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KingArthurthe1st
KingArthurthe1st - - 34 comments @ Napoleonic Total War 3

I've always loved this mod, it's the most stunning of all the mods for NTW, but.. SP campaign and in particular SP battles will never be a satisfying experience until you do something about the battle lag, whether it's something to do with cavalry getting hung up on infantry units or the AI controlling the General unit, something is causing a horrific slowdown of the battle. And as I had planned to do a campaign series of videos featuring just the battles, I had to can the idea, it simply isn't feasible because it looks awful. I also think the SP campaign needs to lose the coastal defences, which become a nightmare if you push them out of the port, they become invincible units outside the port. We also need more trade ships, I was capturing many of my enemies trade ships and using them for my own good, but it was still a struggle. We need more units to fight France, they seem to have a limitless number of army stacks, capturing swathes of Europe and also sending stacks to help Spain defend themselves against my best 4 British army stacks. And although I know this isn't an issue solely attributed to this mod, there's an issue of units getting stuck when entering the map. I faced a 2-1 force of France and Spain and was holding my own until I tried to deal with a stuck unit, after destroying the stuck soldiers with cannister shot, another unit spawned in and wiped out my arty, I dealt with that unit with some infantry and then another unit got stuck and wiped some of my infantry because they are technically not on the map and become "invincible !" My patience snapped and I quit the battle. I have to say that it was with sadness that I uninstalled the mod again.

Please take this as constructive criticism. I know the mod is designed more for MP play.

Cheers

Good karma+1 vote
KingArthurthe1st
KingArthurthe1st - - 34 comments @ Imperial Splendour

Lol well my moto now is "Horses be damned." The recruitment bug happened to me in Copenhagen when I recruited the Danish units for Britain, once I realised they were unusable I had to disband all the units and then recruit them again with no units based in the city so that they spawned inside the city as normal. I also saw it occur with the Sultanate of Mysore but in that case there was 2 army stacks spawned on top of the city rather than within.
I've taken a couple of screenshots and uploaded them to a photo sharing site, hopefully you can have a look at them by clicking on the 2 links below-
Imgbox.com

Imgbox.com

I just used imgbox for convenience, I don't have an account and don't normally use a picture sharing site.

Thanks for taking the time to reply πŸ‘Œ

Good karma+1 vote
KingArthurthe1st
KingArthurthe1st - - 34 comments @ Imperial Splendour

Back again to just say I finished my first campaign using the mod and overall I've loved it, especially the naval side of things, for me, they were perfect.
I've found land battles a bit more challenging than other mods but still better on the whole, than a lot of other mods. I grew to distrust cavalry, especially light dragoons, they would turn and run at the mere thought of going into action, so my armies became artillery and infantry heavy. I happily had no further strange occurrences with the navy too. A strange thing happened with unit recruiting a couple of times, if the city had a full stack present, the recruited units would spawn on the city rather than at the side and not only became unusable, but they were also considered invisible by the game, if I was attacked or attacked units near the city, the units spawned on the city were not registered in the battle line up. I'm sure this is something I've seen before in Empire, so not a problem with the mod.
To sum up, I really enjoyed the mod and look forward to seeing what changes come down the line. The only thing I wish was more readily available is more Generals, I had 10 Generals to cover the Empire globe. And the Admirals were a bit of a problem, once I'd recruited them all, if one died, there was no option to recruit a new commander for the fleet.

Only minor issues in what is, a tremendous mod πŸ‘

Good karma+2 votes
KingArthurthe1st
KingArthurthe1st - - 34 comments @ Imperial Splendour

Just caught sight of your reply as I was about to shut down for the night. I think "Witchery" is a very good description lol I actually tried to load a previous auto save to try and either replicate it or do what I did previously but differently, but when I loaded the auto save, there wasn't even any ships in the recruit slot ? I was honestly baffled. It was the Greenwich docks that I had the strange occurrence at. And the full stack of ships I had the other weird event happen with went into action again against a couple of Danish ships and I captured both and added them to my roster, this time it worked fine and I had the full stack plus the 2 captured ones in another separate stack. I'm left scratching my head he he I'm really enjoying the mod and these things are only minor detractions from the overall experience. It's a stunning piece of work. If I experience any other "Witchery" of note, I'll post it on here.
The funniest thing I've seen so far though is a cannon being wheeled by 2 crew members of the map at a zillion miles per hour lol And only 1 of them was actually rolling it, had me rolling about, I can tell you.
Thanks for the reply and the chuckle πŸ˜‚

