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cameni
cameni - - 50 comments @ Outerra

Usually happens when your bank rejects the payment for some reason, and Paypal only reports the error.

Good karma+2 votes
cameni
cameni - - 50 comments @ Procedural grass in Outerra

Well, it's not the cheapest thing under the sun, but it utilizes the GPU well: 45m distance, 400,000 blades, 2mil triangles, takes 5-6ms from frame time on 6850 card

Good karma+3 votes
cameni
cameni - - 50 comments @ Outerra

Normally, there's nothing preventing it. Environment animation was simply not implemented yet.

Good karma+2 votes
cameni
cameni - - 50 comments @ Outerra Anteworld Alpha Demo released

11.11 is the absolute minimum, but will give you warnings and some issues.

Good karma+1 vote
cameni
cameni - - 50 comments @ Outerra Anteworld Alpha Demo released

There seems to be an issue with 7xxx ATI cards, reporting to AMD guys ...

Good karma+1 vote
cameni
cameni - - 50 comments @ Outerra Anteworld Alpha Demo released

It crashes when you start to move?

Good karma+1 vote
cameni
cameni - - 50 comments @ Outerra

Polygons

Good karma+2 votes
cameni
cameni - - 50 comments @ Outerra

You don't have to create an account at all to play demo. Just press that big "DEMO MODE" button. Once there's something written in the login name, it changes to "Login"

Good karma+2 votes
cameni
cameni - - 50 comments @ Outerra

Yes, realtime deformation is in the plan, the way the roads are done is also a type of terrain deformation. It just needs some additional support to make it realtime, with larger and more complex changes possibly hidden behind a particle cloud while the terrain gets reprocessed.

Good karma+2 votes
cameni
cameni - - 50 comments @ Outerra

We plan to release one later this summer, if all goes right.

Good karma+2 votes
cameni
cameni - - 50 comments @ Banked roads support

Yes, surface material info will be used in wheel physics simulation.

Good karma+1 vote
cameni
cameni - - 50 comments @ Outerra

Pretty much, I'm running it on GTX 460, AMD Phenom II X2 550 (3.1GHz) myself

Good karma+1 vote
cameni
cameni - - 50 comments @ IITSEC, ISS and DDG-96

Those are the river beds, you can see them because tree placement function skips those areas. Rivers will be coming later.

Good karma+1 vote
cameni
cameni - - 50 comments @ Speed of Light Flight

Yes we are planning to include the Moon and Mars as well, for which there are already satellite data. Will be possible to fly there directly from Earth.

Good karma+1 vote
cameni
cameni - - 50 comments @ Speed of Light Flight

Until recently we have been using 250GT cards, but for the development it wasn't really very comfortable, and we upgraded to 460GTX ones. I'm running it on 2 core AMD Phenom.
All the videos were taken in real time using the built-in video capture.

Good karma+1 vote
cameni
cameni - - 50 comments @ Apache helicopter

It's mostly a graphical engine, networking is separate at the moment so the answer depends on what will be used there.

Good karma+1 vote
cameni
cameni - - 50 comments @ Outerra

Development of a combat flight sim game using this engine should probably start in 2011.

Good karma+1 vote
cameni
cameni - - 50 comments @ Apache helicopter

OpenGL 3.3 at the moment, later OpenGL 4.x (roughly equivalent to DX11)

Good karma+1 vote
cameni
cameni - - 50 comments @ Cessna in Himalayas

Just ffmpeg to convert from video format that engine captures internally.

Good karma+1 vote
cameni
cameni - - 50 comments @ Outerra

Yes, all those features are planned. Performance impact of additional models will depend on how good the LOD management on objects will be and how much resources their simulation itself will take.
The engine should eventually evolve into a platform that will support also indie developers, with some kind of royalties based licensing.

Good karma+1 vote
cameni
cameni - - 50 comments @ Outerra

Character animations will be added later

Good karma+1 vote
cameni
cameni - - 50 comments @ Earth Fly-by

It is somewhere in French Alps. Engine is always modding friendly, but you probably want to know if a game using it will allow modding - for our part we are making it so when creating a game you are basically modding the pregenerated procedural world.
It is technically possible to cut down the trees, and it would be an interesting feature.

Good karma+1 vote
cameni
cameni - - 50 comments @ Outerra

Hard to talk about levels in conventional sense .. but the world is persistent, next video will show some locations created there.

Good karma+1 vote
cameni
cameni - - 50 comments @ Outerra

It can use arbitrary resolution of actual elevation data to seed the procedural planet generation. There are datasets for Moon and Mars already, so these should come first after Earth. For artificial planets there will be a planet generator layer that will create continental plates, mountain ridges, volcanoes etc to seed the planet, again further refined by procedural techniques.

Good karma+1 vote
cameni
cameni - - 50 comments @ Earth Fly-by

Yes, vehicles only, character animation is planned for a later phase.

That avatar is actually from my older Bomberman remake .. I'd still want to finish that, too.

Good karma+1 vote
cameni
cameni - - 50 comments @ Outerra

Yup the Everest is there, although the input elevation data could have been of higher quality, because now it's missing the finer erosion patterns. Or we'll generate them algorithmically.

Good karma+1 vote
cameni
cameni - - 50 comments @ Earth Fly-by

Yes it's generated in real time from preprocessed real elevation data, further refined by fractal algorithms.

Good karma+1 vote
cameni
cameni - - 50 comments @ Earth Fly-by

Right now just Earth, later Moon and Mars for which there are real data already, and then possibly artificial planets of various types.

Good karma+1 vote
cameni
cameni - - 50 comments @ Outerra

So far it's a tech demo, but we definitely want to do a game on it as well.

Good karma+1 vote
cameni
cameni - - 50 comments @ Stars rendering

We want it to be able to support an online game, but you can make a huge online game on Earth alone, or just in our solar system. It doesn't necessarily have to be a whole universe of random stars and planets, or at least not in the first iteration. We'd rather make a game about a recolonization of Earth, or about colonization of the solar system, or later nearby stars with artificially modeled planets made interesting .. not an infinity of random but still similar planets. People dream about it but I don't know what's so intriguing on it .. it's like a vast steppe with few motives repeating over and over.
A planet is really huge when you have with ground level detail, I think that many people are not really aware of what they will get.

Btw you seem to have many questions, I encourage you to come to our forum where you can discuss it with other people and to see their ideas too :)

Good karma+1 vote