Valhalla is a surreal story-based mod for Portal 2 in which you experience the dying thoughts of Cave Johnson as he reflects upon his last wish to have Caroline's mind uploaded into a computer.

Similarly to Portal Stories: Mel, this mod aims to expand the lore of the underground of Aperture, and will be free on Steam when released.

Official discord: Discord.gg

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Hello fellow gamers in these trying times pensive emoji,

I receive lots of questions about the size of this mod, which I would like to address. As of right now, it appears that in Valhalla, there will be:
A minimum of 23 total maps, with 16 story maps ( including bts / nonstandard puzzles ) and approximately 7 test chambers.

Story Maps started: 12
Story Maps fully completed: 0
Story Maps nearing completion: 2
Test Chambers Built: ~4

This may sound like a very small workload compared to some other mods, or even to the base games of Portal 1 or 2, but each map will be created with purpose and story; as well as involve numerous aspects unique to Valhalla that are not present in the base game or other mods. (eg: new visual styles, human npcs, unconventional gameplay, and a heavy focus on a player-centric story.) These new aspects of the game, along with my desire to deliver the highest quality possible, still make for a long development period.

I am currently NOT looking for playtesters at this time!

To conclude, here are a few new screenshots.

An update on some of the previously unspecified details of the mod.

An update on some of the previously unspecified details of the mod.

News

An update on some of the previously unspecified details of the mod.

Comments  (0 - 10 of 51)
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rira.kith
rira.kith

Just one more thing I'm wondering. will this be standalone, like Portal Stories Mel, or a Workshop-based series like After Hours?

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Valla-Chan
Valla-Chan

standalone, like mel

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Secret_Coming
Secret_Coming

Really interested in how the unconventional portal elements will play out. This is something I always digged in portal mods. Not to say I dislike generic portal mods (the more portal the merrier), however I would really like more if devs played with new stuff. Keeping a close eye on this!

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rira.kith
rira.kith

so this is something ive been thinking of, and maybe you would like it? maybe since this place is taking place during when old aperture is new, maybe make the elevators shiny steel instead of rusted, and make the sounds for the elevators not squeaky? and maybe also make the enrichment spheres, similarly to the elevators, a more shiny steel instead of all rusty. or if that's, not possible, maybe make the wooden cubes for cube and button based testing not scuffed up, and new looking? other than that i love this mod so far. it looks amazing.

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Valla-Chan
Valla-Chan

this is all stuff i am considering, but as a bit of a small team mostly involving me in constant dev, I am ofc picking my battles on what to tackle :P clean underground metal props are absolutely happening, clean spheres as well, we will see about sounds later in dev.

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rira.kith
rira.kith

Awesome! Thanks for the reply.

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Guest
Guest

this looks so fun I am currently trying to play all the portal 2 mods and this looks better than the mod Mel can't wait. Also, will Rattmann be in it or any cores?

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Valla-Chan
Valla-Chan

rattmann and the cores will not make an appearance, as this mod focuses primarily on the old aperture era

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Guest
Guest

Wow... finally a 1959s portal gun! Minus the body of course

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