Good karma+1 vote
KingArthurthe1st
KingArthurthe1st - - 34 comments @ Imperial Splendour

A truly stunning rework of the Empire game, thoroughly enjoying it despite a few crashes here and there. As a massive fan of the Naval battles in Empire and Napoleon, I am loving how the Empire Naval battles look, just a real joy. But regarding this aspect, I have a question. Just fought a decently sized Naval battle for the first time in the campaign, I'm playing as Britain and fought the Danes as they are a newly acquired enemy. I had a full stack of heavies and the Danes had just over half a stack, some heavies but mostly mediums and below. After a long drawn out battle, which I won and captured about 8 ships, I added them to the roster, thinking "Marvellous, I've probably bagged some of Denmark's best ships here." But after I ended the turn and went to move those ships, the captured ones are nowhere to be seen, only my ships remain at the place of battle ? Is this a feature of the game or some glitch ? I've captured the odd one or two ships and added them to my force and they remained there. Could it be because my stack was full ? Not normally an issue either really, well in most instances where I've fought a similar battle. Anyway, just wanted to ask. Apart from this, your mod has got me playing a good number of hours in Empire again for the first time in a while.
Cheers.

Edit : Another bizarre occurrence just happened connected to that same fleet. I moved the fleet to a port to repair them, in the same turn that they repaired, 2 74 gun ships were recruited from that port and because the port was full of the repairing ships, they spawned just outside the port. I moved the full stack of repaired ships out of the port and moved the 2 new recruited 74s into the port, but when I came back to that port after doing some stuff on other parts of the globe, the 2 74 gun ships have just completely vanished, gone, nowhere to be seen. This has to be some sort of bug surely ?

Good karma+2 votes
KingArthurthe1st
KingArthurthe1st - - 34 comments @ Pirates Über Alles

I installed it and gave it a whirl, but it's giving me a headache. I find the launcher options too over complicated and a lot of the text simply makes no sense or my eyes simply glaze over whilst reading. I really want to persist with it, but my first few battles were unlike anything I've EVER experienced, I lost all of them and I simply don't lose often, even on Very Hard battles.

Please take this advice kindly, simplify the set up, have someone with a good understanding of straightforward speaking explain the set up options and concentrate on adding more historically accurate units to each faction, I simply didn't recognise many of the units available to Britain in the 1700 campaign for instance.

In the army we had a saying, it's KISS, Keep It Simple Stupid.

No offence intended !

Good karma+2 votes
KingArthurthe1st
KingArthurthe1st - - 34 comments @ Sandbox Mod

griffen12 OK, thanks for clarifying that for me. I'll check out the discord if I have any other questions πŸ‘

Good karma+1 vote
KingArthurthe1st
KingArthurthe1st - - 34 comments @ Sandbox Mod

I got the mod to run eventually and now have a question. When you install and select all the parameters you want ie unlimited FOB supplies, Planes fly higher, All ground vehicles move slower etc Is there a way to change these options without having to reinstall ? The only way I've found to change something I don't like, is to reinstall the mod and not select that particular feature.

Cheers for any info.

Good karma+1 vote
KingArthurthe1st
KingArthurthe1st - - 34 comments @ Sandbox Mod

Mistheria Sometimes the smallest titbit of information helps solve a problem. I tried installing the mod after placing the .exe file in the games folder and that helped get me on the road to reinstalling the mod. So a hearty thanks to you for that. I'm sure I've checked everywhere, but I don't see any install instructions anywhere on this mods descriptions, which is odd. Normally I install mods for most other games without having to put the install file in the games folder, except for maybe one mod I've used recently.
But anyway, I got it installed and after some trial and error, I got the mod to run as I want it to. Their's a couple of things in the mod set up checklist that caused me issues. Not clicking on FOB have unlimited supplies meant mine and other armies didn't get an option of a FOB in the deck creation and that led to possible issues with running a match. Also, clicking on all units are to be Bluefor led to every match leading to nothing. All I had was a command vehicle at start, I couldn't select anything else before the match, when I clicked launch battle I got a 2 minute countdown and a message saying skip chrono or something and then when the countdown ended, the game would just end with me the victor because the other team didn't field any units at the start.
But once I figured out that those 2 things were causing the issues, I've been able to run a match.
I hope you get it to run, it's worth persevering with. My advice, do a complete new install, delete the game from your steam library before reinstalling on steam, I tried reinstalling the mod over and over a few times and saw some rather strange things occur in deck creations and skirmish set up.

