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Work in progress source code for a future release with optional user-interface capabilities in-progress.
Work in progress source code for a future release with optional user-interface capabilities in-progress.
Work in progress source code for a future release with optional user-interface capabilities in-progress.
Largely completed source code for a future release. Amongst changes: "SMEJ2" single player startup fix resolving sometimes "solid cobwebs". Detection/handling...
This is the Feral Mod, version unknown. See full description for archive.org web site cache. This mod uses CSQC to allow the player to swing a key, the...
1200 high definition textures for Travail Quake and Grendel's Keep, for use with DarkPlaces or Zircon.
Console text selection with mouse, press CTRL-C afterwards to copy to clipboard. More in readme.
gl_texturemode is the menu. ALT-ENTER fullscreen/windowed mode timer removed (it used to make you wait a second after map change) -- it not appear this...
A very high effects test map showcasing effects in DarkPlaces. Place this in quake id1 folder and do "map test_mat2_dp". If using Zircon engine, recommended...
Quake Combat+/Quake 1.5 issue with crash resolved -- Quake Combat+/Quake 1.5 perform autosaves very early in level load, Zircon was accessing rendering...
USE #45 - Received Bug Report For QuakeCombat Plus Crash. Investigation underway ... Q3 shader "framemap" can make Quake-like buttons where pressing the...
This is the source code for Nepenthe, a mod by FrikaC and others released in Quake Expo 2011. All links to the source code for this mod are broken including...
Fixed small cosmetic issue with cursor in options menu at certain resolutions. Improvements in Load Game menu (it is now sortable), maps menu and server...
Clumsy 0.6 simulates bad network connections, simulating bad ping and packet loss and is useful for server testing. Windows version with graphical user...
Improvements to Load Game/Save Game menu. Improvements to Linux including Linux Window now has an icon. Load game menu allows mouse selection of save...
"Quakespasm appearance" option "gl_overbright_models 1" is in the Options menu. Visual Load Game menu with screenshots that are saved into the save game...
Mostly completed, source code for a future release with screenshot preview load game menu, jpeg stream support, gif decoding and many other features...
Mostly completed, but unrefined source code for a future release with screenshot preview load game menu, jpeg stream support, gif decoding and many other...
Mostly completed, but unrefined source code for a future release with gif decoding and many other features. The code needs cleanup.
For testing. This is a test .dpv video that goes into quak\id1\videos and can be played in Classic DarkPlaces (2014 version) with "playvideo rum". It...
Support for .obj and .ogg in J.A.C.K. dialogs for Quake 3 only. This file goes in C:\Program Files\J.A.C.K\plugins replacing vpQuake3x64.dll -- the model...
"snd_waterfx 1" from DarkPlaces Beta, muffles sound underwater (it is in the effects menu after waterwarp, "snd_waterfx 0" disables.) New commands effectinfo_list...
This is the QuakeC source code for Travail released by Asaki. Travail is a custom Quake episode made by distrans and scragbait and many others.
Official Zircon Intermap Version 1.00, adding support for starting a new map with a specific spawnpoint (as opposed to changelevel). zircon_command_line.txt...
2024 Quake Omega Effects Challenge Series #1 of 20 - also known as the Intermap Travel Demo. (Open source, QuakeC source code included). This is a heavy...
Official Zircon Intermap Version 1.00, adding support for starting a new map with a specific spawnpoint (as opposed to changelevel). zircon_command_line.txt...
bind f "flashlight" (QuakeC source code included under GPL license, this Baker's modification of the KleskBY flashlight) Put .pk3 in quake/id1 folder...
"shaderprint" upgraded to print file and location of file that a shader texture is located in. With "showtex 1", "shaderprint" with no arguments displays...
New command: "shaderprint textures(slash)this_texture" will print the shader text to the console immediately. New command: "pak_this_map" will display...
EF_NOSHADOW is now supported for static entities. "jpegsplit yourfolder" console command will split .tga files into far smaller jpeg files including a...