This member has provided no bio about themself...

Comment History  (0 - 30 of 35)
Arka6a
Arka6a - - 35 comments @ Personal Adjustable Waypoint 2.1.3

Found a new bug, I do not know whether it arises from the previous error.

When you add a waypoint to the map, it appears as a task, when you get to a waypoint it disappears all works fine. But if you specify the next waypoint an error occurs:

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 206
[error]Description : fatal error
[error]Arguments : LUA error: ... 1.5.2\gamedata\scripts\tasks_placeable_waypoints.script:649: attempt to compare string with number

stack trace:

Good karma+2 votes
Arka6a
Arka6a - - 35 comments @ Personal Adjustable Waypoint 2.1.3

Let's hope that in the long term this will not negatively affect the entire gameplay.

Good karma+2 votes
Arka6a
Arka6a - - 35 comments @ Personal Adjustable Waypoint 2.1.3

I deleted all the lines containing "pawsys" in the file "axr_options.ltx" run the game and it did not give any result, also crashes with the error "gamedata\scripts\tasks_placeable_waypoints.script:819: attempt to compare number with string"

The only thing that helped me at this point, as strange as it may be, I deleted the line:

(v.mode > 0) and

in the file "tasks_placeable_waypoints.script" and all, the error no longer appears, the context menu opens, you can put markers on the map and everything works fine!

Only do not know what may affect in the future deleted line "(v.mode > 0) and"

Good karma+2 votes
Arka6a
Arka6a - - 35 comments @ Personal Adjustable Waypoint 2.1.3

That's okay, I would like to know what causes the error, I'm curious myself.

Downloaded my axr_options.ltx file:

Drive.google.com

Good karma+2 votes
Arka6a
Arka6a - - 35 comments @ Personal Adjustable Waypoint 2.1.3

I went into the game, turned on the debug log, made a save. Exited the game and restarted the game, after loading checked the debug log was enabled.

Of the changes to the Personal Adjustable Waypoint settings in the MCM menu, I specified my control buttons "cartography mode", "add quick pin".

Loaded the updated log file:

Drive.google.com

Good karma+2 votes
Arka6a
Arka6a - - 35 comments @ Personal Adjustable Waypoint 2.1.3

I uploaded the log file to google drive, hopefully so it will be convenient to see it.

Drive.google.com

Good karma+2 votes
Arka6a
Arka6a - - 35 comments @ Personal Adjustable Waypoint 2.1.3

I enabled debug logging in the MCM menu and triggered the problem, I need to send the log file from the appdata\log\ folder right?

Good karma+2 votes
Arka6a
Arka6a - - 35 comments @ Personal Adjustable Waypoint 2.1.3

Anomaly version 1.5.2
Personal Adjustable Waypoint version 1.6
I also updated yesterday Milspec PDA with Kill Tracker to the version 1.7.4

Checked several times if everything is installed correctly and yes everything is installed correctly.

When I right-click on the map in PDA, it should open a contextual menu, where you can select "add pin to map here", but instead it crashes with an error.

Good karma+2 votes
Arka6a
Arka6a - - 35 comments @ Personal Adjustable Waypoint 2.1.3

Hi! Really liked your addon, I played with it for a few days and everything was fine, very convenient to put waypoints and move by them... But at the moment, when trying to put a waypoint it crashed game with an error in the log file:

FATAL ERROR

[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 206
[error]Description : fatal error
[error]Arguments : LUA error: ...ux 1.1\gamedata\scripts\tasks_placeable_waypoints.script:819: attempt to compare number with string

stack trace:

Good karma+2 votes
Arka6a
Arka6a - - 35 comments @ Gunslinger Bolt Adaptation

Thanks dude, this is an awesome addon! I used before the addon «Hax Bolt Reanimation» because of it in the console was constantly spamming errors in red «WARNING: SV: can't find child [bolt] of parent [bolt]!», because of that it even seemed that there was a drop in fps.
And with this addon everything works great, cool animation, awesome!

Good karma+2 votes
Arka6a
Arka6a - - 35 comments @ Task Timers 0.41

Thank you for the cool addon that complements the atmosphere of the Anomaly game! The only thing I would like to ask you to do, if there is such an opportunity to add some interesting gameplay with this addon, is to make it possible in the MCM menu to turn on a random task timer, for example from 24 to 96 hours, you take a task and there are 32 hours or 44 hours left :)

Good karma+1 vote
Arka6a
Arka6a - - 35 comments @ [1.5.2] NPC Die in Emissions (For Real) (UPDATE 9)

kd_tree.script overwrites the same file from the addon Dynamic Anomalies Overhaul, can there be a conflict because of this?

Good karma+1 vote
Arka6a
Arka6a - - 35 comments @ Alien Isolation PDA SFX

It sounds very interesting and high-quality, thank you so much for your efforts ;)

Good karma+1 vote
Arka6a
Arka6a - - 35 comments @ Companions remember bases 0.3

It would be great if someone who knows how to create addons would make an addon so that the companions, at the touch of a button or through the dialog menu, could choose the "rest" command and the companions behaved like ordinary NPCs, could sit by the campfire, tell their standard dialogues, play guitar or harmonica and when choosing the command "back to build" companions stood up and continued to follow the player.
Imgur.com

In the original game, the companions just stand and do nothing else when the player is sitting by the campfire, resting and eating food.