Thanks again for the reply and the info, I'd have given up trying otherwise.

Good karma+2 votes
KingArthurthe1st
KingArthurthe1st - - 34 comments @ Sandbox Mod

I'm pretty used to installing mods from Moddb and when I run into trouble, I'm usually able to find a solution or guide to help me out. Problem with this mod is nothing happens when I download and run the .exe, I just get a black screen pop up momentarily and then nothing. Shame, I used to really enjoy the sandbox mod. Have any ideas why I can't even install it ? Cheers.

Good karma+1 vote
KingArthurthe1st
KingArthurthe1st - - 34 comments @ Empire II

If you play as Britain you will still get offered the side mission that says if you hold Georgia, Cherokee territory and New France the Thirteen Colonies will come under your control. But there isn't any Thirteen Colonies and capturing these regions does nothing, USA still holds their territory. I tested it out to see.

Good karma+1 vote
KingArthurthe1st
KingArthurthe1st - - 34 comments @ Empire II

I've just posted a note about this on here and have to agree, it's a game breaker and I don't care for it. It was frustrating all those years ago and I really don't want to endure it again. Hope you find the patience to work through it, unlike me.

Good karma+2 votes
KingArthurthe1st
KingArthurthe1st - - 34 comments @ Empire II

I've been playing your mod for hours on end since we last spoke on here and thoroughly enjoying it, but like the saying goes, all good things must come to an end ! Unlike the Ottoman turn bug ! This was an old issue with Darthmod especially and drove me away from the game completely. Now after playing your mod for 44 turns as Great Britain and having no issues apart from a few slow turns by Russia, the Ottomans have decided to take up their old party trick of practically freezing the game for 10-15 minutes at a time, so long in the last instance, I was forced to hit Alt+F4 out of sheer frustration. When I try to reload the last auto save or previous manual saves now, the game just crashes to desk top (I've had no issue loading the saves up to now). So that's it, all that time and effort is now for nought because of the turn bug. I have uninstalled the game, the mod, deleted everything and I wont be returning I'm afraid, nothing can make me endure that turn bug again. It used to be an old joke on the steam forum, people used to say "Oh just go read a book for 10 minutes or so" ! No chance I'm afraid, life is too short to sit watching or waiting for a frozen Ottoman turn.

I have to congratulate you again on the mod though, it is stunning, I have enjoyed the gameplay so far, the battles are an absolute marvel. Yes the accuracy is a bit iffy like some people have pointed out, but you can work through that and get close and or outmanoeuvre. The only thing I'd want to see different if I was to continue playing it would be maybe less units, there is dare I say, too much choice and some of them need to be region specific ie Not being able to recruit African Elephant units in Britain for instance or British Line units anywhere other than Britain (as an example). But anyway, that's just my thought on that. But alas, that's all from me, once bitten twice shy, three times bitten say goodbye. It isn't your fault, CA should have fixed the damn game years ago when we all first started suffering the turn bug.

Thanks again for your hard work remastering the game to the state you have it, and I wish you every success with it.

Good karma+6 votes
KingArthurthe1st
KingArthurthe1st - - 34 comments @ Empire II

I've played a few hours of your mod so far without issue and I have to say, it is stunning, I've played a lot of good mods for Empire, but this is looking very very impressive. It looks brilliant and it sounds brilliant, from the UI overhaul to the reskins to the sound overhaul and mechanics, truly wonderful. Thanks very much for your vision in changing the old Empire.

Well done pal πŸ‘Œ

Good karma+3 votes
KingArthurthe1st
KingArthurthe1st - - 34 comments @ NTW3 9.2 Core

I did install them too but in the wrong order, which led to the issue. Cheers anyway.

