This member has provided no bio about themself...

Comment History  (0 - 30 of 50)
AspiringCreator
AspiringCreator - - 50 comments @ Space Tatooine (Battlefront Ultimate Commander)

That's the problem, I'm playing off the original physical PC release.

Good karma+1 vote
AspiringCreator
AspiringCreator - - 50 comments @ Admiral Ackbar

I never got this, Ackbar was actually named as being among the fallen in TLJ. Clearly they gave him a send off, it's just the thing is with that movie they mentioned outright that they couldn't grieve for they were in a war and on the run from the First Order, meaning they had no time to mourn.

Also just be happy he's actually in the mod.

Good karma+1 vote
AspiringCreator
AspiringCreator - - 50 comments @ Questions

Will this mod continue to add things once Episode IX comes out and as we get more content in expanded materials like the novels and comics?

Good karma+1 vote
AspiringCreator
AspiringCreator - - 50 comments @ Space Tatooine (Battlefront Ultimate Commander)

I'm curious, how did you take this picture? I know this may sound like a stupid question but I've genuinely been having a lot of trouble trying to take screenshots on Battlefront II.

Good karma+1 vote
AspiringCreator
AspiringCreator - - 50 comments @ Rey (TFA)

Don't mind me jumping in here, I still think the hate is kind of undeserved or at least, it's excessive to the point where really any actual flaws seem more minor in comparison.

Good karma+2 votes
AspiringCreator
AspiringCreator - - 50 comments @ Luke Remaster

From what I recall watching the movie, it looked pretty big on him in ESB. Puffy coats just have a tendency to make your head look fairly tiny.

Good karma+1 vote
AspiringCreator
AspiringCreator - - 50 comments @ Star Wars Battlefront III Legacy

Um no offense but where have you been? It has been very clear since the beginning that the point was to make the closest replication of BFIII while including a ton of extra bells and whistles which includes the Sequel Trilogy.

Good karma+3 votes
AspiringCreator
AspiringCreator - - 50 comments @ GALACTIC CIVIL WAR 1.6 RELEASE

I'm curious, will we ever see another update to this mod?

Good karma+1 vote
AspiringCreator
AspiringCreator - - 50 comments @ First Order and more...

Here's the thing though? You know what that fancy new BFII had? Loot boxes, microtransactions, just a bunch of crap no one needs and for whatever reason content was cut back.

I get what you're saying and I agree that it would be nice to get some more Legends content. In no way will I ever knock the idea of more content but also? Let me break it down to you. The Old Republic was never included for Free Radical's original plans for BFIII, neither was the Dark Times or the New Jedi Order. Would it be fun to play them? Of course and I know the excuse that will be thrown out is that they're bonus content.

And guess what? The new canon stuff is ALSO bonus content. What do you have to honestly complain about aside from content that hasn't been explored too many times in a mod that you are free, I repeat, FREE to ignore in any play session but somehow because they are a part of the new canon we need to find something to complain about because Legends is fading from memory despite the fact that there are still many people out there who know this brand, the main movie-going community has never cared and in my honest opinion? There's kind of a good reason why it's fading from memory. While there's a lot of good in Legends? There are also heaps of crap mixed in though of course for a video game that doesn't matter much but guess what? Same applies to the new canon.

So how about instead of complaining about what are just free bonuses that clearly just don't fit your personal vision of the mod that you simply ask for more Legends content along with this?

Good karma+1 vote
AspiringCreator
AspiringCreator - - 50 comments @ Jyn Erso

Really? Just... really? You're bitching about the inclusion of Rogue One and ST characters because it doesn't fit the lore. We're seriously worrying about if a mod damages the lore when really? These will be nothing more than fun bonuses. Keep in mind that the title of it is "Battlefront III: Legacy" and while the main goal is to basically revive Free Radical's sadly cancelled project? Keep in mind that it was still a cancelled game and that guess what? There is plenty of **** here that realistically wouldn't be implemented. Starkiller and Juno Eclipse are in the game, they never were confirmed for the game but they're here. We had gameplay showing Palpatine in his standard chancellor attire. I'm very sure that was more than likely not going to be a thing in Free Radical's game. Hell, we have clone battalions that we never really saw in-game and yet you're not bitching about that. Instead it's the fact there are characters from the new canon that are being implemented.

