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Comment History
BabiPerang
BabiPerang - - 7 comments @ xenoforce FOOWW 011B

Is there still support for this mod? Seems to me that the campaign doesn't work at all.

For example, I started a new campaign with this mod, and in the very first GDI mission, you're supposed to build a barracks and train 3 riflemen squads. Having done so, the mission objective wouldn't update.

I loaded another save, the Hamptons Road mission. And you're supposed to stop NOD forces attacking the base. Having done so, I got bonus objectives but the original objectives wouldn't update.

Shame.

Good karma+1 vote
BabiPerang
BabiPerang - - 7 comments @ Wolf-SP-Mod: 'German Axis' Language Mod v1.2

Same question and some observations:

1. Overriding both folders mean that all enemy shouts, all enemy announcements are gone. I was assuming that the maps override would make all enemy announcements in places like the Caverns, the Cannery, and the Airfield would be in German too, which would be great.

2. Overriding ONLY streampacks seems to be the best course of action. However, some lines remain in English for some reason, and all the PA announcements are also in English. Which is not a big deal, in the scheme of things, but kinda break immersion a bit.

Haven't found a solution.

Good karma+1 vote
BabiPerang
BabiPerang - - 7 comments @ X20 Mod

Also,

I've installed both the basic and the plus version over UP 10.3. If you choose to play the tutorial, there will be a time when ack tells you to feed a second time after the Sabbat shot you. You're then supposed to feed on a bum 'around the corner'.

For some reason, the bum isn't there anymore so you can't move forward with the tutorial.

This isn't a big problem, though, as you can easily skip the tutorial, but I thought I'd mention it.

Good karma+1 vote
BabiPerang
BabiPerang - - 7 comments @ X20 Mod

This is my question exactly. So, to clarify:

I do have/have been using the latest CQM. So to integrate this mod to CQM, I just download the basic version?

There's an installation guide in it I hope? Sorry, because my experience in using modding other mods have been simply to use the add-on skins and such.

Good karma+1 vote
BabiPerang
BabiPerang - - 7 comments @ Bloodlines: Antitribu

Is anyone still playing this mod? Help me out: Is there a walk/run toggle? I swear all the other mods built on the unofficial patch has it.

Any way I can add it to the mod?

Good karma+2 votes
BabiPerang
BabiPerang - - 7 comments @ VtM: The Final Nights

Hi,

This looks amazing and I can't wait to try it out. Quick question: I have the GoG copy of VTMB and I also have the Unofficial Patch 10.3. Does this work with 10.3?

Thanks.

Good karma+2 votes
BabiPerang
BabiPerang - - 7 comments @ SWAT: Elite Force

Anyone else experiencing lower-than-normal sound levels with Elite Force? This is with my volume turned all the way up.

Vanilla SWAT 4 and the expansion (both GOG versions) are fine. But EF's seems substantially lower. Nothing game breaking or anything, but very noticeable.

Good karma+3 votes