Good karma+1 vote
KingArthurthe1st
KingArthurthe1st - - 34 comments @ NTW3 9.2 Core

Thanks for the reply Davn. I figured out the issue, it seems I installed it in the wrong order, I did core, campaign, map, when it should have been core, map, campaign. Working as it should now. Cheers for all your efforts in creating and constantly improving your great mod πŸ‘

Good karma+1 vote
KingArthurthe1st
KingArthurthe1st - - 34 comments @ NTW3 9.2 Core

I've played NTW3 for years, I've done a couple of tutorial videos on troubleshooting issues installing and graphical issues, but for some reason my installation isn't working as it should. In the installation notes it says no previous versions needed, so I'm led to believe it just requires all the 9.2 files now, right. But it isn't right, the launcher doesn't activate the mod, the European SP campaign is missing most nations, Peninsular campaign is missing description in the boxes and all campaign launch options have no text for the nations ie If I select a nation, it doesn't say the name below the map. Bavaria campaign crashes the game. I'll have to wait for some advice from the Lordz, or try again tomorrow.

Good karma+1 vote
KingArthurthe1st
KingArthurthe1st - - 34 comments @ NTW3 9.2 Core

Thank you chaps, been anticipating this, checking almost daily for the update, once I knew it was coming soon. Looking forward to giving it a run to see what's new and what's better πŸ‘

Hmmm, I seem to have a few issues with the SP campaign. When I select the 1805 campaign and go to the nation selection screen, I only have 4 nations to choose from, Holland, Mecklenburg, Switzerland and Hessen. Peninsular campaign works as it should in that I get the 3 nations to choose from, but when I enter the campaign map, all the description boxes are empty. I don't normally have an issue installing the mod, I've created a fresh copy of Napoleon TW, downloaded the 3 files and installed the core first, then campaign and maps. Also, when I open the launcher it doesn't launch the mod from there, I select which campaign I want to play and then have to manually launch NTW via Steam. Normally I'd make my selection for a new campaign after starting the mod via the launcher, then when I continue, I just launch the game on Steam.

Is it something I'm doing wrong regarding the installation ? I don't need any of the previous 9.1 files ?

Any help will be gratefully received.

Edit 2 : Tried launching the Bavarian campaign and it's crashed the game on launch.

Good karma+3 votes
KingArthurthe1st
KingArthurthe1st - - 34 comments @ Pike and Shot: Total War

Well I suppose it was inevitable, but I just had my first campaign map crash after turn 47. The culprit was the Ottomans attacking the city of Odessa, owned by Poland. Luckily, and I say that because I got complacent and hadn't made a save for 10 turns and each time I loaded the auto save it crashed again, but I had a spy/rake close to this location and managed to get him to sabotage the offending Turk army, clicked end turn and it didn't crash πŸ™„ It's also lucky that he (the spy) survived, because every spy apart from him on mainland Europe has been assassinated πŸ˜’ Lesson learned, more saves, I'm not invulnerable lol

By the way, the UI startpos you posted in the previous message, is it save game compatible ? I've still been getting rebellions in Ireland. But not as many as in Bretagne, I'm fighting more battles against rebels than conducting any European war. Good training for the men though eh 🀣

Good karma+1 vote
KingArthurthe1st
KingArthurthe1st - - 34 comments @ Pike and Shot: Total War

Brill, thanks I'll do that 😍

Good karma+1 vote
KingArthurthe1st
KingArthurthe1st - - 34 comments @ Pike and Shot: Total War

Ah ok. Everything's good so far, love the music too. The rebellions are interesting, I just captured Bretagne from some rebels and then I got the message "Rebellion in Ireland", despite me having a full stack army recruiting in the city lol Something to keep in mind whilst campaigning I suppose. But yeah, so far so good and I've had no crashes up to now. The only thing I found out of place is militia that helped protect Bretagne were Napoleonic style troops, but that's probably just one of the things you'll work on over time. I noticed that Nelson was in command of one the starting fleets, so I'm sure that will be altered with your changes to the fleets. Keep up the good work, I've not been so excited to see the first battle of any mod, as much as I was with this πŸ‘

Good karma+1 vote
KingArthurthe1st
KingArthurthe1st - - 34 comments @ Pike and Shot: Total War

