Bobby B. would not be pleased lmao
Anyways, keep up the good work!
Bobby B. would not be pleased lmao
Anyways, keep up the good work!
I do actually. Sure there are some minor annoyances (like the missing textures bug and others), but this is still pretty awesome. Keep up the good work!
Which game version does this mod require? The latest or the same one that the Sands of Faith mod requires?
Yeah... I just checked. Thanks for clarifying though!
Recently, there has been a dev diary about killable lords. Once you captured them, you had the option to execute them. Just wanted to throw that out there. But maybe y'all already know that by now. :)
Edit:
In case you don't believe, the dev blog about executing lords is in "Dev Blog 07/06/19" without quotes.
So far, this is a pretty good patch. Fixed alot of issues with previous ones. However, the only problems I have with it is with the mercenary recruit error and the Civil War. The mercenary one, I have yet to give the script error itself (which I'll show you the script error eventually), but as of now, my main concern is the Civil War.
Originally when there was a civil war within a faction, usually the ones who are against the said faction (the rebels or cutthroat lords) split themselves from their original and make up their own. But from what it seems like with this patch, the civil war just happens within the same faction with lords killing each other. Was that on purpose or was that unintentional?
Still, keep up the good work! Hope to see more patches when you have the time.
Edit:
So I managed to get the script error for the merc respawn (which is what it's called).
And here it is;
SCRIPTERROR ON OPCODE 1609: Invalid Party ID: 1119; LINE NO: 10:
At script: town_merc_respawn
At script: town_merc_respawn
SCRIPTERROR ON OPCODE 1609: Invalid Party ID: 1162; LINE NO: 10:
At script: town_merc_respawn
At script: town_merc_respawn
SCRIPTERROR ON OPCODE 1609: Invalid Party ID: 1268; LINE NO: 10:
At script: town_merc_respawn
At script: town_merc_respawn
SCRIPTERROR ON OPCODE 1609: Invalid Party ID: 1144; LINE NO: 10:
At script: town_merc_respawn
At script: town_merc_respawn
SCRIPTERROR ON OPCODE 1609: Invalid Party ID: 1083; LINE NO: 10:
At script: town_merc_respawn
At script: town_merc_respawn
SCRIPTERROR ON OPCODE 1609: Invalid Party ID: 1093; LINE NO: 10:
At script: town_merc_respawn
At script: town_merc_respawn
It goes on from there. But I hope you get the point.
You're welcome. :)
Here's the Nexus version. The download should work from there. :)
Here's a link to the version on Nexus.
Oh yeah! And he totally won't send you to Oblivion and try to guise as you for a decade!
Totally not... o-o
It's fine. The mod is already decent enough with the features, the scenes, and of course...
The Roman fvcking Empire. lol
Ah well... Still looking forward to this new update.
This is looking pretty good! Love how you guys are taking time with this mod and making sure the bugs would be sort out. But as for the questions, the only one I have so far is this: With diplomacy, will the senate feature be included within it as of 1.5? Because I remember there was a screenshot concerning the senate for this module and I was wondering if this would be included either in 1.5 or in a future update after it.
This looks both amazing and beautiful
Nevermind. I found a different link.
I tried the download link, but MEGA won't allow me to download the mod unless I buy MEGA Pro for better downloads. Can you please make an alternative link?
Just a latest version. Like the current version should be 1.173. So far the mod worked great for me. It should for you.
And don't forget the bug where the chamberlain, the chancellor and others in the player's court would have invisible clothing. I tried to tell Gokiller about that, but he didn't respond.
So many months and two years, it's finally here... :D
AbominablePeasant
joined
I'm just a simple peasant that loves to play video games, look and try out mods and that I just do life's work. Now I have to tend to the field, for it is almost harvesting season! If I don't return, then they'll drink from my skull...