Does it require BEEMOD?
Yes, however, I revised it from the ground up
I'm still eyeballing it, but I'm thinking that Aperture Adventures will only take place in darkness for one chapter, you turn it back on by the end, and you continue solving tests traditionally.
That was interesting, I haven't gotten a more complete story of GLaDOS since Portal: Prelude! Not to mention, everything looks cheaper, which is what ERROR is all about! Cant wait for v1.9, with Chambers 18-19 and (maybe) the end of the game!
I have to say, when I was playing version 1.3, I thought you couldn't do better!
I even at one point had to turn my sound almost off so I wouldn't get spooked!
Great job M_K_L, and I can't wait to see what happens to the turrets (chmb16) and the Companion Cube! (chmb17)
I've got a question:
Seeing as though you are a god at hammer, are you planning on having an additional mechanics, like the Mannequins, or Reflection/Adhesion Gels?
-B.A.
This seems obvious, but are you planning on having Extended Play or Advanced Chambers that are even more corrupt?
Hey Everyone, BradyAUS, Here comes Aperture Adventures!
BradyAUS
Brady joined
Hey Everyone, BradyAUS Here! It's been a while, hasn't it? Aperture Adventures is my current passion project. I've currently spent 500 hours on it. And I have a long way to go... I also have multiple other Mod-related jobs like Being a Level designer for Portal: A Newer Take, and VA and Playtester for Portal Hope. If you need to get in touch, Go to BradyAUS on YouTube. BradyAUS, we're done here.