Modern UI 4.0 Breackpoint inventory fixes and improvements.
Read the Description for more details.
Modern UI 4 Breakpoint Improved and fixed for Directx 8 and 9.
I must emphasize that the "Condition" bars for weapons, knives, devices, etc. were changed from "vertical" to "horizontal".
Quick response to that, it was changed because I couldn't make it fit 100% vertically, I tried but it looked bad, so
My simplest solution was to set it to Vertical, perhaps not many will like the change but until I find another
Sorry to that, I'll leave it as it is.
Fixed Vertical for weapons and items, with different condition bars. Enjoy it!
Made a lot of fixes where the hunger, thirst and sleep bar from the inventory bar was moved to the inventory with some
very long bars, place them in the same way as life, radiation etc.
The Rus & Eng Fonts are inside gamedata/textures/ui.
Installation: 1 - Modern UI 4.0 By Mike0422 in your Anomaly directory or use Organizer or JSGME to not have any
error when removing it in the future.
Optional: 2 - (Optional) - Spanish Font / only if you are Spanish xd
• Fixed for use in Directx 8 and 9.
• Removed factions from (ui_actor_menu.dds), moved to ui_actor_factions.dds.
• The images do not change nor are they less sharp than before, they have the same resolutions.
• Removed factions in File:configs/ui/textures_descr --- Arch:actor_menu.xml --- moved to ui_actor_factions.xml
• Fixed the Hunger/Thirts/Sleep bar in the inventory, it did not fit well and was moved to the "inventory".
• Improved the image of Weapon or Item Details.
• Placed Picker in the inventory for better visibility with groupable objects.
• Deleted map_spots_16.xml - map_spots.xml gave an error. (I honestly don't know how to solve it, I'm not a modder)
• Placed the condition of the weapons horizontally.
•Changes 09/28/23: Fixed the condition of weapons and items in Vertical.
If there is any problem uploading this Addon and the author does not agree, it will be deleted.
Credits:
Mike0422 by Modern UI Breakpoint
CryoManne By FARTS Fonts, based on English and Russian.
Average
109 votes submitted.
MO2 doesn't seem to pick it up, stating 'no valid gamedata.' Does not work
You need to verify that you are installing the folder that says:
1- Modern UI 4.0 By Mike0422
I remind you that inside the folder [Modern UI 4.0 directx 8 & 9] contains two more folders
1 - Modern UI 4.0 By Mike0422
2 - (Opcional) - Font Español
Install the first folder.
This works, thank you. Only problem now is whenever I open my inventory the game lags to 2 fps and doesn't go back until I hard restart. I'm using DX8, on an admittedly rather potato PC, but it's still capable of running a lot of other rather demanding mods just fine. Do you know of any other factors that may be causing this and if there's a way to fix it? Pardon my ignorance, I am rather new to modding.
I'm glad it works for you.
Regarding the drop in fps, it is due to the fact that the image that is loaded to the "dds" of the texture to be loaded in the game is Full HD, it can be transferred to 720p, Although I must tell you that the image loses a little quality, it becomes a little sharp, "not completely" but it goes down a little.
I can create all the dds for you at 720p and you will see that when you run the inventory it will take less time because it is a smaller texture.
I can send you the link through mediafire, if you want obviously.
Edit:
I'm going ahead to tell you that I have uploaded the file to Mediafire, obviously it weighs half as much due to the reduction in dds.
Link: Mediafire.com
If you have any questions or errors, please comment.
I hope it works for you.
Thank you, I greatly appreciate it. I will try this out in the morning and get back to you.
It's a pleasure Thunder. Sure, then tell me if it worked for you.
It works! Thank you very much my friend, I greatly appreciate it! and thanks for porting it to DX8 so us potato users can appreciate the mod, 10/10!
I'm so glad it works for you! You are welcome friend.