Good karma+19 votes
Arka6a
Arka6a - - 35 comments @ NPC loot stashes 0.21

Thank you so much for such a cool addon that brings more atmospheric immersion!
It would be great if there is an opportunity in the future to make an addon - for NPCs to rob stashes that the player creates. And the player would have the opportunity to mine his stash with a grenade, followed by an explosion when trying to loot the stash. And with a message to the PDA .... for example, "stalkers report that an explosion occurred on the farm, on the cordon" - depending on where the stash is located. By type, as it is implemented in the NLC 7 mod :)

Good karma+1 vote
Arka6a
Arka6a - - 35 comments @ Food Degradation v2.0e [1.5.1/1.5.2]

Really weird :(
Maybe in the next updates of your addon, it will be possible to make the display of toxins on HUD, in the form of a strip that fills up as the toxins increase :)

Good karma+1 vote
Arka6a
Arka6a - - 35 comments @ Food Degradation v2.0e [1.5.1/1.5.2]

I have updated the Mod Configuration Menu, but in the section Food Degradation settings there is no way to change the key button, what the problem may be related to, i don't understand, the latest version is installed 0.8.2 Imgur.com

Good karma+1 vote
Arka6a
Arka6a - - 35 comments @ Food Degradation v2.0e [1.5.1/1.5.2]

I changed the key button to "L" in the file "food_degradation_mcm.script", as you wrote I did "DIK_keys.DIK_L".
I press "L" in game, but nothing happens... An inscription appeared in red in the console Imgur.com

Good karma+1 vote
Arka6a
Arka6a - - 35 comments @ Food Degradation v2.0e [1.5.1/1.5.2]

Thank you for the prompt elimination of errors and the release of new updates, the addon is really good and fits well into the atmosphere of Anomaly!

The only problem is, I can't understand why the NUM 6 button doesn't work and doesn't display the amount of toxins. I thought it was because of the addon USEC 1 - Voiced Actor Taunt, this addon uses custom keybinds and when pressing the M key actor voices the taunt, I thought there could be some conflict because of this, but no, removing this addon still does not work NUM 6 and does not show the amount of toxins.

Good karma+2 votes
Arka6a
Arka6a - - 35 comments @ Food Degradation v2.0e [1.5.1/1.5.2]

I have the same problem, open the console and see a lot of spam this error:
~ ------------------------------------------------------------------------
!ERROR: alife_release | no server object!
~ ------------------------------------------------------------------------
~ STACK TRACEBACK:

... _g.script (line: 2160) in function 'alife_release_id'
... food_degradation.script (line: 232) in function 'update_food_condition'
... food_degradation.script (line: 488) in function 'func_or_userdata'
... axr_main.script (line: 246) in function 'make_callback'
... _g.script (line: 119) in function 'SendScriptCallback'
... bind_stalker_ext.script (line: 104) in function 'actor_on_update'
... bind_stalker.script (line: 310) in function <... bind_stalker.script:207>

Good karma+1 vote
Arka6a
Arka6a - - 35 comments @ Open backpacks 1.3

The same problem, take the item out of the bag and...


FATAL ERROR

[error]Expression : <no expression>
[error]Function : CInifile::r_string
[error]File : Xr_ini.cpp
[error]Line : 931
[error]Description : fatal error
[error]Arguments : Can't find variable item_visual in [actor_hud_loner_sunrise]

stack trace:

Good karma+1 vote
Arka6a
Arka6a - - 35 comments @ NPC Loot Claim 1.0.5

Большое спасибо за такой классный аддон, который привносит больше атмосферного погружения!
Было бы здорово, если есть возможность в будущем сделать аддон – чтобы NPC грабили тайники которые создает игрок. А у игрока была бы возможность минировать свой тайник с помощью гранаты с последующем взрывом при попытке разграбить тайник. И с сообщением в ПДА.... например, "сталкеры сообщают, что на ферме, на кордоне прогремел взрыв" – в зависимости от того, где находиться тайник. По типу, как это реализовано в моде NLC 7

Good karma+2 votes
Arka6a
Arka6a - - 35 comments @ Machine Pistols and Sawed-offs in Sidearm Slot

Oh, cool! Thanks a lot, man! :D

Good karma+1 vote
Arka6a
Arka6a - - 35 comments @ Realism from the SURLY v1.0.6

Привет! Большое спасибо за такой атмосферный и качественный аддон, мне прям очень всё понравилось!!!
Одно время себе ставил оружейный пак от Провака, там 3д прицелы и визуальные изменения в основном, мне очень нравился там вариант со старым АК-74 обмотанным синей изолентой, но были какие-то проблемы с анимацией перезарядки, пришлось всё удалить и вернутся к обычному варианту АК-74.
Так вот, хотел спросить, будет ли у Вас возможность сделать в дальнейшем что-то подобное, в Вашем стиле Угромого?

Good karma+1 vote
Arka6a
Arka6a - - 35 comments @ Machine Pistols and Sawed-offs in Sidearm Slot

Good idea, thanks a lot for implementing! It would be great to add more TOZ-66 and TOZ-34 sawn-off shotguns.

Good karma+2 votes
Arka6a
Arka6a - - 35 comments

If I go to bed for a few hours at night, will the addon work in this case? Night mutants will appear?

Good karma+1 vote
Arka6a
Arka6a - - 35 comments @ PDA Casio edition featuring tamagotchi alarm

Wow! This is great! I'm very happy, thanks man!

Good karma+2 votes
Arka6a
Arka6a - - 35 comments @ PDA Sounds

Thank you so much, I really appreciate your help :)

Good karma+1 vote
Arka6a
Arka6a - - 35 comments @ PDA Sounds

Oh yeah, I forgot to ask! When creating his file .ogg sound, how to make the file have no errors in the game "missing ogg-comment"

Good karma+1 vote
Arka6a
Arka6a - - 35 comments @ PDA Sounds

Okay, thanks a lot.

Good karma+1 vote