Here's what I ask. Who the hell cares? It's a mod and as a mod? Naturally there's going to be some bonuses, especially when considering it's a mod based on a cancelled game that I'm fairly we certain we haven't seen all of and considering the name? It makes sense. Battlefront III left a legacy, a legacy that would bring about its revival which included some characters from this new canon. Was it what we wanted? Not exactly but still, it's there. Also it's clear you misread the description since this is what it actually said:

"Star Wars Battlefront III Legacy (or: Swbf3: Legacy) is a large-scale conversion mod created for Battlefront II using as many Assets from the cancelled game as possible; including both eras (Clone Wars and GCW), a brand-new HUD+Interface and a few converted maps such as Coruscant and Cato Neimoidia."

You see? It said it'd be using AS MANY assets from the game as possible. Does it say it'd be strictly using those assets? No because that's incredibly ridiculous and limiting. I mean let's keep this in mind that because this is nothing more than an extremely well done conversion mod for Battlefront II? If they limited themselves to only those assets then really what you'd be left with is a better looking BFII with some BFIII stuff and new characters which would get boring and considering it is a cancelled game with assets that aren't the easiest to get a hold of and are obviously being tinkered in order to fit in a 12 year old game's engine? You're going to encounter some problems and you need to substitute the content you can't implement and honestly? I think having a mix of Legends and the new canon is the way to go. It's a perfect way of celebrating almost all aspects of Star Wars and providing fanservice to all sides. The idea that it would ruin anything is honestly rather sad and petty especially since if you really hate them that much? You can just not use them.

Good karma+1 vote
AspiringCreator
AspiringCreator - - 50 comments @ FAQ

That makes a lot of sense considering that of course, modders are still human beings with jobs, personal preferences and such and so of course those people who are just demanding left and right are ridiculous.

As for the other parts, I think space is something that could be added maybe in like another major update after you do Clone Wars but really, it's not something I'm uber clamoring for as I personally felt that the space maps weren't exactly the most interesting but I think it could possibly work.

All in all though, I still really like the mod and I'm not uber crazy if every idea I may think of isn't implemented.

Good karma+2 votes
AspiringCreator
AspiringCreator - - 50 comments @ GCW-1035

Ah, now that explains it. Either way, it's a minor detail I can ignore and now that the reason has been given, it makes a lot of sense.

As for Palpatine, I definitely understand though it still looks a little weird since it does stop and start quite a bit and just looks off but still, really cool idea.

I think that would be an awesome update and an idea that should be considered since I'd love to play versions of those two mods where I don't go down in a few seconds thanks to insane laser fire.

And finally, that's AWESOME to hear that Clone Wars will be included.

Good karma+1 vote
AspiringCreator
AspiringCreator - - 50 comments @ Rogue One Mod For Star Wars Battlefront 2

If that was done, I'd be even more in love with this mod.

Good karma+1 vote
AspiringCreator
AspiringCreator - - 50 comments @ 20170214222355 1

From what I've read, it apparently has something to do with policies set in place by either ModDB or EA. Personally with all due respect to those who set those policies in place, I feel that any model's a resource and that to limit the use of said resources is ridiculous as it means the possibility of getting anything like what are sure to be the amazing First Order models from Battlefront 2017 is a near impossibility but that's the reality we live in.

Good karma0 votes
AspiringCreator
AspiringCreator - - 50 comments @ GCW-1035

You know, initially when I first saw that this mod even came out, my first reaction was less excitement and more "Really? We're revisiting the GCW for the sake of applying more stuff from Battlefront EA? Seriously?" but then I played it and needless to say, if this was a side mod, I'd be so on board with having this be a permanent inclusion as it essentially gives me a canon version of the GCW as it is right now but with so, SO many cool additions, especially in regards to content from Rogue One like the Deathtrooper. Some people may say he's too tall and that he needs to be on more maps, what I say is that this is the best representation of the unit in a mod period. When you play as him and see this big towering black armored monster coming onto the battlefield, it's pretty much the perfect representation of the amount of power the Empire had at that time and all in all, it left me wanting more and salivating for that Rogue One mod which is coming in 2019 I know and that wait is going to be difficult for me but if it does reach the levels of quality that this has, I think it's going to be a real treat.