Thanks for the 10/10 rating :)
The mod is beautiful, but I don’t know if it’s a mistake on my part or a fashion, but when trading, the display of the trading coefficient goes somewhere off the screen, maybe there’s a way to fix this?
Perhaps it conflicts with another mod/addon, share the error that appears on the screen to verify that it is not compatible.
There is no error, the inscription just goes off the screen when trading. And it’s also possible that I haven’t disabled some mod, but it doesn’t show the statuses correctly, they stand still and don’t move, and when pointing at water or food, the indicators of how much to add don’t move.
Go to your [Anomaly] Disk C:F:E: ... Or there will be the location of your installed game, then go to [appdata/logs/xray_"your username".log open it, scroll down to the last words.
You should see the error "example":
Expresión :<no expresión>
Funtion :
CKinematicAnimated::Las::<lambda_72928afhksionfhw41de>::operator ()
File :
D:/a/xray-monolith/src/layers/xRender/SkeletonAnimated.cpp
Like : 785
Description : fatal error
Arguments : Can't find motion file
'dynamic/weapons/wpn_m4a1_siber_animation.omf' section 'wpn_honeybadger_j_hud' modelo
'anomaly_weapons/wpn_honeybadger_j/wpn_honeybadger_j_huf'
Stack trace:
You should get an error like this, maybe there are conflicts with other addons.
Hey WenziJexYuz! does this mod work on 4:3 Resolution??? The Original mod (v2.0) gives me an error every time I load the save (same as starting a new game, does nothing). I did not try the V 3.0 yet
Hi Raka, unfortunately it does not support 4:3 screen, try Modern UI 3.0 it is supported but you will have to make some changes.
Go to the Modern UI 3.0 file, enter: gamedata/configs/ui
You must rename the [xml] files like this.
actor_menu_16.xml (It should be this way)
actor_menu.xml
talk_16.xml
talk.xml
ui_inventory_16.xml
ui_inventory.xml
With that it should work on your screen.
Thank you for Replying. That was the same thing I did for v2.0 when I went crazy and messed everything up, and yeah that works. I'll try V3.0 later.
Yes, there are many problems with 4:3, 16:9 and even 21 screens.
I hope version 3.0 works for you.
How to use handgun slot pls??? what is shortkey???
FATAL ERROR
[error]Expression : F
[error]Function : CXml::Load
[error]File : D:\a\xray-monolith\xray-monolith\src\xrXMLParser\xrXMLParser.cpp
[error]Line : 127
[error]Description : ui\ui_condition_bars.xml
stack trace:
I get this error, is it because my screen is 4:3? I tried to fix it but couldn't find a way
A bue ciborg si sos argentino hablame en español jaja
Primero hola xd
Y otra que disculpa que conteste un poco tarde.
Lo del parche para las pantallas 4:3 lo acabo de hacer te dejo el link.
Link: Mediafire.com
Comenta por acá si tenés algunos fallos, lo intentaré solucionar.
How can i use pistol slotu PLS ???? Like i put pistol but there is no shortkey for that slot???
If you want to place the pistol in the place of the Knife, it should be number 1, instead of the binoculars in number 5, pistol in number 3 or in number 2.
Hey, psst. Yes, you there! GSC is looking for you!
Thanks :D
How to use pistol slot with shortcut???
If you want to place the pistol in the place of the Knife, it should be number 1, instead of the binoculars in number 5, pistol in number 3 or in number 2.
Pistol slot above knife in inventory??
Game Crash on load:
* Unregister UI: UIInventory
stack trace:
at address 0x00000001409B9F41
2:
FATAL ERROR
[error]Expression : xml_doc.NavigateToNode(path,index)
[error]Function : CUIXmlInit::InitStatic
[error]File : ui\UIXmlInit.cpp
[error]Line : 154
[error]Description : XML node not found
[error]Argument 0 : trade_bg
[error]Argument 1 : ui\ui_inventory.xml
stack trace: