That is where I was looking, they're under textures/intro, and the subtitles there are still in russian. Is there another spot that I was missing?
That is where I was looking, they're under textures/intro, and the subtitles there are still in russian. Is there another spot that I was missing?
You can always do it and make an addon for it.
I'm curious, is there a way I can see all of the endings? I found the video files but the subtitles are still in russian unlike how they are in-game.
Updated it with the new fixes, didn't find any other translation issues in my playthrough.
@https://www.moddb.com/members/mechenyi @https://www.moddb.com/members/bearclan4
I found the woodpecker code, it is in the building, in the form of a flashdrive. You just have to explore a bit. I'll give you a hint, it's on the first floor. Make sure you check all of the rooms thoroughly.
The other code is one that journalist gives you, if you managed to talk to him.
I cannot send you the whole translated file, but you have a couple of options:
If you use google chrome, there is a translation popup in the upper right hand corner. You can use that, and it gives a relatively good translation.
You can also copy the entire page and plug it into this website: Translate.yandex.com
It also gives a legible enough translation
Hope this helps, I needed this walkthrough for OLR 2.5 because the translation was rough and you spent a lot of the game guessing at what you were supposed to do. I didn't need it for this mod, but the two mods narratives and main quests follow a very similar pattern and hopefully this will help you.
I'm gonna run through and see if I can translate that bar stalker as well, I'll have to find him again. I'll also translate anything else I can find, but I haven't noticed anything else.
Also wanted to say thanks for the translation, this has been the most fun I've had with a S.T.A.L.K.E.R. mod in a while.
Edit: Fixed the bar stalker, will update my mod once I finish the game to make sure there aren't any that I missed.
Not at all, would you like me to upload the translation separately?
I've created a small addon pack for this mod, that fixes one of the dialogue issues I noted below as well as a couple of tweaks that I prefer. It's fully customizable and you can pick and choose as you please:
1. I have not experienced this CTD. Do you have the documents on you? Did you install any addons? Do you have a save you can load before you pick up the documents?
2. The files work fine for me, I can still download them. Try right-clicking and selecting download. It will tell you it can't scan for viruses, and then it should download. If that doesn't work I will send you the files.
3. There is a written walk-through and a YouTube walk-through for OLR 2.5 here, which has similar conditions and quests:
Vk.com
I believe you get that code later in the game, I just finished 2.5 and am in the process of this one. If I find the code I will send you a message.
There are a couple of non-translated dialogue pieces I noticed. One was one of the wandering stalkers in the bar, the other was the freedom door guard.
Too funny. I spent like two hours trying to sneak in there. I had to wait for the guards sitting out in front of the building to go on patrol (I found it easier to do in the daytime than night solely because of the patrol patterns). I finally get the documents without being noticed and I go back and get chewed out by the fat man. I called it a day after that :)
Is there no way to successfully steal the documents from the military outpost stealthily? I got in there without killing anyone and grabbed the docs however Toad still reacts as if though I had started a firefight.
One more question. Is this as up to date as this version here: Moddb.com
Thanks, this helps a lot
Do you know what database unpacker would work with the db files here? I've tried a few, including axr and database unpacker 1.0, and nothing seems to work
The hand textures morph and shift when you move the camera.
Are there any meshes in the mod that you borrowed from?
I remember 1.4 having this issue too, and I've heard Dead Air has it as well. I can't imagine this being overlooked after an extra year of development, so maybe there is something missing.
Is there anyway to add footsteps to other npcs? It's incredibly frustrating getting killed by a 300lb boar that snuck up on me in the middle of a grassy field.
Babuschka
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