You arise in a non-dilapidated enrichment center. You realise there's no electricity, and need to single-handedly, make Aperture Aperture again. Sure, there's no light, but no electricity also means less power to do tests. The vents are shut down, GLaDOS is deactivated and it's a long way to the circuit breaker...

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>1 NEW BLOG POST. READ?

>YES< NO

READING...

Welcome back. First off, I found a way to bring the Portal 2 editor back to working! As well as Hammer.

Now, thing is, up until this point, the mod has NO voicelines, which is why I toot the Next leap forward- and decided to add the voice lines. :) Captions are on their way and the mod only has 1 map with working sound, but it's something. Now, since I don't want this update to be ALL updates, I'm going to tell you the easiest way to incorporate custom voicelines into your mod.

First, record voicelines, and make sure they're in .wav. Next, add a directory in your mod's folder called "sound". After that, dump your sound folders in there. Optionally also put them into the sound folder in Portal 2/portal2, but hey, that's just me. Now, in your hammer file, make ambient_genercis to house your file. Once you're done and run, you may not here it, but put it in your mod's folder regardless, and once you load the maps in your mod, open the developer console and type this into it.

"snd_rebuildaudiocache".

It should now work, after you give it a few restarts.

Thanks for listening.

Well, off to play [P2MOD] Mind Escape.

(Turret Voice) Good night. Shutting Down...

>PROCEDURE COMPLETE. TERMINATING PROGRAM.

Aperture Additions #3 - Non-map mod update!

Aperture Additions #3 - Non-map mod update!

News

Even though I can't get any map work done doesn't mean that I can't change stuff!

Unfortunately, something is slowing down production.

Unfortunately, something is slowing down production.

News

Aperture Additions #2 - Unfortunate Consequences Await.

Aperture Additions #1 - Kept you waiting, right?

Aperture Additions #1 - Kept you waiting, right?

News

So, This is the first blog I've made. Aperture Adventures needs a blog at this point.

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Aperture Adventures v0.8, The Sound Update (Theta)

Aperture Adventures v0.8, The Sound Update (Theta)

Demo

Added Sound and Captions, and redesigned 2 chambers.

Aperture Adventures v0.7 (Eta)

Aperture Adventures v0.7 (Eta)

Demo

Yay! The Downloads are back! Anyways, I went back and updated each chamber, just for you. :) I also Elaborated on Chapter 2, Replaced the Devtest with...

Aperture Adventures v0.6 (Zeta)

Aperture Adventures v0.6 (Zeta)

Demo

Version 0.6. Remember that annoying elevator bug? Well, I fixed that! And More!

Aperture Adventures v0.5 (Epsilon)

Aperture Adventures v0.5 (Epsilon)

Demo

Small revision again (Contains test chamber boards, and new Maxim Eye)

Aperture Adventures v0.4 (Delta)

Aperture Adventures v0.4 (Delta)

Demo

Small revision of the Previous Update, changed to add authenticity.

Aperture Adventures v0.3.1 (Gamma-Delta)

Aperture Adventures v0.3.1 (Gamma-Delta)

Demo

This time, It's an actual mod! You also get a chance to meet Maxim and Play a very small section of Chapter 2!

Comments
SPAS-1
SPAS-1

Doesn't matter. The mod looks promising!

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