And speaking of quality, I think it's at its highest point here, especially when compared to things like GCW II and the TOR mod. Now don't get me wrong, I LOVE both of those mods and feel that they do a good job of putting us in that era but of course, whenever it comes to eras like those which I love to death, I tend to be a bit more nitpicky which is a big issue I have to get over but moving on. Particularly, I didn't like how the damage levels, especially for GCW II seemed so jacked up beyond really where they should be and it made fights end far too fast and not only that but I felt that while I understood some of the limitations once you explained that you weren't a modeller and left me of course leaving things like asking if models could be made and maybe for custom models out of the question, it was still rather distracting when I could tell where certain retextures weren't done as well as they could be, how certain retextures just flat-out did not look good and how some elements just lacked some of that polish that I felt they should have which is of course my fault since I am such a MAJOR fan of that era that I ended up wanting a damn near perfect version to play with but regardless, I went into this sort of expecting it to be just good.

And then I played it and was genuinely shocked to find that it wasn't just good but that it was truly a great experience that I've gladly gone back to replay again and again and of course, this leaves me with fingers crossed and the hope that something exactly like this for the Clone Wars will come along because I'd just LOVE to see this level of care and passion really go into that spot. Now of course, this is not without its problems though thankfully they are fairly minor so I'll try to go through them quickly.

Basically anything that's supposed to read "Shield" underneath an enemy or device's lifebar when your cursor hovers over them reads "[NULL]" which is a slight distraction considering everything else is so good but still, it would be nice if there was a fix.

Also, Krennic is missing his military markings on his outfit which is again, somewhat distracting especially when considering that this is possibly the best interpretation of Director Krennic as he would probably look in Battlefront II but again, it's fairly minor and I'm sure it would take maybe like a few seconds to add.

Palpatine's running animation is... odd. The idea itself is cool as I like the attempt to give him that crazy barrel roll he did in ROTS but as for the execution? It leaves something to be desired as it repeatedly stops and starts and it's just distracting.

But other than those, this is by far one of the best reinventions of the stock sides that I've ever played and unlike some of the others where while the idea is clearly there and I'm all for it, the way the mod is executed leaves so much to be desired that I'm left disappointed, this is pretty much exactly what I'm looking for and again, it leaves me hoping more and more that we'll see something similar for Clone Wars. All in all, great work, I'm hoping to see more very soon.

Good karma+3 votes
AspiringCreator
AspiringCreator - - 50 comments @ Director Orson Krennic

Or here's an idea, if it's possible, why not have both?

Good karma+2 votes
AspiringCreator
AspiringCreator - - 50 comments @ Gamefront Forever

We unfortunately have a problem, mappacks 2 through 7 are not working also. May we please have new links for those?

Good karma+1 vote
AspiringCreator
AspiringCreator - - 50 comments @ Galactic Civil War II

Well it was a feeling I had, to be honest I'm happy to know this wasn't the case though for the future (though I'd feel very stupid if you knew this already.), I'd recommend keeping in mind that text really does not convey things like sarcasm all that well and so people like that guy you were sarcastic to could end up taking things like this the wrong way and just generally, I've always felt sarcasm was kind of problematic.

As for the main point, I'd really recommend just taking my suggestion into consideration since with a community like this, I'm sure at least one guy will be able to help out like CommanderCody did with the great Jakku map.

Good karma+1 vote
AspiringCreator
AspiringCreator - - 50 comments @ Galactic Civil War II

Also, I'm fairly new to the scene. Granted I've gotten tons of mods over the years but I'm just now getting an account on this site and thus I'm unaware of the extensive history you have so there was, again, no need to be rude with me.

Good karma+1 vote
AspiringCreator
AspiringCreator - - 50 comments @ Galactic Civil War II

Well I just thought that since it's a modding community, creators would be fine with offering their assistance to a fellow modder who is wanting help. I mean if they're fine with uploading assets for people to use, then they should be fine with some modder coming over and sending them a message saying "Hello there, I'm sorry if this seems like I'm bugging you but I am the maker of this project and was wondering if you'd like to help out in making this highly ambitious idea a reality or at least help to improve it to where it's at a presentable level?

If you say no, that's fine. You don't have to help me but I just thought I'd take this chance."

Also... yikes man, I was just trying to help out by offering a suggestion based on my own knowledge of this kind of community, I wasn't trying to be rude like you were.

