I began my game development experience as an amateur modder for Unreal Tournament 1999. I learned Unreal Engine 1's UScript programming language online which resulting in me creating an array of peculiar modifications for Unreal Tournament. I reached the title of Game Developer in 2009 when I began constructing my 2D game Engine that utilizes Microsoft's .Net framework, using C#. I've learned about Xamarin/Novell and Mono which allowed me to create my .Net 2D games onto Windows, Linux, MacOSX, and Android. My first game is Comet Catcher.

RSS Reviews  (0 - 10 of 15)
10

Custom

Engine review - 5 agree - 1 disagree

First engine ever!

9

The Polynomial - Space of the Music

Game review

Is everything particles?

10

Specimenation Versus

Mod review
10
10

Killing Floor

Game review
10

UT2004 Extreme

Mod review
8

Unreal Tournament 3

Game review
10

Killing Floor

Mod review
10

Double Domination

Mod review
8

Mars Wars

Mod review
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