Impressive mod just wonder will you guys succed increasing limit for anomaly past 65536 max ID objects !
Impressive mod just wonder will you guys succed increasing limit for anomaly past 65536 max ID objects !
Dude i got mercenary T posing with error 182 Expression : _valid( start_pos )
Function : CPHActivationShape::Create
File : PHActivationShape.cpp
Line : 182
Description : assertion failed
stack trace:
in bloody WILD TERITORY
he cannot be killed only with grenade
Pistol slot above knife in inventory??
How to use PISTOL slot shortkey pls!
How do you use PISTOL slot there is no shortkey for it???
How can i use pistol slotu PLS ???? Like i put pistol but there is no shortkey for that slot???
How to use handgun slot pls??? what is shortkey???
Question using old version with 1.52 should i see problems or not.Or i must use this version since i think exe files got changed already once before!
I m worried will this crash my Expedition after installing since i should replace exe files...
Can you tell me did this mod change stats of artifacts or it just left them all vanilla?
I installed fdda mod on top of this stuff and that sorted everything out for animations so far!
Okay fixed everything had to copy whole FDDA mod over your mod that fixed animation errrors after that 3 hours no errors.Game looks ******* stellar with this mod.I hope you didnt change most of base anomaly mechanics!
For now experience is awesome!
I m having same problem how did you resolve it????
I m doing something wrong i install the mod and replace the exe however when i start the game its all black screeen everywhere like fade to black.
If anyone has idea what have i done wrong pls help me!
Azurllan
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