PPSH-41 is an open-bolt direct blowback SMG, meaning the cyclic rate will vary depending on the amount and type of powder used in the ammo unless it has a buffer system like the M3 Grease gun (the PPSH doesn't have one).
PPSH-41 is an open-bolt direct blowback SMG, meaning the cyclic rate will vary depending on the amount and type of powder used in the ammo unless it has a buffer system like the M3 Grease gun (the PPSH doesn't have one).
M855 (5.56mm EP ammo) isn't green tip, smh
Thanks, it'd be worth the wait for me! I also like your solution in the second reply.
Playing with the chamber +1 setting makes it so you have to manually drag mags to change the ammotype. The mod seems to read the round in the chamber instead of the round in the magazine, so if I chamber an FMJ and switch to JHP the mod will think FMJ is still selected and not allow me to switch back. Is there a way to fix this?
And then it never came.
I never have nor will install this, but I rated it 10/10. Please read the ******* descriptions.
If you're using BaS then you don't need this mod at all lol
Is it possible to make it so when you get a hit mission it will count as learning the target's name?
Does the night vision scopes toggle mod work with this?
Does this work with Beef's NVGs v1.1?
What does this do exactly? Can you add a video link of it in action?
How do I set the monocle offset to the right? I see a preset thing in the shader file but have no idea how to activate it
Well, then is there a way for me to add only the optics and not the other guns and upgrades?
Is there a way to replace all of the vanilla optics with the BAS ones?
Does this work with the hud turned off?
I noticed that the optics have different colored reticles in the textures, is there a way to change them in-game?
Is it possible to remove the effects from the binoculars?
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