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Comment History  (0 - 30 of 91)
CamKablam
CamKablam - - 91 comments @ Half-Life: Extended

I find it amusing that 80% of comments are people asking if it's alive

Good karma+3 votes
CamKablam
CamKablam - - 91 comments @ Half-Life: Extended

When might the next version of the SDK be released? It's been nearly a year.

Good karma+2 votes
CamKablam
CamKablam - - 91 comments @ Go-Mod: Reborn

Cool looking mod, haven't tried it yet.
I especially like the floater cameras.

Good karma+2 votes
CamKablam
CamKablam - - 91 comments @ Half-Life: Extended End of The Year update

Looking goody good

Good karma+2 votes
CamKablam
CamKablam - - 91 comments @ The Office Map for Half-Life Extended SDK

Good map.
There was some nice scenes, like the dark room.
It was nice seeing some of the enemies and npcs in action in an actual map.

Good karma+1 vote
CamKablam
CamKablam - - 91 comments @ NPC Workers

They'll probably server the same role as the workers from Black Mesa Character Expansion

Good karma+2 votes
CamKablam
CamKablam - - 91 comments @ Security Guard Attires

I want my boys to have perfectly spherical heads

Good karma+2 votes
CamKablam
CamKablam - - 91 comments @ Half-Life: Extended

Honedsly

Good karma+2 votes
CamKablam
CamKablam - - 91 comments @ Security Guard Attires

NOOOO THE EARS AGAIN

Good karma+1 vote
CamKablam
CamKablam - - 91 comments @ Black Mesa: Classic

Alright.

Good karma+3 votes
CamKablam
CamKablam - - 91 comments @ Black Mesa: Classic

It's been a whole day since the demo announcement happened, and it's still not in the files.
I don't want anyone on the team to feel rushed, but what is the problem causing the delay?

Good karma+5 votes
CamKablam
CamKablam - - 91 comments @ Half-Life: Extended

Nice.
This along with a few other features were ones that I was going to ask about, but didn't want to annoy the team about, and then ended up being added anyways.

Good karma+3 votes
CamKablam
CamKablam - - 91 comments @ Half-Life: Extended

One thing that I think would have been a really neat and useful addition is func_vehicle.
Only used in Counter Strike, it was like func_train, but with more control over where it goes
I don't think the source files for Counter Strike are anywhere though...

Good karma+2 votes
CamKablam
CamKablam - - 91 comments @ New H.E.C.U Heads (W.I.P)

It looks good, but I don't know if it would fit in the rest of the grunts.
Still, good work. Keep posting good stuff here.

Good karma+2 votes
CamKablam
CamKablam - - 91 comments @ Half-Life: Extended

I meant for the Blue Shift Extended and Opposing Force Extended

Good karma0 votes
CamKablam
CamKablam - - 91 comments @ Half-Life: Extended

idk man, seems like a bad idea
people would think this is the better way to play the expansions
but I also don't see a way it would require blue shift and opposing force for each expansion...

Good karma+1 vote
CamKablam
CamKablam - - 91 comments @ Half-Life: Extended

Alright, thanks man.

Good karma+1 vote
CamKablam
CamKablam - - 91 comments @ Half-Life: Extended

Will the .rmf or .jmf files for the maps be released sometime in the future?
After the HL1 campaign is completed, of course.

Good karma+1 vote
CamKablam
CamKablam - - 91 comments @ How It's Made. Half-Life: Extended

Have a good one man. Hopefully you'll still give it a try.

Good karma+5 votes
CamKablam
CamKablam - - 91 comments @ How It's Made. Half-Life: Extended

I'm liking the looks of these maps!
I also thank you all for outlining the process in which the maps are made. This could come in handy for people who want to develop their own mods.

Good karma+4 votes
CamKablam
CamKablam - - 91 comments @ How It's Made. Half-Life: Extended

Mate, just deal with it
Thats what I've had to do

Good karma+7 votes
CamKablam
CamKablam - - 91 comments @ New Chapter Selection Menu

Very nice! I hope this is added to the sdk.

Good karma+6 votes
CamKablam
CamKablam - - 91 comments @ Half-Life: Crossfire

How have I not seen this before?
This looks like a very promising mod. It has custom models, great maps, tons of new stuff.
I'm keeping a watch on this one.
Good luck with the development.

Good karma+3 votes
CamKablam
CamKablam - - 91 comments @ Half-Life: Extended

add real time moss growth please?

Good karma+3 votes
CamKablam
CamKablam - - 91 comments @ Half-Life: Extended

I just made a quick test map with a buncha janitors set on random
Still only the first 2 heads
I think it's something up with the code

Good karma+1 vote
CamKablam
CamKablam - - 91 comments @ Half-Life: Extended

Ok, it's been at least a year
Now that the sdk is out, I gave it a quick check over, and here are my thoughts:

Everything seems good! All the new features are great.
However some npcs randomizer options don't seem to work entirely, specifically the janitor. On loading the randomizertest.bsp included, he always spawns with 1 of 2 heads.

Good karma+4 votes
CamKablam
CamKablam - - 91 comments @ Half-Life: Extended

I just wanted to play this ******* mod
My moddb will be deleted in the next 5 minutes
Maybe then ill forget about this shithole of a community

Good karma+2 votes
CamKablam
CamKablam - - 91 comments @ Half-Life: Extended

Ight can we end all contact here
It seems you really want me to leave you alone

Good karma+1 vote
CamKablam
CamKablam - - 91 comments @ Half-Life: Extended

When did i say i wanted back into the discord? I havent for at least 3 months

Good karma+1 vote
CamKablam
CamKablam - - 91 comments @ Half-Life: Extended

Its funny.
You're saying that I havent changed, but you wont let a word out of my mouth to object.
Who really hasnt changed here?

Good karma+2 votes