Just installed your mod to try it out and I'm excited to get underway. I've been eager to play a good Pike&Shot; mod but so far they've all been for the older Empire game. To have one for the much better Napoleon game has me truly excited to see these battles play out. So far, I'm impressed with how it looks, having just launched a campaign to make a save. I have a habit of adjusting the treasury amounts of all factions whenever I play a campaign on various mods, which brings me to the point of my contacting you, as well as to say thanks, I'm hoping this is going to be really fantastic to play and a welcome change from Napoleonic themed mods. Anyway, back to my point, I was adjusting the treasury sums of the nations and all seems quite balanced until I got to Sicily, they seem to have way more than other countries, some 100,000+ in the treasury. But that's nothing compared to Naples. I think I saw it right, they have 50,000,000 in the treasury ? I just thought I'd point this out to you, you may want to check it and also inform other users that there may be an imbalance of funds for those nations. I guess these may have been nations you tested the mod out with ? Just a guess though. Right, off I go into the 17th century. Cheers and thanks again πŸ‘

Edit : I just took a few turns in the campaign and noticed that neither of those nations are actually present in my English campaign, so it probably wouldn't affect things anyway (not that it would, I've given every nation Β£200,000,000 in any case, the treasury and trade system has always been naff in Napoleon)

Good karma+2 votes
KingArthurthe1st
KingArthurthe1st - - 34 comments @ Field Command: Napoleon

Probably a lot of work involved in creating faction specific music, I've rarely if ever come across that in any mod. This is still a WIP as Chewi3 pointed out to me, though I doubt music variations will be top of the list.

Good karma+2 votes
KingArthurthe1st
KingArthurthe1st - - 34 comments @ Field Command: Napoleon

You can play it as a standalone mod on Vanilla but you wont get many options to play as different nations in campaign. Installing Darthmod before hand and then adding DMNHC after will expand the choices. Just follow the installation steps and advice carefully.

Good karma+1 vote
KingArthurthe1st
KingArthurthe1st - - 34 comments @ Field Command: Napoleon

Great stuff, I will truly look forward to that. I've been trying out some additional unit submods which do work alongside your submod and darthmod, but there's an obvious issue of balance when it comes to accuracy, morale etc Which leads me too answering the other point you made, I could try and adjust the unit stats of the additional units to match yours, but I have very limited experience with PFM, I've used it for some reasons, mostly changing campaign details and finances etc But I've never really felt the urge to get more involved with modding, maybe I should have by now, but you'll know only too well how time consuming it can be. I'd liken it to creating videos. Out of interest though, would you recommend any particular source of learning, for the art of modding games? I wouldn't mind looking into it more.

Good karma+1 vote
KingArthurthe1st
KingArthurthe1st - - 34 comments @ Field Command: Napoleon

No problem my friend.

Good karma+1 vote
KingArthurthe1st
KingArthurthe1st - - 34 comments @ Field Command: Napoleon

Best to read the description carefully to understand the changes, they are numerous. You can play as Scotland if I remember rightly, on the Darthmod launcher you need to enable emerging factions.

Good karma+2 votes
KingArthurthe1st
KingArthurthe1st - - 34 comments @ Field Command: Napoleon

For SP and MP campaign, this one. If you want great SP or MP battles with hundreds of unit options and various periods, it's NTW3 or Napoleon's Eagles, but the latter is a little limited in unit types (they are just vanilla style units). This submod does use the battle maps of NTW3 and you can have some really fun battles, the dynamic is really cool, the changes to the sounds, morale etc is really good. This mod has a lot of playability. Hope that helps.

Good karma+2 votes
KingArthurthe1st
KingArthurthe1st - - 34 comments @ Field Command: Napoleon

I'd say this submod is better than NTW3 when it comes to campaigning. I'm enjoying this more than I have ever enjoyed NTW3 campaign, but that's hardly surprising, NTW3 is really an MP focused mod and the campaign side isn't their priority, but it's playable. This is focused on campaigning, MP yes, but SP is working fine so far for me, the battles have been a good enough challenge on Hard setting and the campaign map is fairly lively.
This is defo an improvement on NTW3, not that I'm knocking NTW3, I love the mod, I do battle videos of it, but the campaign side has been a little underwhelming for some time. This submod does utilise some of the NTW3 battle maps which is quite fun. Earlier I had the French fighting the USA on the Waterloo map lol It is very very cool πŸ‘

Good karma+2 votes
KingArthurthe1st
KingArthurthe1st - - 34 comments @ Field Command: Napoleon

Yeah, that's how you do it, install v2.65 and then this submod. There's plenty of How to's and guides out there if you get stuck, it's straightforward enough though.

Good karma+2 votes