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Comment History
Briton1700
Briton1700 - - 23 comments @ Napoleonic & Victorian Era Chapters

You may have to download the ESF editor. The same issue exists for the FCN mod.

Here's a link for the instructions. The person is using it for Rome 2, but it also works for NTW Youtube.com

Good karma+1 vote
Briton1700
Briton1700 - - 23 comments @ Napoleonic & Victorian Era Chapters

The mod is superb. Everything I could've wanted, and more, in a Napoleon overhaul. Thank you.

My only issue with it, is that the slower firing animation submod doesn't work, after dropping it in the data folder.

Good karma+1 vote
Briton1700
Briton1700 - - 23 comments @ Radious_FBR_All.pack

For those who don't know, this is a standalone mod for those who want to use
fire-by-rank drill for line infantry. The one ported from Empire

Good karma+1 vote
Briton1700
Briton1700 - - 23 comments @ VTW : Victoria Total War

Been wanting this for awhile. The wars during this time are perfect for NTW

Good karma+2 votes
Briton1700
Briton1700 - - 23 comments @ Imperial Destroyer submod ver.1783/1800

Is it possible that you could make a submod which adds back diplomatic features?

Good karma+1 vote
Briton1700
Briton1700 - - 23 comments @ General Andys Musket sounds (UPDATED JULY 2023!!)

It's a replacement for the existing sound file, so it doesn't break other mods

Good karma+1 vote
Briton1700
Briton1700 - - 23 comments @ NM Texture Mod: Total War

пожалуйста, пришлите мне ссылку для скачивания

Good karma+1 vote
Briton1700
Briton1700 - - 23 comments @ General Andys Musket sounds (UPDATED JULY 2023!!)

It's a copy of the entire Sound.pack file which is already located in the game files, but with altered sound effects for muskets. This is why you're prompted to replace the existing file.

Good karma+1 vote
Briton1700
Briton1700 - - 23 comments @ Napoleonic Total War 3

The campaign starts in 1805, so no. Kingdom of Sardinia is the successor to the Piedmontese government

Good karma+1 vote
Briton1700
Briton1700 - - 23 comments @ Briton1700

hello

Good karma+1 vote
Briton1700
Briton1700 - - 23 comments @ Empire II

I'm happy to hear this. I wasn't aware.
Thank you

Good karma+1 vote
Briton1700
Briton1700 - - 23 comments @ Empire II

Is it possible you could implement the big map mod with this?
Doing so would probably make this the biggest overhaul for Empire, if it isn't already.

Good karma+1 vote
Briton1700
Briton1700 - - 23 comments @ NTW3 v9.5 Patch

I agree with the above comment. Please make volleys a little bit more deadly.

Good karma+1 vote
Briton1700
Briton1700 - - 23 comments @ Napoleonic Total War 3

I think they were from this other mod Moddb.com. Feel free to try it out alongside this.

Good karma+1 vote
Briton1700
Briton1700 - - 23 comments @ Napoleonic Total War 3

I think the old musket sounds were from General Andy's mod, which you can go and try out, but it may break the new version of NTWIII. That might be why they removed them.

Anyway, here's the link to the mod Moddb.com

Good karma+1 vote
Briton1700
Briton1700 - - 23 comments @ Darthmod Improvements for brand mod

Have you put the user.script file in the right place?

Good karma+1 vote
Briton1700
Briton1700 - - 23 comments @ Darthmod Improvements for brand mod

Can I ask which file adds ranked fire?

Good karma+1 vote
Briton1700
Briton1700 - - 23 comments @ NM Texture Mod: Total War

Please upload the file.

No rush, just asking.

Good karma+2 votes
Briton1700
Briton1700 - - 23 comments @ IS ROTR 1.2 tighter unit formations v1.00 SUBMOD

I have a recommendation for Imperial Splendour:

Early campaign start version

Good karma+2 votes
Briton1700
Briton1700 - - 23 comments @ HiFiMasteR Sounds

If it's possible for you to use the sound, I recommend adding this version of British Grenadiers Youtube.com as an option for Fife & Drums

Good karma+1 vote
Briton1700
Briton1700 - - 23 comments @ Big Map

Does this work with Empire Total War II mod?

Good karma+4 votes
Briton1700
Briton1700 - - 23 comments @ An Empire Reborn

Can you make it so that the uniform for regular line infantry is updated across time? Maybe by adding a new version of the unit after certain tech tree advancements? It just doesn't make sense for the uniform to stay the same across ~100 years

just a suggestion

Good karma+1 vote
Briton1700
Briton1700 - - 23 comments @ Big Map for Absolutum Dominium

Is this compatible with vanilla, or do you need Absolutum Dominium?

Good karma+1 vote