Texture artist, concept artist, designer. Currently working on:
Guard Duty (textures, concept art),
Fallout The Wastes (concept art, paintings)
Did you ever see any info suggesting that we're aiming to make our mod "true to BMS" or "100% accurate to BMS"?
I don't think so, since that would be untrue.
BMS mod is just an inspiration to us, we don't feel obligated to make anything in our mod consistent with it.
i recall gearbox already had some explaination, as in his team had different orders or something. in blue shift two soldiers say that they have to dump bodies cos "shephard's team didn't make it"
but i wouldn't mind few encounters where guards start shooting at you at sight cos they saw hecu in action earlier.
maybe a semi-scripted event where wounded guard sits by a wall and starts shooting at you. if you don't kill him he eventually runs out of ammo and you can "persuade him" via use button that you're not a threat.
i don't think so, especially considering that op4 already has an an upgraded zombie, gonome.
oh yes, we will take our time.
After all our kind zionist benefactors payed us well not to release it to soon :3
well, i'm pretty sure lots of them are tired from spending so much time on BM and aren't too fond of idea of working on the same kind of project anytime soon.
But like Obama wrote they are welcomed to apply to us, just like all the other talented modders out there.
Battle Angel Alita (original name is Gunnm)
i'm sorry, but my metamorphosis went too far to stop it now.
there's office complex growing out of my arm and my guts started resembling test chambers. i also seem to have developed miniature scientists, walking around wearing their glasses and tiny ridiculous ties.
they may have named a game like that.
but if you think that this is what we're referring to then it must be ages since you last played blue shift.
you forgot about the sexy concepts. i'm disappoint.
yep, i always felt that HD version is just much less creepy. i did use pants color from it though.
you think they are creepy? you haven't even seen their attack animation yet.
Very well... those votes, you guys won't regret 'em.
i heard it's pretty good. might check it out.
in case anyone missed it, this update contains lot more pics than those in the article. you'll find them in the gallery.
original model is blocky, has a low res stretched texture and really exaggerated proportions, labcoat glued to the body, 4 fingers, skull overlay etc. so no, i wouldn't say that this looks the same.
especially proportions are different. in fact i'd say that on this concept i strayed too much towards the "average human" proportions, while some exaggeration should be retained for a more menacing look.
also, this is not the only zombie concept i made. others are slightly more experimental.
there is a high chance that we will have a custom headcrab model, though it's far from being a top priority right now.
I do like HL1 alien designs more than HL2 ones so i'm definitely a supporter of Remake the Crab movement.
wrong group dude. can't you see the big "Karma Troll Victims Club" banner on top?
One thing's for sure - you'll be the first ones to die when she farts.
-you can let us know if you find any talented free artist
-you can start learning some modding skill and -become- useful
-and if you ever encounter someone claiming that we're dead, we'll be grateful if you correct him.
when you write "watch it", it would be good to write why it's worth it.
how did you manage to have it right in front of your eyes and yet still misspell it?
FPSNation, you were whining and proclaimed us dead so no wonder that people disliked that.
An update will come, but some things need to be finalized first.
then just say what you're looking for. i have plenty of titles to recommend but i certainly can't be bothered to write ALL of them.
oh come on. how many games did main FO series have? Two. that's not enough for a franchise to "get repetive" because of sticking to the original gameplay formula.
I'm sure that fans would complain if FO3 was made on same engine with same resolution and same sprites as fo2.
But fans WEREN'T getting sick of isometric view and the unique atmosphere that Beth replaced with their own stuff.
In fact Fallout 3: Van Buren also had a new 3D engine and gameplay changes.
yet it felt much more of a sequel to FO2 than bethesda's version of FO3 ever did.
well, now i know that i -will- watch it.
officially? no. but as you can see some small mods can be made without it.
^ which doesn't change the fact that the guard looks like a midget.
are you telling people not to trust their eyes just because it was made by a pro modeler?
sure, warhammer characters use slightly cartoony proportions but in this case you simply went too far.
Actually, the latest version looks different from what you see on this render.
This contrast that you mention has always annoyed me, so some time ago i took the original texture (made by Marcus) and tweaked it.
The skin looks brighter and more yellowish now, making it all feel less dissonant.