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Comment History  (0 - 30 of 338)
bertio5
bertio5 - - 338 comments @ v0.30.0.3

Hey man, I get it! Put up with a lot of **** over Age of Petty Kings (though probably not nearly as much as you do). Keep up the good work!

Good karma+1 vote
bertio5
bertio5 - - 338 comments @ AOPK 3.0: The Kings Beyond the Wall

No, nothing was changed. But the rosters are region-specific, so you need to conquer all of the Bolton lands to get Bolton units, etc.

Good karma+1 vote
bertio5
bertio5 - - 338 comments @ Forge of Realms

It should. Though there's no good way for me to test that...

Good karma+1 vote
bertio5
bertio5 - - 338 comments @ Forge of Realms: Overview

You can customize civs in the streamingassets folder. No movement though for the moment...

Good karma+1 vote
bertio5
bertio5 - - 338 comments @ Forge of Realms

It's just a world generator, so you can't make any video-games with it (for the moment that is). Basically it's just there if you ever wanna create a world for something (tabletop adventure, writing a book, or whatever).

Good karma+3 votes
bertio5
bertio5 - - 338 comments @ Westeros: Age of Petty Kings

that's a .txt file in AOPK_3/data

Good karma+3 votes
bertio5
bertio5 - - 338 comments @ Westeros: Age of Petty Kings

The full list can be found in descr_sounds_music, so check it out there!

Good karma+2 votes
bertio5
bertio5 - - 338 comments @ Call of Warhammer: Beginning of The End Times

Yeah, TW:W did a great job with the Lizardmen, Skaven, High Elves, Dark Elves, Wood Elves, Tomb Kings, Ogres, Chaos Dwarves, Kislev, etc, and I LOVE how their map includes the Dark Lands, Khemri, Ulthuan, Naggaroth, Lustria, and Araby. (note: irony)

Good karma+13 votes
bertio5
bertio5 - - 338 comments @ Call of Warhammer: Beginning of The End Times

The release date has always been "Before TW:W". Beyond that, no comment.

Good karma+2 votes
bertio5
bertio5 - - 338 comments @ Call of Warhammer: Beginning of The End Times

That's the point, the AI will recruit armies and crusade against you, but no doom-spawns.

Good karma+1 vote
bertio5
bertio5 - - 338 comments @ Call of Warhammer: Beginning of The End Times

1) Yes
2) Probably Not
3) Yes
4) Yes
5) Yes
6) Yes
7) Yes
8) Yes
9) Probably Not
10) Yes (just fixed it recently)

Good karma+1 vote
bertio5
bertio5 - - 338 comments @ Call of Warhammer: Beginning of The End Times

Oh you still get Doomstacks, just this time they happen naturally, not just at that one moment in the script.

Good karma+1 vote
bertio5
bertio5 - - 338 comments @ Amethyst Wizards

All 8 Colleges of Magic will be available, expect a video preview of them in action (kinda, sorta, maybe) soon.

Good karma+8 votes
bertio5
bertio5 - - 338 comments @ Call of Warhammer: Beginning of The End Times

NOOOOOOOOO. No. Noooo No No. No. Never.

Edit: When dwarves get cavalry. So no.

TLDR: No.

Good karma+4 votes
bertio5
bertio5 - - 338 comments @ Elven Cities

There are cathayan mercenaries available in the Dark Lands, but anything else is impossible due to hardcoded limits.

Good karma+2 votes
bertio5
bertio5 - - 338 comments @ Call of Warhammer: Beginning of The End Times

I already released AOPK 3.0. But I may come back once this is done.

Good karma+2 votes
bertio5
bertio5 - - 338 comments @ Call of Warhammer: Beginning of The End Times

Quite soon, but I can't get more specific than that.

Good karma+2 votes
bertio5
bertio5 - - 338 comments @ Merc Buildings

No birdmen or bearmen at the moment, as the animations on those would be frickin impossible.

Good karma+1 vote
bertio5
bertio5 - - 338 comments @ Call of Warhammer: Beginning of The End Times

No, just M2TW Kingdoms

Good karma+1 vote
bertio5
bertio5 - - 338 comments @ Call of Warhammer: Beginning of The End Times

This won't be the case for the mod, as long as you follow the install instructions when we release. I bring this up b/c everybody won't follow the install instructions and will then complain when they get crashes... But yeah, the current version is very stable for us and the beta testers.

Good karma+1 vote
bertio5
bertio5 - - 338 comments @ Westeros: Age of Petty Kings

Right now I'm mostly working on: Moddb.com

But I plan on returning to AO5K eventually.

Good karma+2 votes
bertio5
bertio5 - - 338 comments @ Westeros: Age of Petty Kings

That's on purpose, as it doesn't make sense for Westeros to be full of huge cities and citadels 3000 years before Aegon's Conquest.

Good karma+2 votes
bertio5
bertio5 - - 338 comments @ Call of Warhammer: Beginning of The End Times

It is based on CoW, but it will have a complete download via moddb.

Good karma+1 vote
bertio5
bertio5 - - 338 comments @ Westeros: Age of Petty Kings

maybe make sure the 'A' isn't capitalized?

Good karma+2 votes
bertio5
bertio5 - - 338 comments @ Call of Warhammer: Beginning of The End Times

Sort of, but no army spawns or anything. Instead the player will get bonuses for achieving objectives in distant parts of the map, as well as access to unique units like amazons and mercenaries from Cathay.

Good karma+3 votes
bertio5
bertio5 - - 338 comments @ Call of Warhammer: Beginning of The End Times

All the ugly scripts are gone, the Elves can recruit normally (though with slightly longer times) seeing as they will start in Ulthuan.

Good karma+2 votes
bertio5
bertio5 - - 338 comments @ Map Improvements: Cities of the Old World

Yeah, all the stuff from COW is still here (except the playable Norsca faction which we cut for Wood Elves).

Good karma+4 votes
bertio5
bertio5 - - 338 comments @ Call of Warhammer: Beginning of The End Times

It will be it's own complete download, so you don't need to worry.

Good karma+1 vote