Can you please fix vulnerability of quest npc, like sakharov, with your addon they can be killed like common stalkers even if i'm friendly to them
Can you please fix vulnerability of quest npc, like sakharov, with your addon they can be killed like common stalkers even if i'm friendly to them
Grok's updated his addon, so now problem should be fixed
Can you please answer the questions? Two, now three people gently asking, but you decide to ignore them, understandable
if it doesnt have any AP it should be 8-10 like in 1.5.2 :)
You should also check torso-damage of 12/70 buckshot. in 1.5.3 its 3-4 shots to chest to stalker in exo. In 1.5.2 around 8-10...
I'm having about 60+ addons :) Maybe something gone wrong because of this, but anyway Grok's addon is stand at the end of the list
P.S.
Installed old version (1.5.2) and everything works fine (5-6 12/70 buckshots in the head to the exo-stalker), but still 20/70 buckshots and KC-23 barrikada dont do any damage to stalkers
Is it normal that i one-shot any stalker in the head with 12/70 buckshot, even masters with nosorog? And without aiming to the head its 3-5 shots in chest-stomach(masters in nosorog).
Okay, thanks, i understand now. Already did a B&S patch, gonna fix it a little bit in the concept of how this values work.
Hello, like the idea of your mode. Now I'm merging it with b&s, I have a question, what exactly the values after the name of the weapon do (:0 :4 :1 :r)? And what will happen if write several of them at once?
Really enjoy your mod, it is possible to make the same to the mutants?
Same to me, or if i clear jam from the gun, it cleaning it, but switches to another mag
I'm very bad at scripting, but is it too hard to do? I remember exactly that there are blood trails from mutants in Dead Air, and if I'm not mistaken, sometimes blood trails remain from stalkers in the vanilla anomaly.
I'm talking about a compatibility patch with WOLFSTER'S BLOOD MOD, but I made it by myself. In general, I did not quite understand the messages above about leaving blood trails from mutants, I thought that WOLFSTER'S BLOOD MOD add this function, but it turned out to be wrong. In fact, thats confusing when you injure mutants in battle and don't know which one is bleeding.
Any chances to update a compatibility patch?
Did a clean reinstall of the anomaly, put B&S, then your mod, went to the test area, spawned toz 106 (caliber 20x70) and then novice bandit in a regular jacket, shot 10 magazines, he is still alive, same with default slug (AP works perfect)
Привет, вылетает при извлечении любого магазина, мод на чистую аномали поставил
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CModelPool::Instance_Load
[error]File : ..\xrRender\ModelPool.cpp
[error]Line : 120
[error]Description : fatal error
[error]Arguments : Can't find model file 'dynamics\magazines\9x18-8.ogf'.
stack trace:
Hi, I noticed that when playing with B&S and your mod, shotguns slug and 20x70 caliber do not damage stalkers, but mutants are killed without problems
Bazil1337
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