Good karma+1 vote
AspiringCreator
AspiringCreator - - 50 comments @ Battlefront Forever

And if you want my personal opinion, while it's understandable why modders would want to include these terms and such in the readmes, I've always felt that this has been more detrimental to the modding scene as a whole and that it paints the creators as being somewhat stuck-up since modding itself isn't exactly a squeaky clean business.

Because most of them still use assets from one game and/or other games. Yes there are edits made but ultimately, these things still use other content to turn it into content that's not at all theirs. Of course then the argument is "Well we give them credit and acknowledge this work isn't ours with the exception of the edits except for when it isn't." and yet when the same argument is used for this, suddenly it's "Don't care, I don't want my non-profit mod used in a non-profit pack that really isn't that incriminating." and honestly, it's quite frustrating.

To me, the whole idea of any modder saying that no one can use their work without permission is understandable... when it's a mod that's for profit and/or there's no credit provided. But in the case of the Ultimate Pack where it not only includes the creator's name in a credit list but also the link to the mod and a note asking for people to support these creators AND includes mods that are made not for profit, it to me is just fine and I feel that the complaints about it are just kind of petty (at least in my opinion.).

Especially when considering this kind of act is a necessary evil to even expose people to more of your work and also keep some mods circulating when they've long since disappeared. That's why these modpacks exist and to me, they're not bad so much as they're great starting points for those who want to get into mods and experience the best while also keeping certain mods that may have disappeared active.

Good karma+1 vote
AspiringCreator
AspiringCreator - - 50 comments @ Battlefront Forever

Actually, as someone who has used the Ultimate Pack, I went out and got The Sith Wars II after playing that little taste of it that was included because I loved what I played so much and wanted to support the original author and so when I saw the credits that were included, I went right in.

Personally, I feel that's mainly how modders should view packs like this. It exposes more people to their work (which is non-profit) and for many, if they like what they see, they'll go out and support the original author.

Good karma+1 vote
AspiringCreator
AspiringCreator - - 50 comments @ Galactic Civil War II

One detail I'd recommend is maybe replacing the X-Wing's bomber variation with the A-Wing and the TIE Fighter's bomber variation with the two-seater we saw in the film. It would be somewhat tricky granted given that you're mainly using models from other people but you could see if maybe Sereja and others would be willing to help you.

Good karma+1 vote
AspiringCreator
AspiringCreator - - 50 comments @ Galactic Civil War II

I'd recommend asking one of the other modders for that, like maybe see if El_Fabricio or someone else could help you out. Or as I suggest, just take the plunge and try and learn how to make new models. Sure it will take some time but it could be quite fun.

Good karma+1 vote
AspiringCreator
AspiringCreator - - 50 comments @ The Battle Of Christophsis

Ah ForceMaster07, he was one of the few to actually make maps that come from the TCW film and TV series but if there was one thing that I always found odd, it was his insistence on making campaign maps instead of making a conquest mode available.

Good karma+1 vote
AspiringCreator
AspiringCreator - - 50 comments @ Battlefront Project V.2 Patch 3 (Fixed)

Prone is... oh my lord how do I put this? It's quite sloppy.

Good karma+3 votes
AspiringCreator
AspiringCreator - - 50 comments @ In-Game Skin Changer

I personally feel that one idea that could be interesting is that instead of limiting the TOR sides to certain teams, it would be nice to get them for all sides just to create those ridiculous encounters. Like maybe have the TOR era Republic take on the KOTOR era Sith Empire.

Good karma+1 vote
AspiringCreator
AspiringCreator - - 50 comments @ Anakin Skywalker

They did already say it was and they gave the proper credit to the creator.

Good karma+2 votes
AspiringCreator
AspiringCreator - - 50 comments @ Bowcaster

Here's the thing about request numbers 1 and 4. This mod is not made to perform any MAJOR edits like the changing of weapons and such. Rather this is just meant to provide visual tweaks with the intent of improving the look of the game while preserving online compatibility. If they performed the changes you suggested, that goal will be squished as then online compatibility is screwed up.

Good karma+2 votes
AspiringCreator
AspiringCreator - - 50 comments @ Battlefront: Evolved 1.0

Considering you've said you're considering a new version (which I hope does in fact happen.). What changes are you considering for this exactly?

Good karma+1 vote