWalrus - - 87 comments

This is *NOT* an Real or Official update. Just wanted to point that out.

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AllfatherofWalrus
AllfatherofWalrus - - 87 comments

Also you restored the worst opening song ever. Everyone hated that song. It';s cringeworthy.

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D3X1KAXYZ Author
D3X1KAXYZ - - 88 comments

note that the new song is just an instrumental version XD (no offense but this is an opinion. not "everyone" hates the song as i like it. I do however respect your opinion and hope you dont take offense from this.

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pa1nki113r
pa1nki113r - - 1,460 comments

Change the preview screenshot of this download, and I've told at least a dozen of you that you don't have to upload the FULL MOD OF PROJECT BRUTALITY, but just a .pk3 containing the modified files you're overwriting that can be loaded after. This prevents clutter, and confusion among downloaders.

At a glance, someone can easily mistake this for Project Brutality, so plus consider it.

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⋆Ƅarge™
⋆Ƅarge™ - - 1,287 comments

I actually told him about this a little bit ago a few comments up and what to do. However you did a better job at doing so and included more too haha :)

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Doomguy5th
Doomguy5th - - 483 comments

On top of that, this is just a small modification. The author doesn't need the whole giant *** file just to upload something with a 3 changes.

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Cannibal92
Cannibal92 - - 3 comments

Finally, I was waiting for a new versio!

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pa1nki113r
pa1nki113r - - 1,460 comments

This is not a new version of Project Brutality.

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Foxdash
Foxdash - - 84 comments

Oh! Senpai is here! Hey man, do you have any clue abut why monsters enter an infight at level 16 of maps of chaos? they fight each others at the realy start of the map, when i alert then. and when i say all of them, i say ALL OF THEM IN THE MAP even those to are hidden when you trigger that horde when pick up the blue key. i asked the author of MoC but he don't know, he say that could be a problem in PB or BD, do you have any idea about this?

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D3X1KAXYZ Author
D3X1KAXYZ - - 88 comments

Link to new V5 Add-on Pack For PB 3.0 is in the description!!!

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Guest - - 689,398 comments

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