Member absent - call first number thee thinks of. The one who personalizes EVERYTHING and makes it so one is many and many is none.

RSS Reviews  (0 - 10 of 36)
10

Complete Consortium Mod

Mod review

Fantastic. A classic of the early days, this truly makes the Consortium have unseen tools and tricks at their disposal.

10

Elite's Conflict Mod

Mod review

Excellent take that makes the factions truly different in function. Rebels rely on cheap and fast ships to conduct hit-and-runs, while the Imperial fleet is an imposing, slow-moving fortress whose fighters are shredded with ease. Infantry is extremely useful and varied. The seeming increase in unit health/durability introduces a tactical aspect where manoeuvres actually pay off, such as cornering a fast, durable ship or focusing fire on a flank with local superiority. Combines the glorious spammability of ACM 2.4 (perhaps even exceeding it) with impressive representation of scale in ship size and ground unit numbers that the latest versions of Thrawn's Revenge have unfortunately lacked.

Also one of the very few mods that reminded me how large and menacing a simple Acclamator or Immobilizer are, after playing a dozen, including vanilla, where even ISDs are made of wet origami. The turbolaser fire is gorgeous compared to vanilla as well.

10

Air Control

Game review may contain spoilers

MagniVicence beyond human conception, exemplied in the Game.

8/8

10

Alliance at War

Mod review may contain spoilers

Good thing, this made a national holiday here in WS. All praise the Dev.

10

Blood for Land

Early access mod review may contain spoilers

A singularly unique mod, a blend of RTS-like faction management similar to AoE or certain Tower Defense games and good old on-the-ground combat we love in M&B WB. Technologies, troop upgrades, keeps, economic buildings and units, and more can be experienced. Well worth the download!

10

Galvanize & Strategize (Redone)

Mod review may contain spoilers

A great Mod which answers to the three criteria of Mod that is good for all:

1)Playability
2)Innovation
3)Replayability

Thus making it up there with the Mods of this site which are the great and good. The creator deserves our support and gratitude.

10

Absolute Corruption Mod 2.4

Mod review may contain spoilers

The FoC version of Absolute Ehnancement Mod 5.1 for vanilla EaW, this is one of the best older mods out there. It adds so many units to each side that you can customise and roleplay forever, as well as makes planet bonuses even more significant and specialised. I always enjoyed building a mechanised Imperial army of Level III Dark Troopers, tanks and air units along with a modernised SD fleet headed by supercapitals, or playing as ZC with fleets of black Praetors with red engines, sending down armies of CIS+Mandalorian units. Still highly playable, and not demanding on the graphics card due to being one of those old classic mods from way back when Filefront was the go-to place for mods. Fond memories!

10

The Reckoning Third Stage

Mod review may contain spoilers

Greatness oozes forth in many odd shapes. This is one such shape. Take heed and learn from masters of this, the Modd Pantheon.

10

Peurotsiil: Yellondian Wars

Early access mod review may contain spoilers

Utter bollocks overhaul of some vanilla models and maps. Makes you think of a horse, except they've removed those. All in all, warmly recommended.

10

True Calradia

Mod review may contain spoilers

Very great.