I began my game development experience as an amateur modder for Unreal Tournament 1999. I learned Unreal Engine 1's UScript programming language online which resulting in me creating an array of peculiar modifications for Unreal Tournament. I reached the title of Game Developer in 2009 when I began constructing my 2D game Engine that utilizes Microsoft's .Net framework, using C#. I've learned about Xamarin/Novell and Mono which allowed me to create my .Net 2D games onto Windows, Linux, MacOSX, and Android. My first game is Comet Catcher.
A group dedicated to developers and players of Unreal and Unreal Tournament, that just can't let the classic Unreal engine die.
unreal can't die!
A New Development group making all kinds of things. Annouced Titles Such As DoubleDomination
1000 miles per hour studios
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